![]() |
|
IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
View Poll Results: Left is beta patch, right is last official version | |||
I like the left one |
![]() ![]() ![]() ![]() |
58 | 66.67% |
I like the right one |
![]() ![]() ![]() ![]() |
19 | 21.84% |
Both are equally acceptable |
![]() ![]() ![]() ![]() |
10 | 11.49% |
Voters: 87. You may not vote on this poll |
![]() |
|
Thread Tools | Display Modes |
|
#1
|
|||
|
|||
![]()
From inside the 110, things outside are looking much better!
![]() And same shot from current retail version: ![]() |
#2
|
|||
|
|||
![]()
Overall the new beta is a marked improvement over the old lighting, which to me looked very 'computer gamey', in the sense that it didn't really look like there was much of an atmosphere. The new lighting does what the other didn't, which is help unify the different elements and set them in space better. I'm sure it can be tweaked further.
|
#3
|
|||
|
|||
![]()
>>>>
>>> >> > BEFORE YOU CONCLUDE/VOTE PLEASE SEE THE VIDEO BY ALEX AS POSTED HERE. THE TWO SHAPSHOTS STARTING THIS THREAD DO NOT OBJECTIVELY REFLECT THE BEFORE AND AFTER - NO OFFENSE TO OP INTENDED. http://forum.1cpublishing.eu/showpost.php?p=334459&postcount=17 Last edited by SPUDLEY1977; 09-11-2011 at 07:01 PM. |
#4
|
|||
|
|||
![]()
Dear Mr. CAPSLOCK: No offense taken, your opinion is welcome. allow me to clarify the purpose of this poll, since the meaning of the words "at altitude" seems to elude many supposed aviation enthusiasts on this forum. I haven't seen any video do a comparison of old and new patches at high altitude, which in Clodistan is anything above 10K ft (approximately). I will say the changes in lighting and haze, to my eyes, look 100% better at low altitudes as shown in the Black Death track.
|
#5
|
|||
|
|||
![]()
I actually prefer the beta patch lighting. The glass effects are better as well, IMO. Before, the glass seemed like it was completely see-through until the sun/ambient light hit it. Glass has texture whether or not light is hitting it.
|
![]() |
|
|