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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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Thread Tools | Display Modes |
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#1
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Yes, I did but forgot to add that above. I'm not complaining since it doesn't affect my gameplay with vsync, just putting a figure on the reduction.
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#2
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I agree. While I haven't really experienced any stutters or really serious performance issues, I'd estimate I've lost around 10% as well. I'm sure some optimisation work for the proper patch will get performance back again.
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#3
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#4
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This are my video settings you can see that only the ground shadows are on medium in combat in free flight I set it to high;
![]() Now this the picture is the result; ![]() Not too bad… My system is at the bottom of this reply. Have a nice game. My PC; ![]() Win7 x64 Asus p6x58d I7 975 3.75Ghz System & game HDD 256Gb 10.000rpm. 12 Gb (6*2Gb) ddr3 1333Mhz memory Geforce gtx580 1.5Gb Trackir 5 Logitech G940. |
#5
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Well, I also got a small performance drop - not that it has any effect as the frame rate is so high that I really don't care.... But for the sake of it here are my Fraps benchmarks for the Black Death track with 1680x1050 resolution @ 120 hz and settings on default high + 2x AA
Pre patch: Frames, Time (ms), Min, Max, Avg 14571, 216436, 20, 153, 67.322 After the patch: Frames, Time (ms), Min, Max, Avg 13133, 217544, 10, 136, 60.369 So there is a drop but most of the time I average 70-80 fps in normal gaming so there is really no need for more. And by the way, the Black Death track really benefits from the new lighting and sounds. A lot... Was the blast wave from explosions there earlier or did I just miss it? And I don't remember the dust kicking up when the delayed fuse bombs landed? EDIT - here are my patched results for jimbop's track (no vsync only). Really thought my rig should be a bit faster than yours. They almost identical but the 580 should give an edge over the 480 one might think... I guess it's the fact that you run a tiny bit lower res that gives you the edge, and obviously it's the CPU that limits in this setup more than the GPU and there we are identical. Frames, Time (ms), Min, Max, Avg 4963, 60606, 61, 157, 81.890
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i7 2600k @ 4.5 | GTX580 1.5GB (latest drivers) | P8Z77-V Pro MB | 8GB DDR3 1600 Mhz | SSD (OS) + Raptor 150 (Games) + 1TB WD (Extra) | X-Fi Fatality Pro (PCI) | Windows 7 x64 | TrackIR 4 | G940 Hotas Last edited by mazex; 09-07-2011 at 12:49 PM. |
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#9
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According to the patch thread FSAA is not enabled till the next patch along with optimization improvements. This info was from the sukhoi forums.
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Intel Core i7 920 2.66Ghz (Nehalem) @ 3.33Ghz Gigabyte EX58-UD3R Intel X58 OCZ 6GB DDR3 PC3-10666C9 1333MHz Gold (3x2GB) Triple Channel DDR3 Gigabyte GeForce GTX 670 Windforce 3X 2048MB GDDR5 Samsung SpinPoint F1 1TB SATA-II 32MB Cache |
#10
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i7 2600k @ 4.5 | GTX580 1.5GB (latest drivers) | P8Z77-V Pro MB | 8GB DDR3 1600 Mhz | SSD (OS) + Raptor 150 (Games) + 1TB WD (Extra) | X-Fi Fatality Pro (PCI) | Windows 7 x64 | TrackIR 4 | G940 Hotas |
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