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#1
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I would do it if I there weren't so much higher level heroes around it... I'm only at 16, and there's a lvl. 24 hero unit...
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#2
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Forget about it, it's done
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#3
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I ask this in order to avoid the "use search" statements. So:
Would it be fine to ask here about spirits' spells to max out, so they can fit my play-style? |
#4
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What exactly is your question ?
You can max the rage spells you like to use. And that's even as easy as it gets and as intuitive as it gets. Just use those you prefer the most and it will be very likely that you'll be asked to upgrade them. A general rule of thumb is: restorative spells like Time Back generate experience for the Spirit according to the level of the Troop it's cast on, the number of units restored with it, the level of the spell and/or number of charges of it removed or restored. Damaging spells of course generate experience for the spirit according to the number of kills and the level of the killed units. Support Spells like Chargers gain experience accoring to the overall leadership cost of all enemy units still on the battlefield. That means if you cast chargers first thing in combat before anything moves you'll get the most exp for it. If you do it while only a handful of enemy units is still alive you get next to nothing. |
#5
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Now I have Reaper. Is it the right time to destroy evrything I can before moving through Elinia? There are some dwarven armies that I haven't destroyed. Or should I let them live for later?
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#6
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There is no fathomable reason to let armies live. Except, of course, you need some easy fights to sacrifice/Time Back/ressurect up your ranks. But I'm sure you won't be doing that. If you can beat them, do it.
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#7
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I'm going to Elinia and my army is made of Inquisitors, Royal Snakes, Horsemen, Griffins and Evil Beholders. Is there something I should know/change. I'll using fast units with high initiative to reach the enemy archers fast, this is my strategy so far...
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