![]() |
#271
|
|||
|
|||
![]()
Confirm this as well, ATI 5780 11.6...
|
#272
|
|||
|
|||
![]()
Love the air pollution, but unfortunately it doesn't mask the incorrect green terrain tiles of London when viewed from a distance:
Last edited by baronWastelan; 09-09-2011 at 05:56 AM. |
#273
|
||||
|
||||
![]()
New bug.
When you get close to a ju88 (player aircraft at least) you see a lot of smoke coming from the engines and a massive decrease in fps.
__________________
![]() Gigabyte X58A-UD5 | Intel i7 930 | Corsair H70 | ATI 5970 | 6GB Kingston DDR3 | Intel 160GB G2 | Win 7 Ultimate 64 Bit |
MONITOR: Acer S243HL. CASE: Thermaltake LEVEL 10. INPUTS: KG13 Warthog, Saitek Pedals, Track IR 4. |
#274
|
|||
|
|||
![]() Quote:
![]() |
#275
|
|||
|
|||
![]() Quote:
__________________
AMD Phenom II X4 965BE OC@3.8ghz DDR3 G.Skill eco 4gb ATI Asus EAH6950 2GB shaders unlocked Asus Xonar DX Asrock 870 extreme3 Windows7 x64 Ultimate Saitek X52pro (stick modded) - Saitek rudder pedals - SteelSeries Siberia V2 headset Freetrack ps3eye Samsung 23" SyncMaster XL2370 |
#276
|
||||
|
||||
![]()
Merlin engine cuts too readily on negative G. This has been covered before and was improved before this patch. Please revisit.
I have 5.1 6-channel sound (front pair, rear pair, centre and subwoofer) on my headphones. When I close the canopy the engine sound levels do not change but a friend with stereo phones says the engine sound reduces when he closes his canopy.
__________________
klem 56 Squadron RAF "Firebirds" http://firebirds.2ndtaf.org.uk/ ASUS Sabertooth X58 /i7 950 @ 4GHz / 6Gb DDR3 1600 CAS8 / EVGA GTX570 GPU 1.28Gb superclocked / Crucial 128Gb SSD SATA III 6Gb/s, 355Mb-215Mb Read-Write / 850W PSU Windows 7 64 bit Home Premium / Samsung 22" 226BW @ 1680 x 1050 / TrackIR4 with TrackIR5 software / Saitek X52 Pro & Rudders |
#277
|
|||
|
|||
![]() Quote:
|
#278
|
|||
|
|||
![]()
Love the new sounds and new coloring, got a few bugs though.
1. Often when looking straight ahead there is no engine sound after start up, sound is there when looking left or right but not straight ahead on both E-1 and E-4. This is an intermittent fault, if it's ok when you spawn no problem, but next time you spawn it may be faulty and will stay so unless you respawn a few times. 2. No sound from the nose mg's of the 109 E-1, and E-4 3. The glare when looking toward the rough direction of the sun is a bit overdone I feel, at the moment as soon as you look anywhere that the sun is on screen you are affected. It is a cool effect but should be more specific to when the sun is near the center of the screen. Are AI affected by this in any way? 4. Occasional launcher crashes, 3 in 6hrs of play Specs. i7-950 Asus Sabretooth MB 6gig corsair 2000mhz ddr3 Asus GTX580 1.5gig 260. Drivers from memory 120gig SSD win7 64pro, CloD, RoF, ARMA II 1Tb seagate storage drive 1000w corsair psu 24" LED Benq monitor Logitec 5.1 speaker system CH 568 combat stick, pro throttle, pro pedals TrackIr 5 Most settings are high/medium apart from forests set to low Game plays smooth as silk, with only occasional stutter when bomber flights or custom skins load! Over all, I like it, very promising! Cheers Craig Last edited by trumps; 09-09-2011 at 08:38 AM. |
#279
|
|||
|
|||
![]()
clocks in at least the german airplanes no longer work
|
#280
|
|||
|
|||
![]()
Also now getting launcher crashes now I've started attempting to fly missions, this is what's shown in my event logs:
Log Name: Application Source: .NET Runtime Date: 09/09/2011 10:39:18 Event ID: 1026 Task Category: None Level: Error Keywords: Classic User: N/A Computer: BUCKET Description: Application: Launcher.exe Framework Version: v4.0.30319 Description: The process was terminated due to an unhandled exception. Exception Info: System.Reflection.TargetInvocationException Stack: at System.RuntimeMethodHandle._InvokeMethodFast(Syste m.IRuntimeMethodInfo, System.Object, System.Object[], System.SignatureStruct ByRef, System.Reflection.MethodAttributes, System.RuntimeType) at System.RuntimeMethodHandle.InvokeMethodFast(System .IRuntimeMethodInfo, System.Object, System.Object[], System.Signature, System.Reflection.MethodAttributes, System.RuntimeType) at System.Reflection.RuntimeMethodInfo.Invoke(System. Object, System.Reflection.BindingFlags, System.Reflection.Binder, System.Object[], System.Globalization.CultureInfo, Boolean) at System.Delegate.DynamicInvokeImpl(System.Object[]) at System.Windows.Threading.ExceptionWrapper.Internal RealCall(System.Delegate, System.Object, Int32) at MS.Internal.Threading.ExceptionFilterHelper.TryCat chWhen(System.Object, System.Delegate, System.Object, Int32, System.Delegate) at System.Windows.Threading.DispatcherOperation.Invok eImpl() at System.Windows.Threading.DispatcherOperation.Invok eInSecurityContext(System.Object) at System.Threading.ExecutionContext.runTryCode(Syste m.Object) at System.Runtime.CompilerServices.RuntimeHelpers.Exe cuteCodeWithGuaranteedCleanup(TryCode, CleanupCode, System.Object) at System.Threading.ExecutionContext.RunInternal(Syst em.Threading.ExecutionContext, System.Threading.ContextCallback, System.Object) at System.Threading.ExecutionContext.Run(System.Threa ding.ExecutionContext, System.Threading.ContextCallback, System.Object, Boolean) at System.Threading.ExecutionContext.Run(System.Threa ding.ExecutionContext, System.Threading.ContextCallback, System.Object) at System.Windows.Threading.DispatcherOperation.Invok e() at System.Windows.Threading.Dispatcher.ProcessQueue() at System.Windows.Threading.Dispatcher.WndProcHook(In tPtr, Int32, IntPtr, IntPtr, Boolean ByRef) at MS.Win32.HwndWrapper.WndProc(IntPtr, Int32, IntPtr, IntPtr, Boolean ByRef) at MS.Win32.HwndSubclass.DispatcherCallbackOperation( System.Object) at System.Windows.Threading.ExceptionWrapper.Internal RealCall(System.Delegate, System.Object, Int32) at MS.Internal.Threading.ExceptionFilterHelper.TryCat chWhen(System.Object, System.Delegate, System.Object, Int32, System.Delegate) at System.Windows.Threading.Dispatcher.InvokeImpl(Sys tem.Windows.Threading.DispatcherPriority, System.TimeSpan, System.Delegate, System.Object, Int32) at MS.Win32.HwndSubclass.SubclassWndProc(IntPtr, Int32, IntPtr, IntPtr) at MS.Win32.UnsafeNativeMethods.DispatchMessage(Syste m.Windows.Interop.MSG ByRef) at System.Windows.Threading.Dispatcher.PushFrameImpl( System.Windows.Threading.DispatcherFrame) at System.Windows.Threading.Dispatcher.PushFrame(Syst em.Windows.Threading.DispatcherFrame) at 8bmNtSUta20YjMe6dtA.rA8OfiU8vkvdyWuW0mx.b61XQqm8xc d() at 0om9nvUxwie5DBGtYiZ.FFA4GGUKKnOrk510583.dQ33G9ZnfY 1d1KMHGHEL(System.Object) at 0om9nvUxwie5DBGtYiZ.FFA4GGUKKnOrk510583.907h67V0QZ N(0om9nvUxwie5DBGtYiZ.FFA4GGUKKnOrk510583, System.String[], System.String, System.String) at 7lZ0hMxlcF9iXr2DQKW.ISVLmDxsWjl4fjhmwoj.xWVsgLE4qm l(System.String[]) at maddox.Launch.Program(System.String[]) at Launcher.Program.Main(System.String[]) Event Xml: <Event xmlns="http://schemas.microsoft.com/win/2004/08/events/event"> <System> <Provider Name=".NET Runtime" /> <EventID Qualifiers="0">1026</EventID> <Level>2</Level> <Task>0</Task> <Keywords>0x80000000000000</Keywords> <TimeCreated SystemTime="2011-09-09T09:39:18.000000000Z" /> <EventRecordID>9527</EventRecordID> <Channel>Application</Channel> <Computer>BUCKET</Computer> <Security /> </System> <EventData> <Data>Application: Launcher.exe Framework Version: v4.0.30319 Description: The process was terminated due to an unhandled exception. Exception Info: System.Reflection.TargetInvocationException Stack: at System.RuntimeMethodHandle._InvokeMethodFast(Syste m.IRuntimeMethodInfo, System.Object, System.Object[], System.SignatureStruct ByRef, System.Reflection.MethodAttributes, System.RuntimeType) at System.RuntimeMethodHandle.InvokeMethodFast(System .IRuntimeMethodInfo, System.Object, System.Object[], System.Signature, System.Reflection.MethodAttributes, System.RuntimeType) at System.Reflection.RuntimeMethodInfo.Invoke(System. Object, System.Reflection.BindingFlags, System.Reflection.Binder, System.Object[], System.Globalization.CultureInfo, Boolean) at System.Delegate.DynamicInvokeImpl(System.Object[]) at System.Windows.Threading.ExceptionWrapper.Internal RealCall(System.Delegate, System.Object, Int32) at MS.Internal.Threading.ExceptionFilterHelper.TryCat chWhen(System.Object, System.Delegate, System.Object, Int32, System.Delegate) at System.Windows.Threading.DispatcherOperation.Invok eImpl() at System.Windows.Threading.DispatcherOperation.Invok eInSecurityContext(System.Object) at System.Threading.ExecutionContext.runTryCode(Syste m.Object) at System.Runtime.CompilerServices.RuntimeHelpers.Exe cuteCodeWithGuaranteedCleanup(TryCode, CleanupCode, System.Object) at System.Threading.ExecutionContext.RunInternal(Syst em.Threading.ExecutionContext, System.Threading.ContextCallback, System.Object) at System.Threading.ExecutionContext.Run(System.Threa ding.ExecutionContext, System.Threading.ContextCallback, System.Object, Boolean) at System.Threading.ExecutionContext.Run(System.Threa ding.ExecutionContext, System.Threading.ContextCallback, System.Object) at System.Windows.Threading.DispatcherOperation.Invok e() at System.Windows.Threading.Dispatcher.ProcessQueue() at System.Windows.Threading.Dispatcher.WndProcHook(In tPtr, Int32, IntPtr, IntPtr, Boolean ByRef) at MS.Win32.HwndWrapper.WndProc(IntPtr, Int32, IntPtr, IntPtr, Boolean ByRef) at MS.Win32.HwndSubclass.DispatcherCallbackOperation( System.Object) at System.Windows.Threading.ExceptionWrapper.Internal RealCall(System.Delegate, System.Object, Int32) at MS.Internal.Threading.ExceptionFilterHelper.TryCat chWhen(System.Object, System.Delegate, System.Object, Int32, System.Delegate) at System.Windows.Threading.Dispatcher.InvokeImpl(Sys tem.Windows.Threading.DispatcherPriority, System.TimeSpan, System.Delegate, System.Object, Int32) at MS.Win32.HwndSubclass.SubclassWndProc(IntPtr, Int32, IntPtr, IntPtr) at MS.Win32.UnsafeNativeMethods.DispatchMessage(Syste m.Windows.Interop.MSG ByRef) at System.Windows.Threading.Dispatcher.PushFrameImpl( System.Windows.Threading.DispatcherFrame) at System.Windows.Threading.Dispatcher.PushFrame(Syst em.Windows.Threading.DispatcherFrame) at 8bmNtSUta20YjMe6dtA.rA8OfiU8vkvdyWuW0mx.b61XQqm8xc d() at 0om9nvUxwie5DBGtYiZ.FFA4GGUKKnOrk510583.dQ33G9ZnfY 1d1KMHGHEL(System.Object) at 0om9nvUxwie5DBGtYiZ.FFA4GGUKKnOrk510583.907h67V0QZ N(0om9nvUxwie5DBGtYiZ.FFA4GGUKKnOrk510583, System.String[], System.String, System.String) at 7lZ0hMxlcF9iXr2DQKW.ISVLmDxsWjl4fjhmwoj.xWVsgLE4qm l(System.String[]) at maddox.Launch.Program(System.String[]) at Launcher.Program.Main(System.String[]) </Data> </EventData> </Event> Log Name: Application Source: Application Error Date: 09/09/2011 10:39:18 Event ID: 1000 Task Category: (100) Level: Error Keywords: Classic User: N/A Computer: BUCKET Description: Faulting application name: Launcher.exe_Launcher, version: 1.0.0.0, time stamp: 0x4d6e3d08 Faulting module name: KERNELBASE.dll, version: 6.1.7601.17651, time stamp: 0x4e211319 Exception code: 0xe0434352 Fault offset: 0x0000b9bc Faulting process id: 0xdec Faulting application start time: 0x01cc6ed3e57ab79e Faulting application path: C:\Steam\il-2 sturmovik cliffs of dover\Launcher.exe Faulting module path: C:\Windows\syswow64\KERNELBASE.dll Report Id: 9669b553-dac7-11e0-8ba9-f46d04157eaa Event Xml: <Event xmlns="http://schemas.microsoft.com/win/2004/08/events/event"> <System> <Provider Name="Application Error" /> <EventID Qualifiers="0">1000</EventID> <Level>2</Level> <Task>100</Task> <Keywords>0x80000000000000</Keywords> <TimeCreated SystemTime="2011-09-09T09:39:18.000000000Z" /> <EventRecordID>9528</EventRecordID> <Channel>Application</Channel> <Computer>BUCKET</Computer> <Security /> </System> <EventData> <Data>Launcher.exe_Launcher</Data> <Data>1.0.0.0</Data> <Data>4d6e3d08</Data> <Data>KERNELBASE.dll</Data> <Data>6.1.7601.17651</Data> <Data>4e211319</Data> <Data>e0434352</Data> <Data>0000b9bc</Data> <Data>dec</Data> <Data>01cc6ed3e57ab79e</Data> <Data>C:\Steam\il-2 sturmovik cliffs of dover\Launcher.exe</Data> <Data>C:\Windows\syswow64\KERNELBASE.dll</Data> <Data>9669b553-dac7-11e0-8ba9-f46d04157eaa</Data> </EventData> </Event>
__________________
i5 2500k - Asus P8P67Pro - Crucial M4 64GB - 8GB DDR3 - Geforce Ti 560 1GB - Xonar DG - W7 X64 SP1 |
![]() |
|
|