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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #1  
Old 09-09-2011, 08:15 PM
LoBiSoMeM LoBiSoMeM is offline
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Originally Posted by ACE-OF-ACES View Post
Agreed, nor can you say it is not a bug

So we will have to agree to disagree

Eitherway it does not hurt to report it and let the 1C take a look at it

One other thing that make me think it is a bug is you don't have to 'hold' the breaks to make it stop spinning..

Just 'tap and release' the breaks and the plane will stop spinning..

At least that is what I am seeing when I do a test..

And that tells me there is a bug..

In that the wind is the same before and after the tap of the breaks

Therefore once you release the breaks the plane should start spinning again

Based on your logic

But it doesn't

So, by 'tapping' the breaks you have changed someting.. or in the software sence.. initilased a variable that was not initlised prior to 'tapping' the breaks..

But again, we can agree to disagree on this.. It does no harm to report it and let 1C take a look at it
I propose in the other thread a theory: the spawn logic put the plane "flying" and the friction will not start properly without brakes on. But I really don't know if all the behavior of aircraft when taxiing with wind is wrong.

Just need to ask these guys:



I really don't know. If all is correct, just set "brakes on" as default when spawn, a simple change. If all the wind settings are wrong, specific work is needed. But we need some expert advise.
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  #2  
Old 09-09-2011, 08:25 PM
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ACE-OF-ACES ACE-OF-ACES is offline
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So, in your testing, did the plane start spinning again 'after' your tapped the breaks?
__________________
Theres a reason for instrumenting a plane for test..
That being a pilots's 'perception' of what is going on can be very different from what is 'actually' going on.
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Old 09-09-2011, 09:04 PM
LoBiSoMeM LoBiSoMeM is offline
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Originally Posted by ACE-OF-ACES View Post
So, in your testing, did the plane start spinning again 'after' your tapped the breaks?
If the wind is strong enough, yes. Sometimes it's start in a really slow spin, in weak wind conditions, I brake, and the inertia works ok and it'll not spin again. If i set no wind at all i never start in a spin. In the test video I made with strong wind in the other thread, I show what happens when you spawn without brakes in strong winds, and in this I posted now here I removed brakes facing strong winds with no moviment. If you just spawn in this wind speed - facing it - your plane will go backwards.

The problem resides in spawn logic, I believe, not so much in simulated physics. The physics appears to be OK after your plane stop in full brakes, the inertia works fine. The planes need to start with brakes on - user side or with this setting as default in a patch, because people who use the brakes in key/button will have problems. I use in an axis, so it's ok. After that we can see if all other aspects are ok.

Can someone find a Spitfire or other WWII warbird pilot? We have some aorund the globe. People in UK?

Last edited by LoBiSoMeM; 09-09-2011 at 09:09 PM.
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