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Adventure mode All you want to know about adventure mode (may contain SPOILERS) |
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@ Vulture: I finished my Impossible Paladin last night and was looking in awe at that high score thread and figured people must have heavily edited things. I guess I should feel pretty good about my final score and stats. I could have saved 2 days if I hadn't wanted my Fandor's Map for Violetta and forgot one of the Obelisks back in Ellinia, and I charged through the game to get to Karador ASAP because his castle sold the Pain Skull and the promotion from King Mark made the Gladiator Sword for sale. I beat Karador on level 19, which was my greatest achievement in this game yet, and wouldn't have had a chance without 3 levels of Sacred Anger. I'll miss that when I'm not a Paladin! My biggest shock in looking at my final stats is that my Paladin had almost 100 more total runes than any Mage or Warrior I've played. My stats:
Score: 1537, 20 Days Stats: 27,659 Leadership (I took it at every level and was lucky enough with some of the Knight Set items, Banner of True Belief, and a Baton; 31 Atk 28 Def 23 Int 76 Rage 92 Mana. On topic: since we've been talking about the benefits of the Poison Dagger and Isshara's Whip, what is your opinion of the Battle Axe (+20% damage to users of cold steel weapons)? I was going through the fan manual and saw it, which has never been in one of my games, and I hadn't heard of it on the forums before. It works on: Barbarian, Berserker, Black Knight, Demon, Dwarf, Swordsman, Guardsman, Knight, Orc, Veteran Orc, Pirate, Seadog, Skeleton, Vampire, Ancient Vampire, Werewolf Elf, Robber, Marauder, Peasant, Miner, Furious Goblin. Suddenly, I think my all Dwarf run will make those relatively low leadership and damage Miners and Dwarves into better units! And on other percentage based equipment: what is your opinion on the Steam Armor, Drill, and Silver Rapier? I haven't been impressed by any of them in when I've equipped them. The speed and initiative penalties seem too high for use of the first two. Though I found a list of units that benefit for the first two: Steam Armor: all humans; elves besides werewolf-elf and ents; Undead besides Vampire-bat and Bone Dragon; Orcs besides Ogre; Dwarves besides Giant; Demons besides Demon; and Barbarian, Berserk, Pirate, Sea Dog. Drill: Archdemon, Barbarian, Berserk, Black Knight, Knight, Demoness, Dwarf, Ent, Ancient Ent, Swordsman, Guardsman, Peasant, Robber, Marauder, Horseman, Werewolf Elf, Miner, Giant, Goblin, Furious Goblin, Orc, Veteran Orc, Skeleton, Zombie, Decaying Zombie, Ghost, Cursed Ghost, Vampire, Ancient Vampire, Ogre, Shaman, Pirate, Sea Dog PS: I found a tidbit on the forum that I didn't know of (maybe you guys already do): using the Tree of Life Sprout before delivering it to the Tree of Death gives a permanent +1 Int boost. I wonder how many other quest items have hidden bonuses like that? I know using Velisar's staff gives 1 Mind rune, but I haven't tried using all the quest items. The only other "hidden" boost I can think of is the +1 Int for using the right magic words on the Zombie Miller if you are a Warrior or Paladin. Last edited by Helios; 09-04-2011 at 09:27 AM. |
#2
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About the other items: yes, if you use heavy physical melee (which I never do) only and those have enough speed: knock yourself out. My playstyle heavily relies on speed, damage avoidance, tactics and stuff so they're usually out of the question. +X Atk to all units > % damage to a certain type. The Silver Rapier is an option for Karador if your Atk is high. So the ranking would be: 1. Rapier (situational 2. Armor (shit and limited to units) 3. Drill (utter crap because some of the best melees don't even use physical dmg... and you can use a +X Atk in this slot instead) Unless you definitely plan on using certain unit types only and exclusively just because you have an item for it, Armor and Drill are sub-par imho. If you do and can somehow pull it off throughout the game: have fun. You should see some funny numbers but it would be way too much hassle for me to take care of 4 or even 5 melees that take damage (loss preservation etc), and having to not use my favorite ones. |
#3
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Thanks. I had the same conclusions about the steam armor and drill the first time I played--the negatives outweigh the positives. Losing speed or initiative can be killer (speed less so if the units all have decent speed), but I think the loss of speed would cripple entire races, like the Dwarves--ironic since they make the junk. It does make more sense to prioritize on weapons that help every unit in the army, rather than only a few. I'm shocked to see the drill benefits a ranged unit: Goblins. I wouldn't have guessed that. An all Orc team might actually be able to use the drill.
The only way I'll end up using the battle axe is if I do indeed make it all the way through the list of different playthroughs to get to the masochistic (and maybe impossible) all melee human "Outcast" group, since they'd all benefit from it. I guess my Atk hasn't ever been high enough for the Silver Rapier to appear to have a different effect than my +Atk weapons. Thanks for the opinions. |
#4
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Guys I know this is prolly not the right place to post this, but I got to haas, and been wondering on the army setup, I have so far: Knights/Ancient Vamps/Demons/EGD, and Ive been wondering what to get as the last unit. Haas stacks are: 3x BlackD, 2x EGD, 1x RedD, 1x Bone Dragons, 2x Giants, 1x Cyclops. So a lot of dragons, I got 2 dragon slayer swords and 1 rahhas shield.
I got Mirabella, so I could use the 2 dragon slayer swords, and 2 batons, so I was maybe thinking of using sea dogs (Atk=56 with her) as my last unit, but not sure on them since they have no resistances whatsoever and very low def. Was also wondering about Ghosts, I got lvl 3 Dark Commander, Im just not sure about they getting out of control os maybe they are not tough enough? Other choices are Shamans(archmage is at lvl 3, so good ldr/dmg/hp ratio), Horsemen, or any other thing u guys could come up with, except regular vampires are not available. Dark Commander lvl 3, Onslaught lvl 3, tolerance lvl2, lvl 29, 22.6k ldr, my timeback is pretty poor though(rest 4, lvl1-5), stats are: 20 atk, 24 def, 17 int. Any ideas? ps:im having problems getting no losses because I always end up with giants in the end, who keep earthquaking and damaging my troops so I cant ress my troops before they start earthquaking, Im thinking of maybe going with black dragons and shamans instead of something there so I can easy up on the ressurection count( but the lvl 4/3 units are the most damaging so its hard to take them out, dunno what to do rly). What I do is cast battle cry, then dragon slayer, after that I cast some dispels, res, heal(EGD), my timeback is rly not a reliable source since it has that rest 4 delay(emergencies only)... I was even thinking of using inquisitors(wonder if they will be picked on xD, maybe use that with timeback?) for mana generating purposes, then keep the last cyclop busy with a totem or a demon summon? The sea dogs are rly good, but they have some shitty defense and die like flies, wish their special would work like with the knights, they would take out 2 stacks in the first turn. Last edited by Madstrike; 09-14-2011 at 05:46 AM. |
#5
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You could've put that into the Haas thread really...
Anywho, Shamans are made for this fight, so are Emerald Greens. Healing Totems heal Dragons. With 2 Batons, 2 Dragon Slayer's Swords and Rahha's shield you should beat the fight with no losses with a single stack of thorns if you ask me >< I'm exaggerating of course. Get a Mass Dragon Slayer out if you can and you should thrash him. As for Giants there is no other solution that to kill them asap. You have good enough troops (resistance-wise, defense-wise and Health-wise) to withstand damage from the Dragons and if you're not lined up stupidly the damage should focus on two or three of your units so it is for the best if you kill them first. If you can't, you can't. You'll just have to eat the earthquake/s, then. Also I cannot believe that you have no regular Vampires. That is impossible. In every Carved Coffin there is one at least and they are in every graveyard in the game. At least 20 of those in all of Endoria. And in the Land Of The Dead there inevitably are some for sale (it's hihgly unlikely that there aren't ANY). Also with all the ghost ships and Undead castles (Necrocom, Karmag etc.) there just can't be no Vampires or Vampire Bats. Check the savegame scanner, seriously. There you have your 5th unit if you're unhappy with Shamans (although I can't imagine how one can be unhappy with a 15-stack of Black Dragons attacking a Totem Of Death, wasting their turn xD). |
#6
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That would be too much in asingle game, there are games without batons, but two batons...
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#7
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The Sea Dogs take any dragon stack in 1 hit, even without dragon slayer, but what I said I do is mass battle cry + mass dragon slayer turn 1(I have all the utility/buff spells maxed btw), that is a staple and that is why I tend to go for the dragons first(the knights takes 2 dragon stacks first turn, and the demons take another, then I send the sprites to hit the bone dragons, but they usually leave one single bone dragon alive, those usually go for the ice ball I cast in front of the cyclops. usually on end of first turn there are usually 1-2 dragons stacks alive. Problem is when he starts casting armageddon turn 3[when I start ressing my units kkkk), sometimes he doesnt, but I never know....... I always dispel his sheep/pigmy. Ive been using helplessness on the giants turn 2 they seem to help. So far I have tried these units: -Knights, staple(2x dragon stacks gone in first round, if not 3 from retaliation... also have speed 3 with pilgrim boots xD, and can also tank giants later on, maybe I should circle attack a dragon with a giant on the side instead of another dragon?). -Demons, staple?(Takes one Dragon Stack out first round, retaliation kills other dragons, and can also harass giants later on or summon if far away). -Anc Vamps, staple?(They seen very good, only kill dragons 1 hit if its critical, can also tank giants, but take some time to actually kill them(armageddon time if its too late xD). -Shamans(very good support unit but Im not sure if Im playing them right, should I cast totem first turn in front of cyclops? also they have low fire resistance... which can be annoying with black dragons flying over them, also the healing totem sometimes doesnt heal my dragons wth? or am I going mad, it seems like they heal at random). -EGD(good to pick on the giants with them but they need shamans assistance, and also when I have them I cannot cast timeback on other units otherwise if they die they are gone forever, I usually cast timeback on Sea Dogs who are picked on... also they dont hit as hard as Id like, they need 2 hits to kill a dragon stack). -Sea Dogs(these guys hit so hard, I have Mirabella, they usually take a dragon stack first turn, then get picked on by black dragons flying over them, and haas likes to pigmy them, second turn if there are 2 stacks grouped together he does some serious damage, when I use them though I have to save timeback for them at end of second turn). -R Snakes(good, they love to critical hit the dragons which means KO, also no retaliation rules, but they need at least 1 ress due to earthquakes and low fire res, Im not completely sold on them). -Sprites(no damage from earthquakes, would like them to 1 hit KO the bone Dragons, have to constantly take care of them as they might fall like flies any minute, when using them I have to make sure I kill as many dragons as I can on turn 1, after that they can deal serious damage on giants and cyclops but it has to be on end turn, not sold on them) Units I tried but did not impress me: -Griffins(no damage from earthquakes, but just wont cut it on the damage department). -Horsemen(low damage imo). -Ghosts(average damage, also their ressing ability is not as powerfull as the vampires, and sort of hard to keep track of the ldr count, seems more like a child I have to take constant care xD, maybe Im not using them properly). Units I might try: -Demoness(with or without the angas ruby?, if its with, it means no rahhas shield, see the dilemma here xD, even so Im not sure they will do enough damage to grant a position over demons). -Bone Dragons? -Vampires(regular ones are not available in my game, I have triple checked in teh scanner, only a couple of them in a crypt, and I cant sacrifice anymore since this is the last fight). If u have any ideas on strats or how to properly use units plz enlighten me. I thought I was having a hard time doing that wisdom haas incarnation(Geyser every single turn with no exception xD) with no losses but this is getting the cake. Also Im using the face of pandemonic since it decreases enemy units init, however since Im battle crying always first turn Maybe it would be better to use the elven crown instead? Last edited by Madstrike; 09-14-2011 at 10:10 PM. |
#8
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@msp: well, that's what he said he has. Btw my Paladin game, which when I started didn't know the scanner existed, so that wasn't even hand-picked but random, had 2 Batons.
@Madstrike: you're trying too hard. And you're overanalysing things. You're doing fine. The reason why you can't annihilate everything in 3 turns is because that's just how it is ^^ But I have a few suggestions because I see some difficulties in your play 1. The dispel-trick only makes sense if Haas has to pay 40 Mana (lvl 4 unit) for the Sheep and YOU only pay 5. That requires you to bring lvl 4 units and higher only :> The dispel trick is only there to drain his mana so you don't have to fear (m)any Armageddons. If you bring lvl 1 units and give him the chance to sheep them for 20 or pygmy them for less it's no wonder the dispel doesn't do anything. 2. Shamans are there to distract the enemy with the totems and heal Dragons (but not the undead) with his Axes and the Healing Totem. Their atack itsself is irrelevant so their order of priorities should be: a) Heal up a low hp stack of unhealables/ressables like Dragons to prevent death b) Distract an archer or anything else, offer an easy target for hard hitting units to keep damage off your strikers. c) Block Paths with a totem in the way that going around it costs the unit a turn so it decides it might as well kill the totem instead. d) Set up a nifty trap for Red Dragons who think the can score a nice Flame Breath by placing a totem in a row with, say, one or two of these: Ice Ball, Phantom, Summon. Knowing the Reds will go for that gives you the chance to put Trap in front of that line. Or just for Black Dragons unless they choose to Fire Flight over them ^^ 3. You might consider divorcing Mirabella and instead just get Xeona ^^ I don't see the point having your wife for just one unit in your army while with another wife you either have bonuses for more units or better item slots. And well, Xeona is the clear winner with 2 Weaps and an Artifact. 4. If you change your setup to an all-lvl4+ team and decide to oom him you won't have any of these problems. Just make sure you annihilate Giants first before they get anything off, block the Cyclops so they can't throw and avoid more than 1 or 2 of your units being hurt by Dragon attacks at the same time. As long as no 20 stack of Reds fires through all your units at once you should be fine. 5. Definitely yes to the Elven Crown. It's a 1000 ldr. That's huge ! You should have first dibs through the Ancients Vamps 6. RSnakes are good if you want to take him down fast but for a drain mana attempt where you can ress up they're too fragile and too low lvl. 3 guesses why Sprites are a pain in the ass for this approach. 7. Demonesses are fine through their Fire Resistance although both, her charm and Infernal Exchange spells are useless in that fight. You can't swap Black Dragons, everything is in close quarters anyway and there's no male humanoid in his setup. So what's left is a unit that has one no retaliation attack every 3 rounds. I usually don't bring them but there are by far worse picks. 8. You can't avoid Armageddon entirely. There is no lucky 3rd round devastation of Haas :> I mean, I'm sure others can do that. I for one have never been able to just smash him like that. And since I play no loss per se I don't feel the least bit bad about it ![]() 9. The Vampire thing is your own fault ^^ They ARE in every carved coffin, even in the Marshan Swamps as I said and not in "one crypt" as you put it. The savegame scanner can't tell you what's in coffins and it doesn't show it, either. You just sold the carved coffins or dismissed the vampires you pulled from them early in your game. Shame on you xD Because they're the only lvl 3 unit you can bring to a drain mana attempt as Haas almost never crowd controls them, hell knows why. But well, since there's no battle left (big mistake. Remember for the future: keep one upgradeable item (especially that of Human race because of the Gremlin fights) to sacc up whatever you need in case of emergency :> 10. about the Ancient Vampires being left over with only Cyclopses left: why didn't you just sacrifice something living for those and resurrected them a turn later ? ^^ About the 2 Geyser spamming Dragons (Wirz and Zerro, I just did them both because I'm in the Lab in my current game ^^). Both have weaknesses. One has a ridiculously low leadership and poses no threat (for a strong damage dealing army). The other one can be tricked because the only other spell he does is Phantom and that costs him 40 Mana each. Did you know you can dispel a Phantom and kill it with that ? He phantomed 54 Ancient Vampires out of 124. Gone with one click and guess what he cast next round ? Right, Phantom. 1200 Fire Dragonflies. *click* :> So I played him like I play Haas. Two Vampires, Demons, Shamans, Inquisitors (I was too lazy to go get my Black Dragons from Daloer) and just oom him, eat his Geysers and play "kill the 1000hp healing totem" with 8 poor lonely Ancient Vampires when he was oom :> Hope I could help you. |
#9
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![]() At any rate, I did it with lake fairies + sprites + demonesses + demons + inquisitors (notable items: anga's ruby, whip, demetrius, dragon slayer's sword, face of pandemonic. 27k ldr, 34/16/22 atk/def/int). Haas had one stack of blacks, 2 of greens, 2 of bones, 1 of reds, 2 of giants, 1 of archdemons, 1 of ancient ents. Basically the fight went: -soul drain the scariest stack (28 reds for me) -fairies+sprites go after green dragons -demonesses+demons go after blacks/reds/archdemons -bone dragons commit suicide by attacking my demons (seriously in the first turn my demons killed something like 9 reds and 44 bone dragons) -kill archdemons -time back lake fairies -kill giants -reduce ent stack to 1 -drop ball of ice next to ents -resurrecting time Haas had 1 ent after 6 rounds, the fight lasted 25 or so with resurrecting. EDIT: Also I'd ignore the giants to start with. Giants do poor damage and have a crapton of hp, plus they can only attack every second turn. You can prevent an earthquake doing 500 damage to 5 stacks, or you can prevent red dragons doing 6k damage to 1-2 stacks. Your choice. Last edited by dainbramage; 09-15-2011 at 04:29 AM. |
#10
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yeah I guess ur right, I do have enough damage, and anywho my rage spirits all suck like u said, cant rely on that 4 turn rest timeback kkk, or those crappy chargers for that matter. Ill prolly try out crossworlds now, do u know of a database for the new units in the cw exp? I havent found them anywhere, and does the scanner works for cw? sry asking this here, but looks like ur the only one around here willing to help xD. I might come back to the legend after that one.
ps: oh I did it: with shamans, EGD, knights, demons, and anc vamps. I wasnt rly trying I think I just lucked out with a critical from my demons on his cyclops stack, otherwise the armageddon would come for sure xD. Anyway, this time around I spread my troops a lot more, and cast helplessness on one of the giants from the get go, and started pounding on them, he just kept pigmying/sheeping my creatures(shamans and demons are his favorite targets), he also likes to hypnotize my demon summons, lol. It helped also that I phantomed my shamans for more totens cheese and target. Also I left my vampires at first relatively unguarded to let the dragons pound them, since they res themselves so fast. Sure this was on normal with a mage, but this was my first playthrough of the legend so Im happy for it xD. Regarding the no losses, yeah I had quite a few losses in the beginning since I wasnt aiming for that, only started doing it after I got to the islands, but still good, maybe afterwards I go hard mode no losses on the legend, but first I wanna try crossworlds. Last edited by Madstrike; 09-15-2011 at 05:54 AM. |
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