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  #781  
Old 08-11-2011, 11:34 AM
Deliverator Deliverator is offline
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Hello there team Daidalos !

First, i'd like to introduce why i'm going to ask you, what i'm going to do. I've been an spanish IL2 user for 6 years (i've started when i was 15 years old only ) and i've been all this time a member of an spanish squad called Escuadron 69 all this time. Nowadays, we mostly fly serious missions with or/and against other squads, so we mostly use SEOW mission generator and another one called Danger Zone that is under constant update.

For this both kind of mission generators, there is one kind of mission type for supply airfields and cities. To do that, we have to turn on smoke so eventlog register the point of supply, what is really innacuratte.

I'd like to ask you to add the option to register in eventlog the drop of supply cargo from planes, and the drop of paratroopers. If these both actions are registered in eventlog, it does open a new world of gameplay adding realistic supplies and paratroopers launching to take enemy airfields and cities. More than interesting, don't you think? .

Thanks for your hard working in IL2 series Daidalos !
  #782  
Old 08-11-2011, 12:13 PM
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Xilon_x Xilon_x is offline
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supply and repair the airport. launch of paratroopers on the city to win them.MMMMMMM good idea!!!
are years that ask for refueling at the airport and a very important thing.

i ask also optional comand for NAVY and ARTIGLIERY.
  #783  
Old 08-12-2011, 11:46 AM
Azazello Azazello is offline
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Quote:
Originally Posted by IceFire View Post
Not to look down on the mod makers because they do fantastic stuff but often enough things are done just to get it in (which is fine) but not truly finished which is sometimes problematic over the long haul. Especially on lower end systems. This is often a problem with mods for other games too. Still I'd love to see some great content migrate over to the official patches... the mod world is a great place to iron out the kinks and get things right.
I don't know whether there's any lines open between TD and the mod makers, but it strikes me that some kind of communication might be constructive for both sides.

Perhaps someone from TD could assess the Spitfire XIV models present in UP3 to see whether they're good enough - at the very least they should provide a base from which to work.

There were as many XIVs produced as there were FW190 Doras so the XIV deserves to be in the sim, in my opinion at least.

Last edited by Azazello; 08-12-2011 at 11:49 AM.
  #784  
Old 08-19-2011, 02:59 AM
ECV56_etendar ECV56_etendar is offline
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I do not know if was proposed, groups of naval force, ewxample: 1DD + 6Cargo Ships; 1CV + 1BB + 3DD; this moves at same form to vehicles columns.
Set the waipoints and the naval force move in the map as yuo want.
  #785  
Old 08-19-2011, 03:13 AM
IceFire IceFire is offline
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Quote:
Originally Posted by Azazello View Post
I don't know whether there's any lines open between TD and the mod makers, but it strikes me that some kind of communication might be constructive for both sides.

Perhaps someone from TD could assess the Spitfire XIV models present in UP3 to see whether they're good enough - at the very least they should provide a base from which to work.

There were as many XIVs produced as there were FW190 Doras so the XIV deserves to be in the sim, in my opinion at least.
Some people work in both areas... which is great because some cool stuff gets implemented in the official releases later. I'd love to see more of that.
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  #786  
Old 08-19-2011, 07:28 AM
Bat*21 Bat*21 is offline
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Quote:
Originally Posted by ECV56_etendar View Post
I do not know if was proposed, groups of naval force, ewxample: 1DD + 6Cargo Ships; 1CV + 1BB + 3DD; this moves at same form to vehicles columns.
Set the waipoints and the naval force move in the map as yuo want.
I would also like this. Very frustrating trying to get ships to hold formation in anything other than a straight line.
  #787  
Old 08-20-2011, 03:56 AM
Stealth_Eagle Stealth_Eagle is offline
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Would it be possible to incorporate the mod B 26 into 4.11 since some of us (like me) do not wish to run mods. Also, since there is so many requests for repaints of the cockpits, is it even a possibility to add the mod repaints of the cockpits. Also, I don't know if this has been mentioned but is it possible to use the ground AA 50 cal tracer in the aircraft tracer rather than the current red or is the red historically more correct than the white since I remember seeing gun camera footage of white 50 cals over Europe but red in the pacific.

Thanks for your dedication and time.
  #788  
Old 08-20-2011, 01:03 PM
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ElAurens ElAurens is offline
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I think the mod cockpit repaints are way out of spec in regards to poly counts. This is why they do not get included in official TD patches.
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  #789  
Old 08-21-2011, 07:05 AM
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CWMV CWMV is offline
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Quote:
Originally Posted by Stealth_Eagle View Post
Would it be possible to incorporate the mod B 26 into 4.11 since some of us (like me) do not wish to run mods. Also, since there is so many requests for repaints of the cockpits, is it even a possibility to add the mod repaints of the cockpits. Also, I don't know if this has been mentioned but is it possible to use the ground AA 50 cal tracer in the aircraft tracer rather than the current red or is the red historically more correct than the white since I remember seeing gun camera footage of white 50 cals over Europe but red in the pacific.

Thanks for your dedication and time.
.50 cal tracer is red/red-orange depending on the person looking at it.
This is true of ball, API, SLAP and I believe SLAP-T ammo.
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Just fix the friggin thing you boof heads. It's getting boring now. Only 11 people on the whole thing. Yawn.
  #790  
Old 08-21-2011, 03:03 PM
Ace1staller Ace1staller is offline
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I would like to see a Netherlands Fokker G.I in the 4.12 patch as flyable or unflyable because it would be a great for my new Empires and Allies camapign. Which this might be included in the 2nd version of my campaign.
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