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CoD Multiplayer Everything about multiplayer in IL-2 CoD |
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#1
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Can fly the "pseudo" coop missions on various servers (which is fun, and appreciated), but still not "IL2-style" coop in which a singleplayer-type mission is created, with the goal of humans vs AI, or humans vs humans, or a mix. The host can fly the mission, but the clients cannot join. Numerous aircraft on the ground and in the air.... clients cannot see them, no list, nothing. I am very experienced at mission editing in IL2, very inexperienced in COD, so it is very likely I am still missing something (I've been trying for months to get this working for our small group of pilots).... but what I've seen online so far "appears" to be "dogfight-type" maps / missions that have been "scripted" to become coop missions.... is this correct? Thanks. |
#2
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Did you try clicking the airfield to get a list of aircraft available on it? The list is added in the recent beta patch.
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#3
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In the online servers (Hyperlobby is the one our group flew in yesterday) we were able to see plane lists. We may be talking about an entirely different "concept" regarding coop. More like traditional coop in IL2. Example: 1.) Create a single player mission. No spawn points, no scripting... just a mission with a Spitfire flight taking off from an airbase, or inflight. 2.) Make an opposing flight of German fighters, bombers, whatever. 3.) Test offline to make sure you have the timing, weather, everything to your liking. 4.) This mission will work great offline. 4.) Now try to use this as a coop mission online. What we see when we try this is that the host will be able to fly the mission normally. The clients can connect with the host, but cannot find any planes.... I guess a simple question is this: Can a COD campaign mission be flown online as a coop mission, without scripting? Can the host and clients enter their planes, on the airfield, takeoff in formation; or enter their planes in flight, in formation? In IL2 the answer would be yes; so far in COD it seems to be no. Are we missing something here? Thanks. |
#4
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What Ataros is saying is that as long as an aircraft is available, you can spawn into it in a specific position from a list/menu (the menu was added in the latest beta patch).
a) If the mission uses spawn points (a la DF mode), then a player first has to spawn the aircraft and then other players can spawn into it. b) If the mission doesn't use spawn points (a la coop mode), then an aircraft must be sitting on the tarmac, placed there via the FMB, for players to spawn into (much like selecting from the list just like it was in IL2). However, you first need to click on the airfield where your aircraft are located. So it should be select airfield-->select aircraft and position from the list-->fly. At least that's how i understand it. If it is indeed that way, then the only change from old IL2 to CoD is that you need to select an airfield first, the rest works as usual. |
#5
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If you are referring to each Client clicking on the Airbase, it is not available to them. It is grayed out.
Cirrus_SD |
#6
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Hi Blackdog_kt (and again, hi Ataros), Thanks, but what we are seeing both pre-beta patch and with the new patch is as described. With a "classic" type coop, written as it would be in IL2, the clients cannot join. Clicking on airfields by the clients has no effect. No list appears. They can join, just as described by Ataros, on servers that appear to be running "scripted" missions... my apologies if I have this confused, but it really appears that the missions on these servers are "dogfight-style" mission (in the way dogfight servers ran for IL2) that have been modified or tweaked via scripting to allow a form of coop play. I can see great advantages to this approach: 1. Join "on the fly".... this is a huge advantage. IL2 coops don't allow this. 2. Respawn if killed. 3. The possibility of creating a "persistent" battle server (somewhat like Falcon 4 online campaign servers, where clients could come and go, but the server kept the battle running) But, the disadvantage is that it seems like you cannot fly a "traditional" style mission with your buddies. You can spawn at "spawn points" if an aircraft is available, or into a flying aircraft.... but not into a "mission"... if that makes sense. If you've flown coop in IL2, JF-18, Falcon 4, etc., you'll know what I mean. Can a group of players decide to fly a mission together, all "spawn" into the same flight on the runway or in the air, and then complete the mission, just as if it were a singleplayer campaign mission? When I test the COD missions I've written as the Host, it appears that this can be done, but when we tested it online, we could not get it to work. We are talking about missions with dozens of flyable aircraft, but only the Host can play the mission, clients cannot join. Does IL2-style coop now work? If so, how? We were not able to figure it out. (That would be Cirrus, Megohm and myself, long-time flying buddies). Again, apologies if I am missing something really basic, but it still appears that "traditional" style coop play is not available in COD yet. Thanks!! Last edited by LeadTurn_SD; 09-11-2011 at 08:36 PM. |
#7
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To make flags clickable you have to allow side switching in difficulty settings. If you have side switching off you can not click a flag or an airfield. I will try to run one of offline missions online as a coop later this week when I have time. BTW there is no much difference between dogfight and coop any more and scripting is no required to run a simple online mission. |
#8
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Both flags are available for the Client to click on but afterwards they do not get a list of planes and are not able to click on the airbase. Thanks for your interest and help, Cirrus |
#9
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Best wishes. |
#10
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I can add that if a mission has some "coop" airgroups placed on an airfield AND a spawn point at the same airfield you can not select a "coop" aircraft because list of these aircraft is not visible before you create any other aircraft and hit ESC. This bug/limitation is reported.
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