Actually, this HAS something to do with Gryphon's original post.
... since an important part of the online crowd do play online wars and campaigns.
And the original proposal of a "hack-free" server could solve the problem only for the dogfights servers, leaving all online coop style (including wars and campaign) online games subject to cheating.
So, to solve the problem for every style of online play, the solution can't be reduced to a "hack-free" server, but should be a file check (either by a new CRT, or whatever other method) working also for player hosting (either dogs or coops).
Something insuring that the host and the clients are using the same code and the same files.
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