Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik: Cliffs of Dover

IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

Reply
 
Thread Tools Display Modes
  #111  
Old 09-07-2011, 10:10 AM
Kurfürst Kurfürst is offline
Approved Member
 
Join Date: Oct 2007
Posts: 705
Default

Got mixed feelings. Patch and sounds definietely have potential. Got lag issues back with patch, probable result of memory handling.. over London seem to look for cache or something a lot, I get good FPS for a second, then it stops, good fps, stops again etc.

So GPU power is there to run it, it just can't seem to load it nicely.

E-4 cocpit is very buggy. Left side window slides forward (!!) instead of backward, and you can't click on the little plastic handle to open it (probably kept placing of "mouse active zone" from E-3).

Right hand side window does not open at all, neither does top window, even if they should.

I believe that top window also misses graphics for small plastic handle grip (like side windows), though I could not find accurate picture of it for comparison, I am pretty sure there was something the pilot could grab to open it..

You still cannot actuate flaps and elevator trim wheels at the same time, even if it was designed to be operated at same time, so pilot can compensate for trim change when using flaps.

Gunsight dimmer does not work on E-4 (its simple transparent glass)

BTW - I don't think Wehrmacht was enviroment conscious, so can we please get the Revi circle at full strenght lightining by default please? Its borin

FM (performance) problem is still there, E-4 cannot hit official specs at low altitude at full power.
http://www.kurfurst.org/Performance_...chreibung.html

Did not have time for further tests on any plane. Overall promosing, but please fix above problems.
__________________
Il-2Bugtracker: Feature #200: Missing 100 octane subtypes of Bf 109E and Bf 110C http://www.il2bugtracker.com/issues/200
Il-2Bugtracker: Bug #415: Spitfire Mk I, Ia, and Mk II: Stability and Control http://www.il2bugtracker.com/issues/415

Kurfürst - Your resource site on Bf 109 performance! http://kurfurst.org
Reply With Quote
  #112  
Old 09-07-2011, 10:26 AM
chappy chappy is offline
Approved Member
 
Join Date: Mar 2011
Posts: 25
Default

not really sure if its a bug or just shoddy implementation and substandard work but:

hurricane and spitfire sounds when starting up and when the engine is coughing or stopping simply cut out. causing an ugly suttering noise of engine followed by complete silence followed by engine.


what was definitely a bug was after a respawn not being able to hear an engine at all, only prop sounds.. seems generally speaking theres some sound bugs still on the ground (rolling/moving wheels as well)

Last edited by chappy; 09-07-2011 at 12:23 PM.
Reply With Quote
  #113  
Old 09-07-2011, 10:27 AM
seaeye seaeye is offline
Approved Member
 
Join Date: Mar 2011
Posts: 100
Default

When playing a track, the mirror in the Spit has lost it's glass, now it's just a frame. Also, had a CTD after playing the Black Death track. Massive improvements, this sim will be good.

No problems with wierd horizon or other issues reported with ATI cards. 11.7 Drivers runnig here with no issues.
Reply With Quote
  #114  
Old 09-07-2011, 10:27 AM
Blackdog_kt Blackdog_kt is offline
Approved Member
 
Join Date: Jan 2008
Posts: 2,715
Default

Quote:
Originally Posted by adonys View Post
The propeller pitch in Bf 109-4B is manual (like in can be manipulated with prop pitch down/up key controls), even though there's no visible prop pitch lever. Also (and is probably related) the prop pitch is not automatically changing values, no matter what you're doing with the throttle.

Probably the same in BF 109-4 too.

The Radio Comm is still not working!!!

PS: sorry Blackdog_kt, but this is the biggest problem this game has at this moment, as it kills any with-firendly-AI playing possibility, thereby completely killing the singleplayer gameplay.
Oh it sure is a problem, i don't disagree. I'm just saying if they told us "i'll fix this thing now and that thing later" then "this" is what we should be testing because "that" is clearly not worked on yet. It's just the difference between a beta test report and a general bug report/wishlist and this one is a beta test report thread, Insuber's sticky thread is the general one

As for the 109, i can confirm your findings: it seems that auto prop pitch is not enabled yet (and the manual controls are still reversed).

Like others have said the pitch controls are not on the panel anymore, it's a small rocker switch on the side of the throttle's handle that the pilot activated with his thumb. If you change pitch and look at the throttle lever you can clearly see it moving

Two more issues i can confirm in the E-4, side window opening the wrong way and the click spot is slightly misplace, plus the sight dimmer is transparent and not really dimming anything


I can also confirm the Tiger Moth crash issue. I had a user made mission saved that demonstrates how to use searchlights, i wanted to see how the new graphics work at night with some searchlights so i fired that one up. That mission is just an airstart with a Tiger Moth near an airfield with some searchlights. Well, as soon as i spawned and a few seconds passed i got a launcher crash.

Another issue i can confirm is the graphical glitches on parts of the panel when there is a wounded effect. Easiest way to reproduce this is just push some negative G to red out, some parts of the panel show flashing black shadows. I saw this in the E-4, i haven't tested if it happens in other aircraft/cockpits too.

Also, the sound cut out during abrupt throttle changes is there in the merlin engined fighters but i'm not entirely sure it's a bug. It could just be a momentary choking of the engine due to abrupt throttle changes.



Keep it coming folks. The beta patch is a nice enough improvement to keep us all busy, so let's collect all the bugs and leave them some time to fix them properly before it goes live. The way the game is now, i have no problem flying it in its current state for quite some time, so i wouldn't mind at all if they take another couple of weeks to fix everything we manage to find before it goes live.

Finally, anyone tested any other bombers? I tested the Blenheim and now you can drop bombs from the bombardier's seat by pressing your joystick buttons (we don't have to click on the in-cockpit bomb release buttons anymore), it handles easier on the ground (revised ground physics) and the bombsight works correctly, just like the patch notes said.

I would test the 88 but the gyrocompass is not part of the bugfixes for this patch so i can't engage the heading hold autopilot. So, i have two questions?
a) Did anyone test the new Lofte bombsight functions in the He111?
b) What about the new autopilot mode mentioned in the patch notes? Does anyone know how it works? Is it for use with the Lorenz and other blind-flying/radio navigation systems?

I'll definitely test these out for myself as well, probably today, but if someone has already done so and is willing to tell me if it works or even give us a brief description in another thread specifically for these questions, it's by all means welcome.
Reply With Quote
  #115  
Old 09-07-2011, 10:34 AM
lothar29 lothar29 is offline
Approved Member
 
Join Date: Jun 2010
Posts: 81
Default

Quote:
Originally Posted by albx View Post
horizon lines seen also through the cockpit like it is transparent


I also have some sounds bugs, ejected and still heard the plane engine
This same saw him yesterday flying online
Reply With Quote
  #116  
Old 09-07-2011, 10:35 AM
AdamB AdamB is offline
Approved Member
 
Join Date: Apr 2011
Posts: 92
Default

this is not really a bug more of an ammendment,

at night the ground is way too bright and looks like it does during the day

Hope this gets fixed, i was hoping to fly some blitz missions but the night light is too bright, also, why are planes still without landing and navigation lights
Reply With Quote
  #117  
Old 09-07-2011, 10:37 AM
lothar29 lothar29 is offline
Approved Member
 
Join Date: Jun 2010
Posts: 81
Default

today was editing a mission to test the Bf109 E4B SC250 bomb and me past this...




Anyway I'm very happy even to a slightly decreased performance in FPS, I don't have much stuttering and sounds are also very good...We are going to wait for the final patch...
Reply With Quote
  #118  
Old 09-07-2011, 10:55 AM
nashash nashash is offline
Registered Member
 
Join Date: Apr 2011
Posts: 4
Default try this

Quote:
Originally Posted by FlyingShark View Post
Game doesn't launch anymore after insalling beta patch.

~S~
i had same problem , i extract file into a folder and copy them into the correct steam folder and game would not launch,

so i re verified the steam folder ,

then i open zip and browsed to the steam game folder and extract directly into the cod folder,and was able to launch game ,

flying over London still is bad for me

i7 2600
8 gig ram
5770 ati 1 gig
Reply With Quote
  #119  
Old 09-07-2011, 11:05 AM
Phazon Phazon is offline
Approved Member
 
Join Date: Apr 2011
Posts: 270
Default

I also got a launcher crash using the Tiger Moth in a simple mission (one takeoff waypoint and one travel waypoint only). I managed to get it going after reloading though, strange.

The Tiger Moth does not play sound correctly while idling from a cold-start. You can hear prop spinning and occasional click sounds (supposed to be engine splutter noise) but it cuts itself out too early and sounds strange. There is also no general idle noise for the engine itself like the other aircraft.

I've noticed for pretty much all the aircraft the engine splutter / backfire sound tends to cut out early causing "clicking" sound artifacts which I can't imagine is intentional as its definately not a full popping sound that you'd expect from a backfire / splutter. Its almost as if the splutter sound won't play to the full extent and stops itself short if another splutter sound is played. Probably linked to the sound config file and a wrong setting, I'm sure it could be fixed.

Also noticed that in some planes the engine startup sound (of the engine itself not the starter motor) will continue playing after a failed start and the prop has stopped. I'd imagine the proper behaviour would be for the sound to fade itself out if the start has failed. A similar sort of issue occurs when you swap between views while a sound is playing, it tends to restart the sound file from the beginning causing it to play over again.

I also noticed the horizon bug is back again, although its more subtle this time around. It seems to be affecting Nvidia cards, although it looks slightly different.

Also, the ammo meters in the Ju-87 and Bf-109 are broken and don't work at all anymore.
Reply With Quote
  #120  
Old 09-07-2011, 11:33 AM
Zimbower Zimbower is offline
Approved Member
 
Join Date: Apr 2011
Posts: 22
Default

With Ati 4890 driver version 11.8 windows 7 64bit everything on medium and tried varaity of different graphical settings from low to high artifact remain.

[IMG][/IMG]
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 04:08 PM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.