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#1
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Wellcome Etendar
![]() I also dont write well in inglish, I write/read much better in spanish/portuguese, If you wish my squad page in Brazil is www.gavca.com (I am also a mission builder ![]() In fact is not a limitation, but the logic of the system: you set only one side to attack/defense and the program invert the symbols for defense/attack. To IL2 all area of attack is an area of defence, and vice-versa. Saludos! |
#2
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S!
I found the screen of mission that I used to explain the il2 system for targets another time (for me allways match my goals in build DF mission, including with FoG). You choose one side and set defence/attack areas: ![]() In game you switch side and and the IL2 program will reverse the symbol targets: ![]() EDIT: oops, I understtod what you want... the WON is in one side (the first choosed), the ohter obtain a "Primary target complet"... Your concern is not only about symbols on the map... You can use FBDJ to obtain this, or MDF in UP that chains maps throughof results with targets... Last edited by 28_Condor; 08-18-2011 at 03:41 AM. |
#3
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Once a "destroy target" has been set for one side it is auto set for "defend" for the other side with one limitation:
If the attacking side is to destroy 100% of the objects within the defined circle, the defending side can only defend that target to a maximum of 75%. So once the attacking side destroys more that 75% of the target they will win despite having to destroy 100%. Does that make sense?
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#4
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_RAAF_Smouch: with multiple targets the resolution of this targets somtimes not work with WON, in coops when only a side is in fly for humans U control this, in a DF map various humans is in the map and the resolution not the same, probably for an of mission maker error in the construction. I revise my maps for errors in the construction, tks fro response.
28_Condor: "Senta a pua", trabajo en una campaña con los Tunderbolts brasileros, ya habia armada una campaña con el escuadron mexicano, somos varios latinos y un amigo mexicano volaba con nuestro escuadron por eso arme una campaña en el pacifico para que el la vuele, fue una buena experiencia. Muchas gracias por tus consejos, sobre todo para poner menos tiempo al objetivo de defensa. |
#5
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Yes, the target system was done for coops, not DF maps. Wil be nice if DT fix it to work properly in DF maps. Currently the target system is better applied in DF maps only to show where the targets are, but to manage results you need an external program like FBDJ
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![]() Saludos! |
#6
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Well, is still possible a double WON (Red/Blue) if you delete the defence target for the coosed side, and set a time to win the attacked target...
I dont know if you wish this kind of mission (one side attack, the other only defend), but I attached an example that work in double WON. For make things simple, I set 2 min in the example-mission ![]() Saludos! |
#7
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Or put less time on target to defend. The defensive team only wins when meeting its goal in less time.
Then the map will work as you want. We must consider that the chosen side will have to fulfill two goals. The other side needs to perform only one to win. In this historical maps has its advantage. ![]() |
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