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CoD Multiplayer Everything about multiplayer in IL-2 CoD |
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#1
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hellas
nice to see that the syndicate server is still alive you are the pioners in hosting ![]() but actualy i have the problem that my performence in dogfights is very bad in normal flight i have good fps - but when some planes are around me and/or i zoom in on a plane then my fps get near 2-3 still unplayable i testet it with low config -with the same results and i had that problem still on other servers (repka) i mean the problem ist the patch can someone give me some feedback from his performence or better an workaround i love that patch and i need to play on full onlineserver ![]() Last edited by ariyaner; 09-11-2011 at 10:49 AM. |
#2
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#3
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This server has defined mission roles. The bombers on both sides are flying at altitude and the mission parameters are to escort or destroy. The Stuka are coming in at lower altitude. If players followed the mission parameters fighter to fighter combat would be at these altitudes.
What was plainly obvious from yesterday with the omission of the Spit mk2 was a high number of BF's skimming across the channel knowing full well that the Spit Mk1a is at disadvantage and slow. I am not asking for the Mk11a to be included but the Mk1 is very slow untill you get up to around 18000ft. Its slower than a Hurricane and cannot even catch a Stuka as it start to climb and return to base. The imbalance has been reversed for the two speed prop Spitfire pilots. The 'Blue' solution is - 'fly the Rotol Hurri!' instead and you can join in the furballs at deck level. What a role reversal that is! The solutions are: a) Luthier to sort out the respective speeds because that is what this whole discussion is about - engine HP (and 2 speed prop)! b) more players following the mission goals. Players are, and can be found, at altitude because the bombers are being decimated on both sides - problem is many stay over their territory. I think some of the fighter bases should be further in from the coast and give those who want to get to altitude a chance of doing that. This would also help my fps which is really low when things are hot around the coastal bases - trying to get off the ground with stuttering single figure fps, flack all around you and planes screaming in every direction is a nightmare.
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MP ATAG_EvangelusE AMD A8 5600K Quad Core 3.6 Ghz - Win 7 64 - 8Gb Ram - GTX660ti 2Gb VRAM - FreeTrack - X52 - Asus 23' Monitor. Last edited by SEE; 09-11-2011 at 12:27 PM. |
#4
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Bases in land more to discourage the vulching accompanied with stronger flak (if poss) and take the Spit2 out...keep the bombers high to help encourage high Alt battles...take the Spit1/1a if you you dont mind Low alt battles...yes it sux as the FM is porked, so is the 109 nothing wrong with the climbing abilities of the Hurri, there was nothing wrong with the battles before this Beta patch..turn with a Spit1/1a you die..meet a Hurri co Alt, youve got a great fight on your hands.. None of this is Rocket science, but i feel it will bring a bit more enjoyment to the server whether your red or blue |
#5
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The argument to take the Hurricane because its better than the Spit Mk1a is the problem!
The least one should expect is a flight sim that represents the roles that these two fighters had during the BoB - not one that puts the allied ac into a role reversal. Ok as a temporary fudge but don't have any delusions that every Spit Pilot is happy with the current modelling. They are just as bemused as the BF pilots who aren't happy with the BFs modelling. Whoarmongers thread (earler) sets out the problem and I completely agree with him. The Mk2 is dropped on this server - I'm happy to go along with that but we also need to push and argue for Luthier to get these ac sorted out. At the moment we have a role reversal that is not only innacurate for the BoB but would have made every Luftwaffe pilot and Herman Goering extremely happy!
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MP ATAG_EvangelusE AMD A8 5600K Quad Core 3.6 Ghz - Win 7 64 - 8Gb Ram - GTX660ti 2Gb VRAM - FreeTrack - X52 - Asus 23' Monitor. Last edited by SEE; 09-11-2011 at 03:26 PM. |
#6
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This is about making the most of what we have and getting good gameplay and having 'fun'... introducing a warped FM in the way of the Spitmk2 is chaging that..anyone can see that, and everyone agrees..even a lot of Red. Whats fun about shooting someone down in a Mk2?...the only people that would enjoy that is the same sorts of people going online with Mods to get an advantage over the enemy..pointless So lets not point fingers and start a slag-fest, didnt see these arguments before, everyone was 'trying' to enjoy what we have and aggreeing that certain FM' need work.. im hoping the FM's now are on top of the list..mess them up and you may as well go play a console flight game |
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