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CoD Multiplayer Everything about multiplayer in IL-2 CoD

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  #581  
Old 09-14-2011, 12:47 PM
Ze-Jamz Ze-Jamz is offline
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Originally Posted by xnomad View Post
I don't mind the Spit 2 now, it's a good challenge and rewarding when you get one in a dogfight rather than a bounce.

As for the E4 argument, I must give it it to the Spit fliers that the E4 is mean. Every time I got shot down in a Spit the E4 got me with one quick burst. And most of the time I've been in the E4 the Spit I shot down only required one burst of cannon too.

As I said before the Spit 1's climb is appalling and a 109 is very likely circling above and will kill you. It's tough defending against someone high above you the attack is so quick that your connection lag can actually be a factor in your survival.

I thought that I'd be in the E1 because of the cannon FFB issues but there seems to be no cannon FFB or sound when I fly ATAG.
# Your saying its a challenge to get into a dogfight with a Spit2? just want to make sure im reading that right

# Cannon against 303's..Yep they are more effective as they and are in RL to i presume

# Anything circling above will most of the time shoot you down unless i get into a turn fight with you...In other words if i step into your world OR step into your advantage Zone, Again im just trying to work out what advantage (in game right now) the 109 has....where is the 109's advantage zone?

# I have FFB with cannon

~S~
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  #582  
Old 09-14-2011, 12:56 PM
SEE SEE is offline
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Originally Posted by trumps View Post
SEE, if not in this thread then in many others pertaining to vulching I have stated that I don't have a problem being the intended victim. If it ever gets too bad I just move bases.......

Craig
No probs Buddy, I mostly use the inland bases to spawn if available. I completely agree with every one who advises that the best solution is not to put yourself in a position to get vulched in the first place - I asked Bliss to include rear bases as an option for the Mk1's on all maps and are my first choice when the server is busy.

Its a long haul from the Isle of Wight but a quiet lift off. I won't vulch because I cut my MP teeth on Il946 HL servers that prohibited it and tend to adopt that as a matter of principle now. If others consider vulching as acceptable then that is up to them but they should not complain if they are on the receiving end irrespective of the AC being flown was my point.
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Last edited by SEE; 09-14-2011 at 12:58 PM.
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  #583  
Old 09-14-2011, 01:12 PM
Ze-Jamz Ze-Jamz is offline
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Ok we have a decision to make and put to the mission buliders..

Can i just say i don't wanna be the one that bitches about the Mk2 all the time..my argument lies in the fact it was and has been left out and now its included because of a better Rof Cannon...the tit for tat attitude is good on a dogfight isle of doom map but not on the ATAG servers imo

This argument has nothing to do with RL performance it seems and what we've seen, read and played in the past


The options are:

1/ Obviously take the Mk2 out of the planeset...there wasn't a problem before so why all of a sudden is it causing problems now

2/ Take out the E-4 and the Spit2 IF the reason that it is here is because of the mineshells...silly as it sounds it really is starting to look like that

3/ Include all the aircraft..The Spit2 and the E-4 to be put back inland so its a journey to get to the channel, and if your just creating a plane to fly for 2 mins get in a dogfight, die and create another aircraft then that setup wont be for you...take yer Mk1-Hurri-E1/3.

Make sure each side have the same amount of AAA and is effective as it can be...how you can circle low over AF's picking off targets for more than 10-15 seconds without getting blown to bits astonishes me and needs to be addressed.

Make ALL AI bombers high..that way if you don't wanna be a dek monkey or you have a problem with the Low-Med Spit2's then you haven't got to play with them..If the battles are High @ 5-6k the advantages of the Spit2 are not so apparent, though i doubt many will go up there in their Spits the ones that do go high have something to do..

At the moment the mission with the Spit2 has them at frontline bases and then put the blues fav bird right on the coast with no AAA cover or lack off...this is what started this whole debate

these discussions always come up.. they did with the Pony/Dora/Ta & 25lb Spit in Il2..lets not even talk about the Russian birds but can we all just agree with one of the above so no one is surprised when they join the server as they were last night

They can then choose to fly on that server or not
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  #584  
Old 09-14-2011, 01:24 PM
SEE SEE is offline
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Nice post Jamz, I'm an 18K+ jockey so option 3 but since you cannot regulate altitude I guess that won't work. I think the best option is to just leave the Mk2 out untill the Mk1 gets some legs (limiting its numbers didn't work from what I saw and it wasn't available when I logged in anyway). The E4 should stay.....seeing those explosions around your cockpit is exciting in an odd way....
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Last edited by SEE; 09-14-2011 at 01:30 PM.
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  #585  
Old 09-14-2011, 01:34 PM
trumps trumps is offline
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there is a poll over at the Atag forums on this very subject guys.

http://theairtacticalassaultgroup.co...5-The-Spit-IIa.

Craig
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  #586  
Old 09-14-2011, 01:36 PM
Ze-Jamz Ze-Jamz is offline
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Originally Posted by trumps View Post
there is a poll over at the Atag forums on this very subject guys.

http://theairtacticalassaultgroup.co...5-The-Spit-IIa.

Craig
Lol i just started one here Trumps ~S~

thought the more feedback the better
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  #587  
Old 09-14-2011, 01:39 PM
Ze-Jamz Ze-Jamz is offline
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Originally Posted by SEE View Post
Nice post Jamz, I'm an 18K+ jockey so option 3 but since you cannot regulate altitude I guess that won't work. I think the best option is to just leave the Mk2 out untill the Mk1 gets some legs (limiting its numbers didn't work from what I saw and it wasn't available when I logged in anyway). The E4 should stay.....seeing those explosions around your cockpit is exciting in an odd way....
~S~ m8

Vote on the poll ive made please dude
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  #588  
Old 09-14-2011, 02:14 PM
Stealthy Stealthy is offline
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ATAG_Bliss PUT HEAD MOVEMENT BACK ON, I NEED IT. Its very useful to tell if your about to stall. I have not been playing on the ATAG server for this (and only this) reason. W/o head movement makes it look like somebody has "pasted" the 109 cockpit on my screen. I rarely complain about things, but I need my head movment.
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  #589  
Old 09-14-2011, 02:29 PM
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JG52Krupi JG52Krupi is offline
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Head movement? Do you have a track ir?
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Its a glass half full/half empty scenario, we all know the problems, we all know what needs to be fixed it just some people focus on the water they have and some focus on the water that isnt there....
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  #590  
Old 09-14-2011, 02:49 PM
MoGas MoGas is offline
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Originally Posted by JG52Krupi View Post
@ mogas

U wouldn't be saying that if u were trying to take off yesterday, two guys were dominating all the 109 bases, bouncing anything that got off the ground...

It was a nightmare I have experienced nothing like it, the aircraft might be at a level pegging at 5000 m but it's no good if the wont let you get past 50m.
Yes, I know, I saw it on the weekend 3-4 SpitII camped around the base, as I have posted just before. But basecamping, vulching can be done with SpitI`s as well, thats why I have said, add more AAA on bases....

Btw. SpitII`s are now limited on OPS Mongoose on the ATAG server, to 4x only.....
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