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#1
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Hehe a new game yeah that's what i did ditching my level 42 lol..
Good idea on the Champion.. maybe next update. Ah the items, gave me headaches it wasn't loading properly because i had to swap them order... what gives. You can use already existing icons for your new items, find a nice icon for your new item and use it's name tag "image=HeroItem_Addon_Ring03.png" which is "money lender ring". Well here are the stats of new items Destroyer Boots: +5 Intellect +25 Mana +1500 Leadership +5% all resist Ancient Ring: +500 Leadership<br>[s]-10% Leadership requirement of all 5th level units<br>[s]+1 Morale to all 5th level units Overlord Ring: +3 Attack and Defense to Demons and Undead +5 Attack and Defense to the Warriors of Darkness +6 Intellect -10% Leadership requirements for Undead and Demons -2 Morale to all other creatures in your own army Rainbow Ring: +2 Attack, Defense and Intellect +5 to Mana and Rage +500 Leadership +2 Morale to all Humans, Dwarves, Elves, Orcs, Neutrals and Lizards +10% Chance of Critical Hit of all Humans, Dwarves, Elves, Orcs, Neutrals and Lizards Edit Fatt: the morale is so players gets replayability on trying out new strategies with units they usually never use together. exp system value are higher in limit, +45 means it's now 50 maximum HP for a unit but i doubt it will go that much, random. Berserk, haven't thought of it but then i could go on and add all the spells, no end on it hehe. Which unit are too strong?, i suppose some are... extreme ![]() Last edited by grimeleven; 08-22-2011 at 10:54 AM. |
#2
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How about a new race with all level 6 unit, each unit will relate to one original race
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#3
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Level 6 creature is looking stupid. The 5 level creature's system is determined by 5 unit slots system.
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#4
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I dont really understand what do you mean by 5 unit slots system, we are players and we can use any troop we want. I think it's ok having a level 6 unit which stronger than regular level 5 unit and cannot be bought from shop (do some quests or win some difficult battles) they are much more stronger so their level should be higher.
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#5
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Hi
I am around lv 15 and noted that the rune gain is a bit overdone. Probably by level 30 all skills will be maxed... Anyway to tweak it without having to restart ? Also I am trying to get Adv mod's dragon voice to work here but unable to do so.. Anyone can have a look at this ? (I have added celestial snake since I like this Royal Snake replacement, ![]() ![]() dragon_voice { pos=2,4 deps=diplomacy,belief script=skill_dragon_voice pic=skillicon2_20_ name=skill_dragon_voice_caption hint_header=skill_dragon_voice hint_text=skill_dragon_voice_hint levels { 1 { deps=1,1 runes=0,9,1 trade= pars=+1,0,+2 fight { { filter { belligerent=ally unit=bear,bear2,bear_white,dragonfly_fire,dragonfl y_lake,graywolf,griffin,griffin2,hyena,snake,snake _green,snake_royal,unicorn,unicorn2,wolf,griffin_c ursed,snake_celestial } pbonus=moral,1,0,0,-100,0,0 } } } 2 { deps=1,1 runes=0,10,1 trade= pars=+2,0,+4 fight { { filter { belligerent=ally unit=bear,bear2,bear_white,dragonfly_fire,dragonfl y_lake,graywolf,griffin,griffin2,hyena,snake,snake _green,snake_royal,unicorn,unicorn2,wolf,griffin_c ursed,snake_celestial } pbonus=moral,2,0,0,-100,0,0 } { filter { belligerent=ally unit=bear,bear2,bear_white,dragonfly_fire,dragonfl y_lake,graywolf,griffin,griffin2,hyena,snake,snake _green,snake_royal,unicorn,unicorn2,wolf,griffin_c ursed,snake_celestial } pbonus=initiative,1,0,0,-100,0,0 } } } 3 { deps=1,1 runes=2,11,1 trade= pars=+2,+2,+6 fight { { filter { belligerent=ally unit=bear,bear2,bear_white,dragonfly_fire,dragonfl y_lake,graywolf,griffin,griffin2,hyena,snake,snake _green,snake_royal,unicorn,unicorn2,wolf,bonedrago n,blackdragon,greendragon,reddragon,icedragon,grif fin_cursed,snake_celestial } pbonus=moral,2,0,0,-100,0,0 } { filter { belligerent=ally unit=bear,bear2,bear_white,dragonfly_fire,dragonfl y_lake,graywolf,griffin,griffin2,hyena,snake,snake _green,snake_royal,unicorn,unicorn2,wolf,bonedrago n,blackdragon,greendragon,reddragon,icedragon,grif fin_cursed,snake_celestial } pbonus=initiative,1,0,0,-100,0,0 } { filter { belligerent=ally unit=bear,bear2,bear_white,dragonfly_fire,dragonfl y_lake,graywolf,griffin,griffin2,hyena,snake,snake _green,snake_royal,unicorn,unicorn2,wolf,bonedrago n,blackdragon,greendragon,reddragon,icedragon,grif fin_cursed,snake_celestial } pbonus=speed,1,0,0,-100,0,0 } } } } } |
#6
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You need to change this part in every lvl of skills in skills.txt :
pars=+2,0,+4 , since it desribes what bonus units get here says +2 moral, 0 second bonus, +4 rage to hero but you placed +1initiative in string, same in 3rd lvl you place pars=+2,+2,+6 for 2moral, 2some other bonus, 6rage, and in skill body you give 2moral,1initiative,1speed but it`s not match with your parameters. Check localization/eng/other/eng_skills.lng there is explained what will say in hero window about skills and what parameter (pars= from skills.txt) goes where (pars=+2,0,+4 , first parameter is +2, second is 0, third is +4). Try to figure out how skills work in scripts/skills.lua In eng_skills you need to match every parameter with it`s position in skills.txt file Hope i havent confused you to much ![]() |
#7
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Wow, you are on fire man!! Thanks for the mod!!
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#8
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Did any1 figured out what`s problem with enemy human units after getting second turn with fighting spirit? Same thing happens every time some enemy human range unit get second turn (or marauder,robber after using their special ability), just little hourglass appears and it lasts with no end, and unit that got second turn just stands there. It never happens with enemy human melee units though.
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#9
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Is this working with red sands 1.6?
I see it says needs red sands 1.3? |
#10
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I have red sands running properly and wanted to give extreme mode a try.
after downloading a file and following instructions ( unzipping the folders in sessions\red_sands) it does not work. First of all it says in instruction to overwrite files, but it does not ask me to overwrite anything. Since my red sands is running properly, i suppose all files (red sands ) are in order. After starting new game on impossible all new creatures and features are accessible. However, after starting any combat, Amelie cannot use spellbook, and all attacks (given or received) immediately kill a whole unit regardless of size. It also shows damage done - zero. Any clues? thank you |
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