![]() |
|
IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
![]() |
|
Thread Tools | Display Modes |
|
#1
|
|||
|
|||
![]()
What you say does happen Snapper, but it's a case of overall RAM management, ie a matter of having enough RAM and a 64-bit OS to use it.
If the sim doesn't use more than 3 GB for example (the entire game folder is about 4 gigs), having a 64-bit executable for the sim won't matter much. What matters is having more than that and an OS that can "see" it so you can give CoD the assumed 3GB it needs and have enough left to run whatever else you need to run in the background ![]() |
#2
|
||||
|
||||
![]()
Thanks for the clarification, BD. From my layman's perspective, in terms of memory "more" won't necessarily help, but it won't hurt either.
__________________
|
#3
|
|||
|
|||
![]()
Try some testing fun. Go to your conf.ini and change the render.
dx10_0 dx11_0 dx10_x64_... or something. I forget. but look in the files you can change dx to a number of dx 10 and 11 settings. I used to get strange artifacts. But that was a couple of patches back. I have not tried since. Someone give a go today and see how it goes ![]() I will look when I get home and post the variations.
__________________
__________________ Win7, 64bit Ultra Asus P8P67Pro MB Intel i7-2600K Coursair 16GB (4x 4GB), DDR3-1600MHz Gainward Nvidia 580GTX 3GB DDR5 850-Watt Modular Power Supply WIN7 and COD on Gskill SSD 240GB 40" Panasonic LCD TrackIR5 + Thrustmaster Warthog stick, throttle & pedals |
#4
|
|||
|
|||
![]()
I remember very well that Oleg stated in an interview that CLOD would benefit form large amounts of ram, so I was somewhat surprised to find that it only had a 32bit exe.
|
![]() |
|
|