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IL-2 Sturmovik The famous combat flight simulator.

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  #1  
Old 12-28-2007, 12:49 PM
6S.Manu 6S.Manu is offline
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Quote:
Originally Posted by Bearcat View Post
Cant the sound radar be modified by the user?
Playing with sound control maybe.. but on the server side?
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A whole generation of pilots learned to treasure the Spitfire for its delightful response to aerobatic manoeuvres and its handiness as a dogfighter. Iit is odd that they had continued to esteem these qualities over those of other fighters in spite of the fact that they were of only secondary importance tactically.Thus it is doubly ironic that the Spitfire’s reputation would habitually be established by reference to archaic, non-tactical criteria.
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  #2  
Old 12-28-2007, 01:06 PM
Ratsack Ratsack is offline
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Quote:
Originally Posted by 6S.Manu View Post
Playing with sound control maybe.. but on the server side?
Yes, it can be modified, but only so that YOU will be the only sucker in the game who can't hear the engines of their enemies. They will still be able to hear you quite nicely, thank you very much.

So no, it can't be fixed in any meaningful way as it currently stands.

I absolutely hate the radar, too. The bounce is the stock in trade of some fighters in this sim, and the radar just about nullifies it as a tactic. Only the deaf or completely careless can be bounced, which is just not right.

cheers,
Ratsack
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  #3  
Old 12-28-2007, 01:20 PM
6S.Manu 6S.Manu is offline
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And do you imagine a real sun where to hide yourself?

After all the SUN was the best offensive weapon of a fighter.
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A whole generation of pilots learned to treasure the Spitfire for its delightful response to aerobatic manoeuvres and its handiness as a dogfighter. Iit is odd that they had continued to esteem these qualities over those of other fighters in spite of the fact that they were of only secondary importance tactically.Thus it is doubly ironic that the Spitfire’s reputation would habitually be established by reference to archaic, non-tactical criteria.
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  #4  
Old 12-28-2007, 06:17 PM
Xiola Xiola is offline
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Yeah, I also totally agree with the sound problem.

You should not be able to hear the enemy plane sneaking up behind you, often I have had pilots avoid me even tho I was in a blind spot, I asked them how they knew I was there, they said 'I heard you'.


I am not whining, I totally understand that IL2 cannot be totally 'real', however, it would be nice if it could be fixed for SOW series.
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  #5  
Old 12-29-2007, 01:39 AM
Avimimus Avimimus is offline
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It is most likely the gunsight/head position...
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  #6  
Old 12-29-2007, 04:33 AM
Snuff_Pidgeon Snuff_Pidgeon is offline
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Agreed guns and cannons maybe a little too acurate, but i think this will be addressed in sow (new d.m).. What i would like to see is in amunition loadouts. The ability to choose what amo types you can load up, for instance with guns like the 12.7 safat historicly was more often loaded with high explosive amo which was highly effective against fabric covered aircraft but still though not as effective against metal skin. in il-2 you are stuck with a.p which renders the gun near useless.To be able to choose armor piecing, high explosive or incendery, even tracers and tracer timing would be a great option! (in other words acurate historical loadouts for all aircraft)

Last edited by Snuff_Pidgeon; 12-29-2007 at 08:45 AM. Reason: l
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  #7  
Old 12-29-2007, 04:22 PM
Bearcat Bearcat is offline
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Quote:
Originally Posted by 6S.Manu View Post
Playing with sound control maybe.. but on the server side?
Yeah you are right about that.... not on the server side. I think it is the sound attenuation setting.
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  #8  
Old 12-29-2007, 05:51 PM
R0NNC0 R0NNC0 is offline
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I'd like to see customizable ammo loadouts and custom convergence for each pair of guns.
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