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IL-2 Sturmovik The famous combat flight simulator.

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  #1  
Old 01-02-2008, 08:30 PM
Billfish Billfish is offline
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Repost of a question asked never answered a few pages back..

Quote:
Originally Posted by uf_josse View Post
Yes, it is a great prob and it is clear that much parameters must be taken in account, surely more as i am able to do.... so, i test much and more with a set of "natural ennemies"......

Clearly, no interest to test 0.50 on IL2....... but, i had two plane sets like pacific (zéro, ki61, betty, ki84 and so on) and one for ....
Tell me please uf_josse......
What guncam film did you use to set up your mod to validate your changes of a .50 vs. the Ki-61-I?
Which version of the Ki-61-I was it, including serial number as the armor varied greatly throughout the series and only a specific s/n will give thicknesses and locations?
What was the energy the .50 cal. round was producing?
What was the hardness of the armor and its chemical composition as well as associated manufacturing processes to determine hardness and how brittle the armor was.
At what deflection angle and through what outer components did the round pass first?
What actual TAIU or other test reports did you use to confirm your findings?
etc.?

Naturally I'm sure you're doing the same with each and every aircraft, type of round, type of MG, considering each and every deflection, range, energy state, pass through, round deformation and so on....

K2
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Last edited by Billfish; 01-02-2008 at 08:33 PM.
  #2  
Old 01-02-2008, 09:03 PM
BSS_Sniper BSS_Sniper is offline
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Quote:
Originally Posted by Billfish View Post
Repost of a question asked never answered a few pages back..



Tell me please uf_josse......
What guncam film did you use to set up your mod to validate your changes of a .50 vs. the Ki-61-I?
Which version of the Ki-61-I was it, including serial number as the armor varied greatly throughout the series and only a specific s/n will give thicknesses and locations?
What was the energy the .50 cal. round was producing?
What was the hardness of the armor and its chemical composition as well as associated manufacturing processes to determine hardness and how brittle the armor was.
At what deflection angle and through what outer components did the round pass first?
What actual TAIU or other test reports did you use to confirm your findings?
etc.?

Naturally I'm sure you're doing the same with each and every aircraft, type of round, type of MG, considering each and every deflection, range, energy state, pass through, round deformation and so on....

K2
Thats pretty much my point. While he has the ability to make small changes and thats great, there needs to be more than one person and documented research to back up the changes. In the end, a designated and trusted group for quality control to guarantee consistency and as much historical accuracy as available given what we have in the game. Not just that, a way to ensure that everyone is using the same thing and not a mixture of different things representing 73 persons view of what they think is correct.
  #3  
Old 01-02-2008, 09:12 PM
Sunchaser Sunchaser is offline
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DejaVu, Billfish.

He ignored your questions a few pages back and I really hope he continues to do so.

Do you actually think he, or Oleg or anyone on this planet actually checks damage parameters for individual serial numbers of a plane type when making weapons?

Are you suggesting that whoever does weapons lethality should model it for each individual aircraft?

Let's see, about 300,000 planes were made by all parties in WWII, do you want a seperate damage model done for each?
  #4  
Old 01-02-2008, 09:31 PM
uf_josse uf_josse is offline
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The most funny, is that i allready answered

http://forum.1cpublishing.eu/showpos...&postcount=298

Just had to read
  #5  
Old 01-02-2008, 10:02 PM
BSS_Sniper BSS_Sniper is offline
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Quote:
Originally Posted by uf_josse View Post
The most funny, is that i allready answered

http://forum.1cpublishing.eu/showpos...&postcount=298

Just had to read
How do you modify belts to include certain ammo? Are they already in the game and you are just adding them or do you have to actually model parameters to make the ammo? Just interested to know.
  #6  
Old 01-02-2008, 10:05 PM
uf_josse uf_josse is offline
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they are many types of amo for the 50 in the game.. (AP, API, HE and so on)

I just select the values of API and paste them on other bullets so, all bullets have same properties IE those of the API the most simple modification...

For other, like breda, you have 3 differents muns possible.... change parameters like power, radius, speed if needed, caliber, tracer.... to obtain certain kinds of ammo...(testing tomorrow with APi/APIT/HEIT like seen in docs by italian peoples)....

Last edited by uf_josse; 01-02-2008 at 10:07 PM.
  #7  
Old 01-02-2008, 10:12 PM
BSS_Sniper BSS_Sniper is offline
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Quote:
Originally Posted by uf_josse View Post
they are many types of amo for the 50 in the game.. (AP, API, HE and so on)

I just select the values of API and paste them on other bullets so, all bullets have same properties IE those of the API the most simple modification...

For other, like breda, you have 3 differents muns possible.... change parameters like power, radius, speed if needed, caliber, tracer.... to obtain certain kinds of ammo...(testing tomorrow with APi/APIT/HEIT like seen in docs by italian peoples)....
Ok, what I don't understand if API was already modeled in game why was it not included in the US aircraft ammo loadout? For some reason I thought it wasn't modeled.
  #8  
Old 01-02-2008, 10:21 PM
uf_josse uf_josse is offline
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They are some API in belts, but the purpose of my mod was to put ONLY APi.....

Don't know the reason at all....

But results are interesting and showing great differences between the differents DM...... Some japanes planes are highly (too ?) flammable..... but depending.... ki 61 resist much better than zero (normal), but, generally, german planes resist generally much more..... it is not allways so easy to shoot down a FW...... perhaps marketting reasons ? don't know at all. SO, i like to see sometimes FW burning (rarelly, but happen), or 109 just have little smoke, slow rolling and... falling to ground instead explode or show great pyrotechnics effects....

(sorry, my english is very poor, hard for me to good describe what i mean....)
  #9  
Old 01-03-2008, 03:18 AM
Billfish Billfish is offline
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Quote:
Originally Posted by Sunchaser View Post
DejaVu, Billfish......Do you actually think he, or Oleg or anyone on this planet actually checks damage parameters for individual serial numbers of a plane type when making weapons?

Are you suggesting that whoever does weapons lethality should model it for each individual aircraft?

Let's see, about 300,000 planes were made by all parties in WWII, do you want a seperate damage model done for each?
Glad you said that, as yes, Maddox games most certainly did....Was it in their initial research? Most likely yet to the naturally limited degree of a single person or group. What they did do however was very willingly take subsequent data collected by numerous community members and apply it.

The proof? Numerous changes to numerous weapons when they were supplied with REAL DATA not just "a cuz I thinks it is not right". I can also tell you for a fact that changes were also made to FM's, DM's, Weapons, Ammunition, Armor and so on three simple examples being the "loss" of Ki-61 rudder trim, the activation of Ki-61-I-Hei fire extinguishers, and the addition of self sealing armor proofing to the Ki-61 fuel tanks though the difference between models and their level of protection applied by 1c I cannot say deffinatively........All of those changes inspired from my research......You also must realize (as I'm quite sure you do), that once production numbers based upon s/n that applies to change points and models is supplied, a decision must be made.

That decision requiring to take into consideration the percentage of aircraft having each change, how prevalent was it in combat, is it better to show the difference between models or have them so similar there is no reason to have another and so on.....As an example the Ki-61 has 3 models in the sim....The differences though minor to extreme have nothing to do with what you see.....Yet they did affect the planes performance which we do notice, weight being a good example of that.

Was every change made? Nope, in fact quite a few were not. Yet they were not due to the degree of work it would entail to apply them........Now, that's 3 aircraft in the sim, those changes made while all the others had folks hammering on 1c about their own faves.

I can also tell you for a FACT that a Breda SAFAT round has no where near the power or effectiveness of a Browning .50 Cal., it doesn't even stand up to a Ho-103 of the Japanese, accuracy also very well documented YET....It's basically "just a cuz".

He also subsequently to my question answers only...."But results are interesting and showing great differences between the differents DM...... Some japanes planes are highly (too ?) flammable..... but depending.... ki 61 resist much better than zero (normal), but, generally, german planes resist generally much more..... it is not allways so easy to shoot down a FW...... perhaps marketting reasons ? don't know at all. SO, i like to see sometimes FW burning (rarelly, but happen), or 109 just have little smoke, slow rolling and... falling to ground instead explode or show great pyrotechnics effects"......

Yet that gives absolutly no reason why he feels that........As to the Ki-61 however, I can tell you precisely.

...and that's the point, changes are being made as to "feel & want"....and though Josse is making them to what he "believes" they should be by feel, he is also "showing" people how to make what they "want".....and many "want" something much more then what was actual.....Like swapping out rounds in a belt.

So let me ask this then....Of the 3 rounds offered in the Browning .50, which does the most damage in the sim and was that what all planes used?

Now remember, only those who use this mod online have that adjustment.....Think that's right?....
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Last edited by Billfish; 01-03-2008 at 03:56 AM.
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