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Mods King's Bounty: Crossworlds Mods

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  #1  
Old 08-22-2011, 10:46 AM
grimeleven grimeleven is offline
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Hehe a new game yeah that's what i did ditching my level 42 lol..

Good idea on the Champion.. maybe next update. Ah the items, gave me headaches it wasn't loading properly because i had to swap them order... what gives.

You can use already existing icons for your new items, find a nice icon for your new item and use it's name tag "image=HeroItem_Addon_Ring03.png" which is "money lender ring".

Well here are the stats of new items
Destroyer Boots: +5 Intellect +25 Mana +1500 Leadership +5% all resist
Ancient Ring: +500 Leadership<br>[s]-10% Leadership requirement of all 5th level units<br>[s]+1 Morale to all 5th level units
Overlord Ring: +3 Attack and Defense to Demons and Undead +5 Attack and Defense to the Warriors of Darkness +6 Intellect -10% Leadership requirements for Undead and Demons -2 Morale to all other creatures in your own army
Rainbow Ring: +2 Attack, Defense and Intellect +5 to Mana and Rage +500 Leadership +2 Morale to all Humans, Dwarves, Elves, Orcs, Neutrals and Lizards +10% Chance of Critical Hit of all Humans, Dwarves, Elves, Orcs, Neutrals and Lizards

Edit
Fatt: the morale is so players gets replayability on trying out new strategies with units they usually never use together.
exp system value are higher in limit, +45 means it's now 50 maximum HP for a unit but i doubt it will go that much, random. Berserk, haven't thought of it but then i could go on and add all the spells, no end on it hehe.

Which unit are too strong?, i suppose some are... extreme gotta think twice before taking on those.

Last edited by grimeleven; 08-22-2011 at 10:54 AM.
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  #2  
Old 08-22-2011, 11:39 AM
infernal1800 infernal1800 is offline
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How about a new race with all level 6 unit, each unit will relate to one original race
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  #3  
Old 08-22-2011, 12:43 PM
zini4_tha_grunt zini4_tha_grunt is offline
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Quote:
Originally Posted by infernal1800 View Post
How about a new race with all level 6 unit, each unit will relate to one original race
Level 6 creature is looking stupid. The 5 level creature's system is determined by 5 unit slots system.
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  #4  
Old 08-22-2011, 01:42 PM
infernal1800 infernal1800 is offline
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Quote:
Originally Posted by zini4_tha_grunt View Post
Level 6 creature is looking stupid. The 5 level creature's system is determined by 5 unit slots system.
I dont really understand what do you mean by 5 unit slots system, we are players and we can use any troop we want. I think it's ok having a level 6 unit which stronger than regular level 5 unit and cannot be bought from shop (do some quests or win some difficult battles) they are much more stronger so their level should be higher.
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  #5  
Old 09-01-2011, 01:57 AM
zhaozhilong zhaozhilong is offline
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Hi
I am around lv 15 and noted that the rune gain is a bit overdone. Probably by level 30 all skills will be maxed... Anyway to tweak it without having to restart ?

Also I am trying to get Adv mod's dragon voice to work here but unable to do so.. Anyone can have a look at this ?
(I have added celestial snake since I like this Royal Snake replacement, snakes are my favourite

dragon_voice {
pos=2,4
deps=diplomacy,belief
script=skill_dragon_voice
pic=skillicon2_20_
name=skill_dragon_voice_caption
hint_header=skill_dragon_voice
hint_text=skill_dragon_voice_hint
levels {
1 {
deps=1,1
runes=0,9,1
trade=
pars=+1,0,+2
fight {
{
filter {
belligerent=ally
unit=bear,bear2,bear_white,dragonfly_fire,dragonfl y_lake,graywolf,griffin,griffin2,hyena,snake,snake _green,snake_royal,unicorn,unicorn2,wolf,griffin_c ursed,snake_celestial
}
pbonus=moral,1,0,0,-100,0,0
}
}

}
2 {
deps=1,1
runes=0,10,1
trade=
pars=+2,0,+4
fight {
{
filter {
belligerent=ally
unit=bear,bear2,bear_white,dragonfly_fire,dragonfl y_lake,graywolf,griffin,griffin2,hyena,snake,snake _green,snake_royal,unicorn,unicorn2,wolf,griffin_c ursed,snake_celestial
}
pbonus=moral,2,0,0,-100,0,0
}
{
filter {
belligerent=ally
unit=bear,bear2,bear_white,dragonfly_fire,dragonfl y_lake,graywolf,griffin,griffin2,hyena,snake,snake _green,snake_royal,unicorn,unicorn2,wolf,griffin_c ursed,snake_celestial
}
pbonus=initiative,1,0,0,-100,0,0
}
}
}
3 {
deps=1,1
runes=2,11,1
trade=
pars=+2,+2,+6
fight {
{
filter {
belligerent=ally
unit=bear,bear2,bear_white,dragonfly_fire,dragonfl y_lake,graywolf,griffin,griffin2,hyena,snake,snake _green,snake_royal,unicorn,unicorn2,wolf,bonedrago n,blackdragon,greendragon,reddragon,icedragon,grif fin_cursed,snake_celestial
}
pbonus=moral,2,0,0,-100,0,0
}
{
filter {
belligerent=ally
unit=bear,bear2,bear_white,dragonfly_fire,dragonfl y_lake,graywolf,griffin,griffin2,hyena,snake,snake _green,snake_royal,unicorn,unicorn2,wolf,bonedrago n,blackdragon,greendragon,reddragon,icedragon,grif fin_cursed,snake_celestial
}
pbonus=initiative,1,0,0,-100,0,0
}
{
filter {
belligerent=ally
unit=bear,bear2,bear_white,dragonfly_fire,dragonfl y_lake,graywolf,griffin,griffin2,hyena,snake,snake _green,snake_royal,unicorn,unicorn2,wolf,bonedrago n,blackdragon,greendragon,reddragon,icedragon,grif fin_cursed,snake_celestial
}
pbonus=speed,1,0,0,-100,0,0
}
}

}
}
}
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  #6  
Old 09-01-2011, 02:45 AM
Fatt_Shade Fatt_Shade is offline
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Location: Serbia
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You need to change this part in every lvl of skills in skills.txt :
pars=+2,0,+4 , since it desribes what bonus units get here says +2 moral, 0 second bonus, +4 rage to hero but you placed +1initiative in string,
same in 3rd lvl you place pars=+2,+2,+6 for 2moral, 2some other bonus, 6rage, and in skill body you give 2moral,1initiative,1speed but it`s not match with your parameters.
Check localization/eng/other/eng_skills.lng there is explained what will say in hero window about skills and what parameter (pars= from skills.txt) goes where (pars=+2,0,+4 , first parameter is +2, second is 0, third is +4). Try to figure out how skills work in scripts/skills.lua
In eng_skills you need to match every parameter with it`s position in skills.txt file
Hope i havent confused you to much
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  #7  
Old 09-20-2011, 07:20 PM
ShadowTek ShadowTek is offline
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Posts: 77
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Wow, you are on fire man!! Thanks for the mod!!
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  #8  
Old 11-22-2011, 07:23 AM
Fatt_Shade Fatt_Shade is offline
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Location: Serbia
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Did any1 figured out what`s problem with enemy human units after getting second turn with fighting spirit? Same thing happens every time some enemy human range unit get second turn (or marauder,robber after using their special ability), just little hourglass appears and it lasts with no end, and unit that got second turn just stands there. It never happens with enemy human melee units though.
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  #9  
Old 12-16-2011, 03:45 AM
themaster themaster is offline
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Posts: 23
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Is this working with red sands 1.6?

I see it says needs red sands 1.3?
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  #10  
Old 12-18-2011, 01:08 PM
tata1 tata1 is offline
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Join Date: Dec 2011
Posts: 1
Default help

I have red sands running properly and wanted to give extreme mode a try.
after downloading a file and following instructions ( unzipping the folders in sessions\red_sands) it does not work. First of all it says in instruction to overwrite files, but it does not ask me to overwrite anything. Since my red sands is running properly, i suppose all files (red sands ) are in order. After starting new game on impossible all new creatures and features are accessible. However, after starting any combat, Amelie cannot use spellbook, and all attacks (given or received) immediately kill a whole unit regardless of size. It also shows damage done - zero.
Any clues? thank you
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