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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #11  
Old 09-07-2011, 02:22 PM
Meusli Meusli is offline
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Originally Posted by Tree_UK View Post
Hi Mazex, I see you have AA set to x2, I have tried all settings of AA from x2 to x8 and never noticed any change, are you seeing a change with AA on?
According to the patch thread FSAA is not enabled till the next patch along with optimization improvements. This info was from the sukhoi forums.
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  #12  
Old 09-07-2011, 02:40 PM
icarus icarus is offline
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Originally Posted by Meusli View Post
According to the patch thread FSAA is not enabled till the next patch along with optimization improvements. This info was from the sukhoi forums.
Then the next patch will be the big one. Optimization and AA are game breakers, landscape colour and sounds are not (although I do like the new improved ones very much).
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  #13  
Old 09-07-2011, 03:05 PM
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mazex mazex is offline
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Originally Posted by Tree_UK View Post
Hi Mazex, I see you have AA set to x2, I have tried all settings of AA from x2 to x8 and never noticed any change, are you seeing a change with AA on?
Someone said that 2x works on some configs and I try to convince myself it does that some way, even though I deep in my heart know it doesn't. As I use x16 in all other games I don't really know how x2 looks
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  #14  
Old 09-07-2011, 03:17 PM
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JG52Krupi JG52Krupi is offline
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You will be happy to hear the next patch will have new aa then mazex
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Its a glass half full/half empty scenario, we all know the problems, we all know what needs to be fixed it just some people focus on the water they have and some focus on the water that isnt there....
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  #15  
Old 09-07-2011, 03:20 PM
skouras skouras is offline
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same performance with a little drop here and there with less stutters almost visible
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  #16  
Old 09-07-2011, 03:22 PM
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mazex mazex is offline
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Originally Posted by mazex View Post
Someone said that 2x works on some configs and I try to convince myself it does that some way, even though I deep in my heart know it doesn't. As I use x16 in all other games I don't really know how x2 looks
Well, seems my heart was right after all... Was going to check out the new Thames beach - and found both the beach and a horizontal grass of rather horrifying proportions. When I paused to take a screen shot I did try one with FSAA set to "OFF" and one with x2. It definately works at x2 at least for me.

FSAA off:


FSAA x2:


And no, I did not do any jpeg optimization or such...
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Last edited by mazex; 09-07-2011 at 04:21 PM.
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  #17  
Old 09-07-2011, 03:28 PM
ustahl ustahl is offline
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Quote:
Originally Posted by mazex View Post
Well, seems my heart was right after all... Was going to check out the new Thames beach - and found both the beach and a horizontal grass of rather horrifying proportions. When I paused to take a screen shot I did try one with FSAA set to "OFF" and one with x2. It definately works at x2 at least for me.

FSAA off:


FSAA x2:


And no, I did not do any jpeg optimization or such...
But look at the antenna wire...

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  #18  
Old 09-07-2011, 03:31 PM
smink1701 smink1701 is offline
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Game is running fine...maybe better but not worse from last patch.
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  #19  
Old 09-07-2011, 03:38 PM
Space Communist Space Communist is offline
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Originally Posted by Tree_UK View Post
Hi Mazex, I see you have AA set to x2, I have tried all settings of AA from x2 to x8 and never noticed any change, are you seeing a change with AA on?
AA has always worked in this game, the difference in the cockpit is incredibly obvious. There are limits to what AA can do in certain situations with modern shaders. However the shortcomings really only ever becomes obvious from external views.
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  #20  
Old 09-07-2011, 03:56 PM
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Jugdriver Jugdriver is offline
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Originally Posted by Space Communist View Post
AA has always worked in this game
Then I think you are the only one that has it working with any reasonable amount of usefulness.

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