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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

View Poll Results: Gore or no Gore that is the question?
Yes I want gore. 110 59.46%
No thanks. 39 21.08%
Not bothered. 36 19.46%
Voters: 185. You may not vote on this poll

 
 
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  #18  
Old 09-05-2011, 06:09 PM
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ATAG_Snapper ATAG_Snapper is offline
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Originally Posted by cheesehawk View Post
Biggest problem is that its irrelevant for aerial combat. Resources are much better used elsewhere, unless you have already found the the game works perfectly for you. Instead of sounds, you prefer to have blood for if/when you get a pilot kill? Instead of no stuttering over cities, you'd prefer limbs in the cockpit? Please devs, never mind the SDK or fixes to tracks, lets get cannon holes in a body? Please, lets focus on aerial combat first, then add fluff later.
+1

Priorities first. Also, as has been mentioned in this thread, contact with enemy bombers & fighters was usually brief and a fighter pilot didn't make a habit of hanging about and looking into cockpits. Yes, we've all read accounts to the contrary and they stick in the mind because of the sensationalistic aspect, but these were exceptional occurrences and not the rule. I never served combat when in the RCA (artillery) back in 1969, but like many here have been first on scene at a road accident which, for me at least, was gut-wrenching and sickening. (Hats off to all police/fire/paras who do a job I could not). Admittedly escapist, but I just prefer the challenge of machine vs machine in a PC flight sim - don't need the blood 'n guts, personally.

If others want that for immersion, it's of no concern to me. I'd prefer it as a clickable option, though. As cheesehawk indicates, there's more pressing issues to resolve.
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