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Men of War: Vietnam A new title in the world-known Men of War real-time tactics game series

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  #1  
Old 09-12-2011, 09:11 PM
Fred DM Fred DM is offline
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Originally Posted by kane1 View Post
I still don't have this game yet(hoping to buy a disk), but each time I read comments like this it makes me think of SHoWW2, the game that started it all for me. The thought of only having to control a small squad again sounds too good to be true. This kind of MoW is what I've been waiting for. It makes all the cool stuff that I love about these games important again. Your version would be fun too.
i tend to agree. the micromanagement becomes unbearable with too many units under your control. getting them all resupplied with ammo, grenades and health kits after a major firefight is a nightmare.

however, i do wish they'd include both kinds of scenarios: small-scale commando-type operations, and large-scale regimental offensives. after all, special operations forces weren't the only ones fighting the Vietnam War... seems like a missed opportunity considering there's no comparable game out there.
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Old 09-12-2011, 09:56 PM
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kane1 kane1 is offline
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Originally Posted by Fred DM View Post
i tend to agree. the micromanagement becomes unbearable with too many units under your control. getting them all resupplied with ammo, grenades and health kits after a major firefight is a nightmare.

however, i do wish they'd include both kinds of scenarios: small-scale commando-type operations, and large-scale regimental offensives. after all, special operations forces weren't the only ones fighting the Vietnam War... seems like a missed opportunity considering there's no comparable game out there.
Yeah, it would be cool to go into a Large-Scale battle with Vietnam Era weapons, vehicles, and Air Power(MoW style).
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Old 09-12-2011, 09:59 PM
Fred DM Fred DM is offline
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Originally Posted by kane1 View Post
Yeah, it would be cool to go into a Large-Scale battle with Vietnam Era weapons, vehicles, and Air Power(MoW style).
exactly. i was looking forward to using Hueys to transport my air mobile squads around the map and behind the enemy. but from what i've heard, the helicopters aren't even controllable.

however, as i understand, the game already ships with all the necessary units for some large-scale combat, including tanks, APCs, jeeps and grunts. it's just that the missions don't really utilize those assets, at least not in any way that you could control.
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Old 09-12-2011, 10:22 PM
reggs reggs is offline
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Originally Posted by Fred DM View Post
exactly. i was looking forward to using Hueys to transport my air mobile squads around the map and behind the enemy. but from what i've heard, the helicopters aren't even controllable.

however, as i understand, the game already ships with all the necessary units for some large-scale combat, including tanks, APCs, jeeps and grunts. it's just that the missions don't really utilize those assets, at least not in any way that you could control.
That's the tragedy of all this. The pieces are there to be used but with no dev kit and nothing but spec op style missions it's enough to drive a person(me) crazy. I read about there being small number of unit control but didn't think it wold be throughout the entire game. I did however play the demo for the first men of war and realized that it had a limited amount of units available. I guess Men of War AS is the exception. It's just frustrating because this game could have been so much more but wound up being a reload fest due to the lack of reinforcements. SKIRMISH DLC PLZZZZ.
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Old 09-13-2011, 05:27 AM
djsatane djsatane is offline
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this is why in single player mode u can slow down the gameplay to slo motion so its almost like turn based aka super slow and then u have plenty of time to micro lol
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Old 09-13-2011, 05:56 AM
ugopierini ugopierini is offline
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You can add soldiers to your squad editing map files.
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Old 09-13-2011, 06:24 AM
Fred DM Fred DM is offline
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I did however play the demo for the first men of war and realized that it had a limited amount of units available. I guess Men of War AS is the exception.
actually, the original Men of War as well as Red Tide had both smaller scale and large scale battles. Men of War started off with a small squad-based operations as an introduction, but then quickly gave you control over larger units in the defensive missions that followed. in between, it reverted back to squad-based tactics as you escaped imprisonment with the help of the local resistance.
Red Tide's first mission already gives you control over several squads in an amphibious assault.

it was clear from the description that the Vietnam campaign would be limited to squad-based commando-style combat, but i was hoping they'd include a few conventional warfare scenarios as well.

how do the 5 bonus singleplayer scenarios that come with the Special Edition play? they sound like larger scale firefights.

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Originally Posted by djsatane View Post
this is why in single player mode u can slow down the gameplay to slo motion so its almost like turn based aka super slow and then u have plenty of time to micro lol
you're right, but i keep forgetting it in the heat of battle.
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