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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #261  
Old 09-08-2011, 07:14 PM
Tree_UK
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Aircraft Showing Wheels down.
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  #262  
Old 09-08-2011, 07:15 PM
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JG52Krupi JG52Krupi is offline
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Quote:
Originally Posted by Tree_UK View Post
Aircraft Showing Wheels down.
They do that when landing Tree you damned VULCHER .
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Originally Posted by SiThSpAwN View Post
Its a glass half full/half empty scenario, we all know the problems, we all know what needs to be fixed it just some people focus on the water they have and some focus on the water that isnt there....
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  #263  
Old 09-08-2011, 07:19 PM
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mazex mazex is offline
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Well, no doubt there is some kind of memory leak present now... Have been playing multiplayer the last three nights which must be the first time Like many others have reported it crashes after about an hour. Looked down on my Logitech display last time it got stuck (10 mins ago) and it was on 65% memory usage... And as I have 8Gb that sounds leaky to me as the game previously was on about 44% when I checked half an hour earlier. And it gets completely stuck and I have to use the task manager to kill it. Memory dumps available on demand
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  #264  
Old 09-08-2011, 08:16 PM
ATAG_Doc ATAG_Doc is offline
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Was flying the Spit and shot down a 109. I opened my canopy when next to the burning 109 you can hear the pilot screaming in horror and agony. Nice touch.
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  #265  
Old 09-08-2011, 09:23 PM
Jabo2009 Jabo2009 is offline
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Quote:
Originally Posted by timej31 View Post
Was flying the Spit and shot down a 109. I opened my canopy when next to the burning 109 you can hear the pilot screaming in horror and agony. Nice touch.
you r joking right
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  #266  
Old 09-08-2011, 10:31 PM
ReconNZ ReconNZ is offline
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Planes still moving too much on the ground - ie I spawned into a plane and it was sliding backwards down a hill! Eventually slid so far and fast it blew up! Also planes slowly rotating on the ground even though engine isnt started yet.
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  #267  
Old 09-08-2011, 11:34 PM
GOZR GOZR is offline
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"Was flying the Spit and shot down a 109. I opened my canopy when next to the burning 109 you can hear the pilot screaming in horror and agony. Nice touch."

Seriously !!! and with open canopy .. please do something about that.. Is this became a game?
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  #268  
Old 09-09-2011, 02:26 AM
Blackdog_kt Blackdog_kt is offline
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Quote:
Originally Posted by Gourmand View Post
That's the red-out/wounded effects artifacts i saw in the 109E-4. So i guess it's a universal thing. Good, because it probably will be easier to fix that if it was specific to a single cockpit




Quote:
Originally Posted by =XIII=Shea View Post
I am still getting square boxes on the landscape,blue line are still slightly in the horizon,micro stutters are still present and the dust while taking off and landing slows my computer down like crazy,also guys how do i get rid of the window in the left hand bottom corner in the pic,thanks
http://steamcommunity.com/id/sheathu...33579033152720
Have a look at the sticky FAQ thread on the main forum page, the first thing it explains is how to configure the info windows.

For starters, make sure your mouse cursor is enabled (default toggle key is F10 to switch between mouse look and mouse cursor), then hold down your alt key and left click on the window to select it. Now that it's selected you can right click on it to display the menu and select "close" from the options there.



Quote:
Originally Posted by Richie View Post
Will the official patch overwrite the beta when it comes out? We won't have to reinstall the whole game again will we?
It will automatically overwrite it like it did for every other patch up till now




Quote:
Originally Posted by rkirk77 View Post
- Tiger Moth sounds are incomplete.
- 109's flaps do not extend or retract.
- When zooming Outside of the aircraft, it is ALSO zoomed inside of the aircraft
- Aircraft functions such as (for example) open cockpit don not work unless you are IN the cockpit.

THIS IS UNIQUE!

I Alt-Tabbed out to reply to en email.. and somehow managed to start the engine whilst retacting my landing, ROFL
The flaps on the 109 are manually operated, to simulate this you need to keep the button pressed otherwise the moment you stop pressing it they stop retracting/extending. They work fine for me.




Quote:
Originally Posted by Raggz View Post
A lot of the radio commands are still not functioning. I really hope this is finally a full feature in the final patch. I'm getting tired of not being able to make decisions in the air.
Radio commands were not supposed to be in this patch because they are not finished yet (new ones are being added on top of the previously existing one). Some of them work, the rest are placeholders (just the titles/text in the menus). That being said, some of the new placeholder fields in the radio commands menu are very promising. Fly a bomber and have a look, they are apparently working on individual crewmen commands




Quote:
Originally Posted by timej31 View Post
Sounds still disappear when playing back tracks recorded when flying the Spit IIa. All is fine during mission but play back shows the motor is cutting in and out, gauges going crazy, backfires. Really comical. Not sure what is up with that one. Not a priority for me but a real annoyance.

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That's an old issue with the track viewer and not specific to this patch.

The problem is probably the CEM, it's way too complex to have it on for all aircraft (costs about 10 FPS per aircraft), so the AI are simply flying with artificial rules in place so that they don't "cheat" and not the full CEM available to us.

That's probably what's confusing the track player, since track playback is essentially an AI re-run of your control inputs during the mission. It's a known issue, so i guess we'll see fix for it at some point. Probably they will make the tracks record the CEM parameters too on top of our stick inputs, but i don't know how that would play out for tracks taken in multiplayer with a bunch of aircraft needing "CEM rules" enabled for the track.




Quote:
Originally Posted by mazex View Post
Maybe they are? The Swedish air force bought a bunch of P-51:s during the last months of the war as a stop gap solution until Saab had gotten own production up and running (and then some more just after the war). The first thing they did after they got them was to remove the ash trays that where fitted in the cockpits

Talking anecdotes I also remember reading that one of the american ferry pilots buzzed a bridge in central Stockholm and got reprimanded afterwards for it... As the war was still not over I guess he thought the ferry mission to Sweden instead of going to Berlin did not get his adrenaline pump going

Crazy thought smoking in a cockpit with tons of gasoline behind you...
Hahahaha, cool story. Gasoline or not, flying a 6 hour escort deep into Germany and back, or even worse, a shuttle mission to Russia would surely get tedious at times: i woudn't settle for just an ashtray, i'd ask my ground crew to fit a folding dinner table and maybe a portable toilet too
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  #269  
Old 09-09-2011, 03:35 AM
jimbop jimbop is offline
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Flying Spit IIA and noticed a few bugs:

1. Sometimes the engine sound cuts completely instantly on negative g instead of spluttering a bit first (bug?)

2. Headshake is far too strong now. I don't care if this is realistic (which I doubt) but it verges on unplayable with headshake on. EDIT: It was my freetrack! Sorry about that, a corrupted profile...

3. Mirror bugs seem even worse after patch? They always flickered on when you got a bit close (ahem) to an enemy plane but now they also seem to respond to damage sometimes with weird colours that look a bit like heat maps. I'll try and get a screenshot.

Last edited by jimbop; 09-09-2011 at 03:55 AM.
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  #270  
Old 09-09-2011, 05:12 AM
ReconNZ ReconNZ is offline
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Bug: White dots appearing attached to all units (ships/planes/aaa etc) - often visible through land:





This is new with this patch, wasnt present before.




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