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#31
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No that was a little harsh. I would say that if you had a time out period you could adjust to however long you want it it may make people think twice about deck hugging since altitude is life and you're at a disadvantage low. No not a week I know but something you can set as a means to bring more realism to those that desire it. Once you're down you're out! Team A has players low to the grown and soon get swallowed up by fighters for the other side...then their air defenses are gone. Bomb away. Air supremacy. |
#32
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When you were shot down and done with you didn't come back during the same mission usually
![]() You want to achieve air supremacy to destroy airfields, infrastructure and all the other cool things that come with dominating your opponents. Not fending off hordes of players you just downed a minute ago again coming at you interfering with all your hard work and planning ![]() What's the point of doing recon and taking photos of bases when you count 20 bombers and 50 fighters on the ground and you plan up a strike on the enemy airfields at 3 locations and hope to destroy them and not be usable again. This happens in the real world. You take it out its broke it doesn't magically get repaired again soon and they're off to go play again. That is where flight sims and I part ways. Last edited by ATAG_Doc; 09-09-2011 at 06:40 PM. |
#33
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I like the dots. I can't find sh*t without them. A simple option to toggle them on or off and we can all be happy!!
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#34
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I believe if this were real and you bailed it wouldn't be very quickly you were up and at it again not within a few seconds or even minutes.
You're out and now the other side is less 1. This would suggest a better strategy are in order to high cover your mates. I am more in favor of better organized team play with goals + results - win or not. They work their butts off to make CoD look and sound as real as it does and you read all the complaints and others quoting plane and weapons specs. Then you get on a full real server with complex engine management enabled and you fly for 20 minutes only to end up in some random spot in a fur ball just feet above the deck. As I said this is where flight sim MP tends to take a huge detour for me. Last edited by ATAG_Doc; 09-10-2011 at 12:18 AM. |
#35
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1 Km = 8 pixel
2 km = 4 pixel 3 km = 2 pixel 4 km = 1 pixel 5 km = zero pixel No these the above are not what I think they should be. No way the dots should be the same at different distances. Yet, online players have always wanted at least 2 pixels are very long distances. ---------------------------- Something along these lines makes sense. I wouldn't care if it was interpreted for a person with best vision. I'm thinking the AI sees the player at around 5 km anyway. ' Real human vision is unbelieveable at times. You can pick up miniscule movement peripherally, yet you can't see a darn thing. A human eye can pick up a miniscule quick flash of light and you know you are not alone. So... in a manner of speaking an 8 km blip or flash periodically would not be unrealistic. So, the tradeoff is a dot or couple pixels at 8km. As I think on it, maybe it's not so bad afterall. At some point the devs should probably give us a heads up on whats up. Last edited by nearmiss; 09-10-2011 at 02:23 AM. |
#36
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I love the new dots.
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#37
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From above the dots seem to suggest 'reflection' (e.g off the canopy) making it easier to see low flying ac and that seems to work well. May also stop hugging the deck syndrome.
A formation flying overhead, or as you approach at a similar altitude, looks like a formation of flying saucers and doesn't work as well. Getting used to them but they could do with a bit of tweaking regards relative size to distance and at what distance they disssappear. The main problem is ac suddenly disappear as you close in even though they were visible at a longer distance. (Not the ghosts dot problem)
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MP ATAG_EvangelusE AMD A8 5600K Quad Core 3.6 Ghz - Win 7 64 - 8Gb Ram - GTX660ti 2Gb VRAM - FreeTrack - X52 - Asus 23' Monitor. Last edited by SEE; 09-10-2011 at 03:46 AM. |
#38
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And some model for glints off the wings or canopy at certain angles, this was a crucial factor in seeing distant aircraft. A set of glint angles for each 'plane plus a cone angle based on the angle subtended by the sun would be reasonably easy to set up. 56RAF_phoenix But GET RID OF THE PHANTOM DOTS FIRST PLEASE 1C/MG! |
#39
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I think dots are a good idea in principle. At the moment low aircraft are just too difficult to spot compared to real life. Icons really do look awful. So dots are a good compromise especially as they sort of suggest reflected light off canopies etc. But I agree they need more work such as more variation to give a better idea of distance whether by size or transparency. I also think they should be optional, maybe even for the various object types. And they definately need to be obscured by intervening clouds and land. Also not so keen on white dots in sky.
Last edited by flyingblind; 09-10-2011 at 02:53 PM. Reason: Addition |
#40
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LOL yea that is what needs to get fixed ASAP! you can spot aircraft easier through clouds than you can in the blue sky.
I will say you guys are funny... and by funny I mean ridiculous with your quote on "realism." What did WWII pilots do? They did what helped them stay alive... So if hugging the terrain so that enemy couldn't spot you was more of a benefit than having a higher E factor, I am sure they would have done it... But as it happens they didn't fly with 1980x1050 resolution. What it boils down to is that this is a game, and until IL-(whatever) is released in the future with a gun that you can mount on top of your monitor that shoots you dead when you get shot up it is going to be a game... It reminds me of my buddy; we are avid poker players, we watch all of the WSOP's, we play weekly games, we used to play online (when it was okay to gamble in the US) everyday of the week on 4 different poker sites... But we would do pickup games on the ship (when I was in the Navy) and we would get these guys who just wanted something to do, and had no real strategy... So in this one game my buddy makes a big raise before the flop with pocket Aces, most everyone folds except this one guy... Flop comes 2 2 6... My buddy seeing low cards goes all in with his pocket aces, figuring nobody hit that and he scared everyone off with his pre-flop raise... Well this other guy ends up calling, when he flipped his cards over he had 2, 6 off suit which gave him a full house. My buddy blew up started swearing got completely pissed off, "you don't know how to play, who calls a big raise before the flop with 2, 6???!!!!" And then stormed out of the room. The point of the story is that, this is a game that is meant to appeal to a wide berth of people, not just the people who are calculating physics every time they pull back on the stick. With that you are going to have to adapt of overcome, it may not be 100% accurate to the emotions that a real WWII pilot would experience, but I am pretty sure that none of us would actually want to experience what they actually went through and the emotions that they actually had... So in the mean time you are going to have to deal with the occasional pilot who decides to call pre-flop with 2, 6 off suit... Last edited by snwkill; 09-10-2011 at 03:11 PM. |
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