Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik: Cliffs of Dover

IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

View Poll Results: Do you want the ambient light reflection effect back?
Yes, it looks good 101 86.32%
No, it does not look good 3 2.56%
I didn't know it ever existed 13 11.11%
Voters: 117. You may not vote on this poll

Reply
 
Thread Tools Display Modes
  #21  
Old 09-09-2011, 08:04 AM
Ekar Ekar is offline
Approved Member
 
Join Date: Jun 2010
Posts: 73
Default

Quote:
Originally Posted by Shado View Post
I certainly dont want that "high gloss" look back it covered everything including weathering, semi is fine.
I'm not sure what's possible in a game engine when it comes to 'gloss maps' or the ability to control which parts of an object reflect more or less diffusely. That might be a limitation of realtime gfx engines.

Personally, I reckon it would be nice to see a bit of subtle cloud reflection on the wings as you turn your head from the cockpit- and for more weathered planes, more bumps and dents in the panelling done via normal map. You can kind of catch the 'skeleton' of planes sometimes through the flash of specular at the right angle. I really like this look.

Anyway, I'm just a visuals junky. Don't mind me...
Reply With Quote
  #22  
Old 09-09-2011, 09:45 AM
Madfish Madfish is offline
Approved Member
 
Join Date: Aug 2010
Posts: 423
Default

Good catch. Didn't notice it was there before. I voted yes - it could look very nice but performance should be alright. If it performs much worse then I don't mind if it's left out for now or if it's an option you can only select in the settings.
Reply With Quote
  #23  
Old 09-09-2011, 12:18 PM
Phazon Phazon is offline
Approved Member
 
Join Date: Apr 2011
Posts: 270
Default

Hey Shado I wouldn't take all the visual abnormalities as intentional changes in the beta patch. There are a few visual bugs introduced (horizon line bug for example) that clearly weren't intentional, for example I think the cockpit glass is currently bugged in that image.

That said its still good to report everything that we think is out of place or doesn't look right - intentional or not.
Reply With Quote
  #24  
Old 09-09-2011, 12:30 PM
Ze-Jamz Ze-Jamz is offline
Approved Member
 
Join Date: Jan 2011
Location: On your six!!
Posts: 2,302
Default

I voted Yes, I do miss that effect and well done to the OP for the pictures
Reply With Quote
  #25  
Old 09-09-2011, 12:49 PM
Sneaksie Sneaksie is offline
Approved Member
 
Join Date: Mar 2008
Posts: 823
Default

I think the effect will return if you turn SSAO on.
Reply With Quote
  #26  
Old 09-09-2011, 12:51 PM
Ze-Jamz Ze-Jamz is offline
Approved Member
 
Join Date: Jan 2011
Location: On your six!!
Posts: 2,302
Default

Quote:
Originally Posted by Sneaksie View Post
I think the effect will return if you turn SSAO on.
Mine is ON
Reply With Quote
  #27  
Old 09-09-2011, 01:39 PM
Strike Strike is offline
Approved Member
 
Join Date: Jul 2010
Location: Norway
Posts: 684
Default

Has nothing to do with SSAO if I understand it correctly. SSAO is what adds shadow to the corners and stuff (look around where the radiators meet the underside of the wings of 110 or spit or 109, you'll see a gray'ish shadow in there. That's SSAO.


Example from Half-Life 2, look behind the phone stand. That shadow is created and calculated from SSAO.


The ambient light reflection glossiness thingy should indeed be an option since a few people here chose "no". I liked it a lot and have not noticed any particular increase/decrease in stutters/FPS since that was removed, I only noticed improvements in FPS after the huge terrain generating patch and turning down buildings detail
Reply With Quote
  #28  
Old 09-09-2011, 04:22 PM
Les Les is offline
Approved Member
 
Join Date: Feb 2009
Posts: 566
Default

Quote:
Originally Posted by Strike View Post
Has nothing to do with SSAO if I understand it correctly. SSAO is what adds shadow to the corners and stuff...
That was my understanding too.

I was under the impression though that SSAO becoming optional happened about the same time the reflections disappeared, so they might be related in that way, with both being removed to optimize the frame-rates, but only the more obvious and easier one to make a switch for being made optional. Just guessing though, it could have been broken by something else they adjusted for all I know.
Reply With Quote
  #29  
Old 09-09-2011, 07:19 PM
Cobra8472 Cobra8472 is offline
Approved Member
 
Join Date: Feb 2010
Posts: 43
Default

I'm going to help you all and tell you the proper term for the lighting technique you're describing:

Fresnel Lighting, or alternatively, a simpler way to say it is usally "Rim Lighting".

Here's an example of it being used in a different application:

http://members.iinet.net.au/~nexx/stuff/smg_unreal2.jpg

So, to reiterate;

this is not SSAO, not normal maps, not anything but a simple fresnel shader.
Reply With Quote
  #30  
Old 09-09-2011, 09:50 PM
Stefem Stefem is offline
Approved Member
 
Join Date: Jan 2010
Location: Italy
Posts: 100
Default

Quote:
Originally Posted by Topo View Post
I did not vote, because i'm waiting for the new graphics engine, and if there is an improvement in FPS agree to the return of this effect.
But only if it is allowed by an improvement in FPS.

Saluti
It was not disabled for performance reasons, it was because it affect the whole plane including exhaust manifold, fabric covered parts, etc.
Need to be reworked first
Quote:
Originally Posted by Cobra8472 View Post
I'm going to help you all and tell you the proper term for the lighting technique you're describing:
Fresnel Lighting, or alternatively, a simpler way to say it is usally "Rim Lighting".
Here's an example of it being used in a different application:

http://members.iinet.net.au/~nexx/stuff/smg_unreal2.jpg

So, to reiterate;
this is not SSAO, not normal maps, not anything but a simple fresnel shader.
Yea, it's a "simple" shader, they need to rework all the aircraft models so it can be applied only on certain parts, it shouldn't be too hard but devs are quite busy now
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 04:43 PM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.