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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #1  
Old 09-07-2011, 10:32 AM
jimbop jimbop is offline
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Originally Posted by Vengeanze View Post
Jimbo, did you defrag the game files from the Steam menu?
Didn't help me but might help you.
Yes, I did but forgot to add that above. I'm not complaining since it doesn't affect my gameplay with vsync, just putting a figure on the reduction.
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  #2  
Old 09-07-2011, 10:44 AM
Phazon Phazon is offline
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I agree. While I haven't really experienced any stutters or really serious performance issues, I'd estimate I've lost around 10% as well. I'm sure some optimisation work for the proper patch will get performance back again.
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  #3  
Old 09-07-2011, 10:46 AM
Vengeanze Vengeanze is offline
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I agree. While I haven't really experienced any stutters or really serious performance issues, I'd estimate I've lost around 10% as well. I'm sure some optimisation work for the proper patch will get performance back again.
I hope your sureness is sure!
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  #4  
Old 09-07-2011, 11:09 AM
senseispcc senseispcc is offline
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This are my video settings you can see that only the ground shadows are on medium in combat in free flight I set it to high;

Now this the picture is the result;

Not too bad…
My system is at the bottom of this reply.

Have a nice game.

My PC;
Win7 x64
Asus p6x58d
I7 975 3.75Ghz
System & game HDD 256Gb 10.000rpm.
12 Gb (6*2Gb) ddr3 1333Mhz memory
Geforce gtx580 1.5Gb
Trackir 5
Logitech G940.
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  #5  
Old 09-07-2011, 12:25 PM
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mazex mazex is offline
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Well, I also got a small performance drop - not that it has any effect as the frame rate is so high that I really don't care.... But for the sake of it here are my Fraps benchmarks for the Black Death track with 1680x1050 resolution @ 120 hz and settings on default high + 2x AA

Pre patch:

Frames, Time (ms), Min, Max, Avg
14571, 216436, 20, 153, 67.322

After the patch:

Frames, Time (ms), Min, Max, Avg
13133, 217544, 10, 136, 60.369

So there is a drop but most of the time I average 70-80 fps in normal gaming so there is really no need for more.

And by the way, the Black Death track really benefits from the new lighting and sounds. A lot... Was the blast wave from explosions there earlier or did I just miss it? And I don't remember the dust kicking up when the delayed fuse bombs landed?


EDIT - here are my patched results for jimbop's track (no vsync only). Really thought my rig should be a bit faster than yours. They almost identical but the 580 should give an edge over the 480 one might think... I guess it's the fact that you run a tiny bit lower res that gives you the edge, and obviously it's the CPU that limits in this setup more than the GPU and there we are identical.

Frames, Time (ms), Min, Max, Avg
4963, 60606, 61, 157, 81.890
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Last edited by mazex; 09-07-2011 at 12:49 PM.
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  #6  
Old 09-07-2011, 12:28 PM
Vengeanze Vengeanze is offline
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Originally Posted by mazex View Post
And by the way, the Black Death track really benefits from the new lighting and sounds. A lot... Was the blast wave from explosions there earlier or did I just miss it?
You missed it.
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  #7  
Old 09-07-2011, 02:06 PM
jimbop jimbop is offline
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Originally Posted by mazex View Post
EDIT - here are my patched results for jimbop's track (no vsync only). Really thought my rig should be a bit faster than yours. They almost identical but the 580 should give an edge over the 480 one might think... I guess it's the fact that you run a tiny bit lower res that gives you the edge, and obviously it's the CPU that limits in this setup more than the GPU and there we are identical.

Frames, Time (ms), Min, Max, Avg
4963, 60606, 61, 157, 81.890
Interesting, thanks for posting.
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  #8  
Old 09-07-2011, 02:14 PM
Tree_UK
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Quote:
Originally Posted by mazex View Post
Well, I also got a small performance drop - not that it has any effect as the frame rate is so high that I really don't care.... But for the sake of it here are my Fraps benchmarks for the Black Death track with 1680x1050 resolution @ 120 hz and settings on default high + 2x AA

Pre patch:

Frames, Time (ms), Min, Max, Avg
14571, 216436, 20, 153, 67.322

After the patch:

Frames, Time (ms), Min, Max, Avg
13133, 217544, 10, 136, 60.369

So there is a drop but most of the time I average 70-80 fps in normal gaming so there is really no need for more.

And by the way, the Black Death track really benefits from the new lighting and sounds. A lot... Was the blast wave from explosions there earlier or did I just miss it? And I don't remember the dust kicking up when the delayed fuse bombs landed?


EDIT - here are my patched results for jimbop's track (no vsync only). Really thought my rig should be a bit faster than yours. They almost identical but the 580 should give an edge over the 480 one might think... I guess it's the fact that you run a tiny bit lower res that gives you the edge, and obviously it's the CPU that limits in this setup more than the GPU and there we are identical.

Frames, Time (ms), Min, Max, Avg
4963, 60606, 61, 157, 81.890
Hi Mazex, I see you have AA set to x2, I have tried all settings of AA from x2 to x8 and never noticed any change, are you seeing a change with AA on?
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  #9  
Old 09-07-2011, 02:22 PM
Meusli Meusli is offline
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Hi Mazex, I see you have AA set to x2, I have tried all settings of AA from x2 to x8 and never noticed any change, are you seeing a change with AA on?
According to the patch thread FSAA is not enabled till the next patch along with optimization improvements. This info was from the sukhoi forums.
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  #10  
Old 09-07-2011, 03:05 PM
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mazex mazex is offline
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Hi Mazex, I see you have AA set to x2, I have tried all settings of AA from x2 to x8 and never noticed any change, are you seeing a change with AA on?
Someone said that 2x works on some configs and I try to convince myself it does that some way, even though I deep in my heart know it doesn't. As I use x16 in all other games I don't really know how x2 looks
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