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CoD Multiplayer Everything about multiplayer in IL-2 CoD

 
 
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Old 08-18-2011, 02:56 PM
=69.GIAP=STENKA =69.GIAP=STENKA is offline
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Join Date: Apr 2010
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Hi Vengeanze,

The system of mission planning and analysis that we use in IL2 1946 is called SEOW.

It holds a central campaign database, a graphic user interface to plan missions, then generates the mission files, you fly the mission, it parses the logfile, presents the stats, updates the database with new front line, resupply etc.

The results of a campaign/mission look like this

http://www.69giap.com/SEOW/MP4.773/S...mea/index.html

You can drill down to full stats on individual missions.

Ataros,

Yes thanks for the link, I had looked at the C scripting Repko are using for their stats, it's a complex chunk of code. Effectively they are controlling the start/stop, writing and analysing the equivalent of an eventlog and then generating HTML and publishing the result.

If I stick my pencil in that I'll break it.

I'm hoping to simply parse the basic events out of an existing log, then I can summarise in a spreadsheet and manipulate scoring systems till I'm happy with them - which is all I need to do for a first test campaign.

On the French Clod wiki I've found reference to the conf parameters

LOG=
LOGTIME=
logkeep=
LOGFILE=
LOGKEEP=

There is also mention of other parameters that control the ammount of detail going into the log but I'm not sure what the settings are and if they're implemented yet in clod.

I'm fairly sure that Clod has been designed to do this, however as to whether this is operational yet is a question.
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