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7,62 Tactical action game, sequel to Brigade E5

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  #1  
Old 08-17-2011, 06:14 PM
waveform waveform is offline
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Actually, I did the above test twice, with identical results. I should've mentioned that. However, I got curious about various ammo types, and decided to do some more testing.
This time, I picked up Minimi SPW and fired a 100-round bursts with the Ball, 885 and 995 ammo types.

Ball: Overheat at 90-100 round mark, Condition: 2%, Dirt: 11%
885: No overheat, Condition: 0%, Dirt: 4%
995: No overheat, Condition: 1%, Dirt: 7%

2 bursts with each type, and quickload between bursts. I have no doubt that the ammo type matters in the game as far as dirt build-up is concerned. However, I'm not sure if:
A) Ammo type directly determines how much heat is generated during firing, or
B) Dirtier guns produce more heat when fired
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Old 10-14-2011, 04:38 PM
chellelouj24
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What a nice work you have there waveform... Thanks for your discovery.. I may now overheat ammunitions. I commend you for a job well done!!!
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  #3  
Old 01-07-2012, 10:04 AM
R@S R@S is offline
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Quote:
Originally Posted by waveform View Post
A) Ammo type directly determines how much heat is generated during firing, or
B) Dirtier guns produce more heat when fired
Each ammo type has a value for how much resource damage on the weapon the ammo does. This resource damage value of the ammo is then thrown against the weapons Resource, DirtResource and HeatCapacity values in the Weaponinfo file and the result is what waveform has stumbled upon. I'm not sure if the dirt/condition does anything else than increase the chances of a jammed weapon, but an overheated weapon gets damaged and dirtier faster I think.

This is a small example of how complex the whole weapon and battle system of Apeiron games. We'll be lucky if we ever see anything remotely similar in complexity in the future, which makes me very, very sad. But then again, it might be a reason for the BSM team to continue working on the game.

Last edited by R@S; 01-07-2012 at 10:07 AM.
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