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#261
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Aircraft Showing Wheels down.
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#262
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They do that when landing Tree you damned VULCHER
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![]() Gigabyte X58A-UD5 | Intel i7 930 | Corsair H70 | ATI 5970 | 6GB Kingston DDR3 | Intel 160GB G2 | Win 7 Ultimate 64 Bit |
MONITOR: Acer S243HL. CASE: Thermaltake LEVEL 10. INPUTS: KG13 Warthog, Saitek Pedals, Track IR 4. |
#263
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Well, no doubt there is some kind of memory leak present now... Have been playing multiplayer the last three nights which must be the first time
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i7 2600k @ 4.5 | GTX580 1.5GB (latest drivers) | P8Z77-V Pro MB | 8GB DDR3 1600 Mhz | SSD (OS) + Raptor 150 (Games) + 1TB WD (Extra) | X-Fi Fatality Pro (PCI) | Windows 7 x64 | TrackIR 4 | G940 Hotas |
#264
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Was flying the Spit and shot down a 109. I opened my canopy when next to the burning 109 you can hear the pilot screaming in horror and agony. Nice touch.
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#265
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you r joking right
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Intel I5 2500K Quad Core 3,3Ghz ATI Radeon HD 6850 4GB DDR2 SDRAM Windows 7 64 bit Track IR4 + Track Clip Pro |
#266
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Planes still moving too much on the ground - ie I spawned into a plane and it was sliding backwards down a hill! Eventually slid so far and fast it blew up! Also planes slowly rotating on the ground even though engine isnt started yet.
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#267
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"Was flying the Spit and shot down a 109. I opened my canopy when next to the burning 109 you can hear the pilot screaming in horror and agony. Nice touch."
Seriously !!! and with open canopy .. please do something about that.. Is this became a game? |
#268
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That's the red-out/wounded effects artifacts i saw in the 109E-4. So i guess it's a universal thing. Good, because it probably will be easier to fix that if it was specific to a single cockpit
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For starters, make sure your mouse cursor is enabled (default toggle key is F10 to switch between mouse look and mouse cursor), then hold down your alt key and left click on the window to select it. Now that it's selected you can right click on it to display the menu and select "close" from the options there. Quote:
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The problem is probably the CEM, it's way too complex to have it on for all aircraft (costs about 10 FPS per aircraft), so the AI are simply flying with artificial rules in place so that they don't "cheat" and not the full CEM available to us. That's probably what's confusing the track player, since track playback is essentially an AI re-run of your control inputs during the mission. It's a known issue, so i guess we'll see fix for it at some point. Probably they will make the tracks record the CEM parameters too on top of our stick inputs, but i don't know how that would play out for tracks taken in multiplayer with a bunch of aircraft needing "CEM rules" enabled for the track. Quote:
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#269
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Flying Spit IIA and noticed a few bugs:
1. Sometimes the engine sound cuts completely instantly on negative g instead of spluttering a bit first (bug?) 2. Headshake is far too strong now. I don't care if this is realistic (which I doubt) but it verges on unplayable with headshake on. EDIT: It was my freetrack! Sorry about that, a corrupted profile... 3. Mirror bugs seem even worse after patch? They always flickered on when you got a bit close (ahem) to an enemy plane but now they also seem to respond to damage sometimes with weird colours that look a bit like heat maps. I'll try and get a screenshot. Last edited by jimbop; 09-09-2011 at 03:55 AM. |
#270
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Bug: White dots appearing attached to all units (ships/planes/aaa etc) - often visible through land:
![]() ![]() This is new with this patch, wasnt present before. Nvidia GTX 570, most graphics options maxed out. |
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