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Men of War: Vietnam A new title in the world-known Men of War real-time tactics game series

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  #21  
Old 09-13-2011, 02:24 PM
ThunderHog ThunderHog is offline
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Originally Posted by NoneSuch View Post
It's not even the same studio which made Assault Squad. Digitalmindsoft, the guys behind assault squad, merely helped 1C with Vietnam..
Seriously, you expect an average gamer to know what studio did what? Come on, really. If that is the case, the Digitalmidsoft should have helped..MORE.
What you are seeing here from me, is a very,very disappointed FAN of this game. I doubt many average gamers talked as much about MoW-AS as I did, raved about it in fact, posted it on my FB, and clan website, encouraged and cajoled players to buy it, and am probably personally resonsible for 20 -30 copies SOLD.
I find it appalling that you guys will just skip over the logic I am conveying and dismiss it as , "Oh, he should have known."
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  #22  
Old 09-13-2011, 02:30 PM
Fred DM Fred DM is offline
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Originally Posted by ThunderHog View Post
Seriously, you expect an average gamer to know what studio did what? Come on, really. If that is the case, the Digitalmidsoft should have helped..MORE.
What you are seeing here from me, is a very,very disappointed FAN of this game. I doubt many average gamers talked as much about MoW-AS as I did, raved about it in fact, posted it on my FB, and clan website, encouraged and cajoled players to buy it, and am probably personally resonsible for 20 -30 copies SOLD.
I find it appalling that you guys will just skip over the logic I am conveying and dismiss it as , "Oh, he should have known."
yes, but surely you did take a look at the game's product description, on Steam or elsewhere. from the moment the official website was launched, it was clear that the game would focus on squad-based tactics. what has been advertised has been delivered, yet you claim to have been a victim of false advertisement.

not doing even elementary product research in advance of a purchase does not make you a victim of false advertisement. the information has been out there for months. it's your own fault if you decided not to seek it out.

that said, you certainly have a right to be disappointed.
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  #23  
Old 09-13-2011, 07:21 PM
ThunderHog ThunderHog is offline
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yeah it's not misleading at all... like what was the name of the version of this game that I did like? Oh, that's right Men of War ASSAULT SQUAD
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  #24  
Old 09-13-2011, 07:40 PM
nca_92 nca_92 is offline
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Originally Posted by ThunderHog View Post
yeah it's not misleading at all... like what was the name of the version of this game that I did like? Oh, that's right Men of War ASSAULT SQUAD
Well...you can call assault squads in the game right? jaajjaj

Now seriously, you should have read the description of the game. I like Red Tide so I bought this game thinking I would have a similar experience. You can't buy blindly.

P.D. Assault Squad is an awesome game but is MP focus. And I think the name is because of the skirmish missions. What do you say Instict?

Last edited by nca_92; 09-13-2011 at 07:49 PM.
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  #25  
Old 09-13-2011, 07:59 PM
Fred DM Fred DM is offline
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Originally Posted by ThunderHog View Post
yeah it's not misleading at all... like what was the name of the version of this game that I did like? Oh, that's right Men of War ASSAULT SQUAD
so you admit you didn't actually take a look at the game's description, and now, somehow, it's the company's fault instead of your own?

if anything, Assault Squad is the exception in the MoW series. all other installments are rather singleplayer-centric and feature a story-driven campaign instead of victory point skirmishes. anyone who's played more than 1 entry in the series would know this.

Last edited by Fred DM; 09-13-2011 at 09:21 PM.
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  #26  
Old 09-13-2011, 08:56 PM
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kane1 kane1 is offline
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Originally Posted by Fred DM View Post
squad-based special operations with large-scale conventional battles. perhaps following both the exploits of an SOG detachment behind enemy lines and a Marine regiment pushing on in parallel. that would also have made the campaign a bit longer as 5 missions per side aren't much.
I really like the sound of that!
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  #27  
Old 09-14-2011, 02:37 AM
ThunderHog ThunderHog is offline
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Originally Posted by Fred DM View Post
anyone who's played more than 1 entry in the series would know this.
Yeah Fred. I only played this one, for five minutes and then I came in here to have a pissin contest with you, defender of the faith, ffs.. Must be nice to know everything. I am trying to get some kind of reply from 1C admin.
I have played and completed the original, RT and AS. My #%$&*^% point is that the last game is usually, on this planet anyway, followed up by another more like it than the ones before that and I am disappointed they went back to the old way. Seems to me they could have fit some skirmish coop in a version about Viet Nam. It's a hell of an opportunity but I understand what the bottom line is. They have no interest in continuing to draw in an entire other category of player, and put no importance on keeping them. Enjoy crawling around 5 vs 200 with a knife guys, really. Anyone want my CD-Key?
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  #28  
Old 09-14-2011, 03:12 AM
bomblol bomblol is offline
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I have to question why they would do that after coming off of the back of such an excellent game (MOWAS that is).
Granted, what they have developed is fair enough - but put some polish on it.

I have units with terrible path finding (especially when they go into the water). Units that die in a second - I do enjoy the missions where the AI has snipers and youve got no way of detecting them at all (yeah you see the aimer come up but thats it) until they've fired and youve lost 1/4 of your squad 30 seconds into the mission.
Definatley a game of trial and error.

But back to the AI.. armored vehicles do not operate in even a remotley similar fashion to MOWAS.
You would think they would have used the same AI if they were going to just reskin and release as an SP game.
I have armored vehicles and men mounted on the top MG's not even swivel to engage when enemy infantry are directly in front of the vehicle.
I dont mean standing on top of, I mean 10 metres out front in clear LOS.

Using the helo's on the SP missions is a bit of a hit and miss affair, you target point X and instead of even missing and say hitting point T, U, V or W (as in somewhere NEAR the point of target) - its going miles off and either half the map before or after.

I am an avid MOW fan, but this has just been one dissapointment after the next.
I will continue to support 1C as Im sure they can pull somthing out of their backsides, but why release a clearly incomplete product?
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  #29  
Old 09-14-2011, 03:15 AM
bomblol bomblol is offline
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Oh and I should also mention just the general infantry AI.
I have a 4 man squad, fair enough, but when it is set to engage anything sighted, why does it not engage a unit in front of it?

Often I am finding I am having to select my man, or unit and tell them to fire on enemy units when they are only a short distance away.

Id be happy to sit there and detail many more points, but would any of it be taken in to consideration anyway?
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  #30  
Old 09-14-2011, 08:09 AM
nedley nedley is offline
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Because of the early steam glitch - my CD key was never used. Deleted this piece of crap game and sold my CD key to some poor sod on the forums who thinks this game will be good even after reading countless compaints.

That person will no doubt download a pirate copy and use my CD key to access 'multiplayer' (using this term VERY loosely). Made my money back. No refund? Well, **** you. I suggest all who are as disappointed as I do the same.

Probably plenty of keys up for grabs!
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