Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik: Cliffs of Dover > FMB, Mission & Campaign builder Discussions

Reply
 
Thread Tools Display Modes
  #1  
Old 08-14-2011, 12:04 AM
NedLynch NedLynch is offline
Approved Member
 
Join Date: Jul 2011
Location: Southeast Florida, USA
Posts: 390
Default

Just flew my first mission, east, escort mssion for 110s.
We escorted the 110s to their target, an airfiled, they bombed it, destroyed 4 Spits on the ground, I shot down 2 in the air, a bit awkward, came up behind them, started shooting at close range, no defensive moves from them, so they were toast pretty quick, but that is a game issue that's been mentioned numerous times I think.

However, the 110s did after their attack on the airfiled not stop circling around and flying over the enemy airfiled again and again. I finally gave up and returned to France. The home tower called one plane after another from my flight to land, starting with the #4 plane, after he landed they called the next one until it was my turn, the 110s were at that point still circling the enemy airfield.
Do you think the 110s getting stuck in a pattern is a game issue or a campaign issue?

In any case, great work, thanks a million for putting in a great effort and giving the community something that raises the value of the game immensly .
This is exactely what I was hoping for, choose your unit, airplane and area of operations. I know in time it will be possible to elaborate on the whole design more, like a permanent roster, allocation of replacements, stats tracking, though 1C needs to fix a lot of things with the game before that becomes even somewhat feasable (always hate to see your own planes "colliding with the landscape" instead of landing ).
Good thing is the next patch is coming, lets see how things are then.
Reply With Quote
  #2  
Old 08-14-2011, 12:54 AM
TheEnlightenedFlorist TheEnlightenedFlorist is offline
Approved Member
 
Join Date: May 2011
Location: SLC, Utah, USA
Posts: 143
Default

Quote:
Originally Posted by TheEnlightenedFlorist View Post
That's a good question. I think the real question is "what is the maximum number of airgroups"? I only use even numbers for airgroups so my guess is that the maximum is fifty. If there are an average of five aircraft per airgroup, that's a maximum of 250 aircraft.

I'll see if I can find a problem with victory logging. If you wouldn't mind could you keep an eye on the logs for me and post anything that you think looks relevant? Here's luthier's post explaining how to enable logging.

http://forum.1cpublishing.eu/showthr...116#post300116
I've fixed this now. Another silly mistake. The Airwarfare download has been updated.

If you want to save your progress when updating, copy only the new .dlls into the TEFCampaign folder. That way it won't overwrite the current campaign.

Ned, that's sounds like a general AI bug to me.
Reply With Quote
  #3  
Old 08-14-2011, 02:02 AM
justme262 justme262 is offline
Approved Member
 
Join Date: Oct 2010
Location: Australia
Posts: 138
Default

Been playing your campaign all morning

I have been switching to the number 4 plane for takeoff. Just so the the wing men will follow their leader and I hate to miss out on controlling the takeoff. Sometimes I switch back to leader but most of the time I just fly as number 4. Flying in formation gives me something to do while we cruise...

I have just been flying bf110-C7 for Eprobung210 group july1940. I strafed a row of beaufighters and hurricanes at Hawkinge and then flew up the coast to Dover looking for trouble...Strafed some trucks at the radar site and shot done a hurricane. My wing man got a direct hit from flak and spun in to the sea, so i turned for France.

I can see I am going to play your campaigns quite a lot.
Reply With Quote
  #4  
Old 10-19-2011, 06:28 PM
mdgtmstng mdgtmstng is offline
Approved Member
 
Join Date: Jul 2011
Location: Camden SC
Posts: 19
Default

Great job, thanks a million! I've got about 70 hrs flying both the east and west campaigns, and loving it!

Ed
Reply With Quote
  #5  
Old 10-20-2011, 12:03 AM
NedLynch NedLynch is offline
Approved Member
 
Join Date: Jul 2011
Location: Southeast Florida, USA
Posts: 390
Default

Quote:
Originally Posted by cheesehawk View Post
Where to install that DCE? No new campaigns in my folder...
Do you mean IL2DCE or TEF DC?
Reply With Quote
  #6  
Old 10-20-2011, 04:59 AM
He111's Avatar
He111 He111 is offline
Approved Member
 
Join Date: Jan 2009
Location: Newcastle, NSW, Australia
Posts: 707
Default

hmmmm, i wonder if this could be expanded, to multiple AI dynamic campaigns joined together and the player, as a commander, just gives strategic orders ..hmmm

Just thinking out loud ..

.
__________________
.
========================================
.
.....--oOo-- --oOo-- HE-111 --oOo-- --oOo--.....
.
========================================
-oOo- Intel i7-2600K (non-clocked) -oOo- GA-P67A
-oOo- DF 85 full tower -oOo- 1000W corsair
-oOo- 8 GB 1600Hz -oOo- 2 x GTX 580 1.5M (295.73)
-oOo- 240 SSD -oOo- W7 64bit
-oOo- PB2700 LED 2560 x 1440 6ms 60Hz -oOo-
========================================
Reply With Quote
  #7  
Old 10-20-2011, 07:19 AM
Raggz's Avatar
Raggz Raggz is offline
Approved Member
 
Join Date: Sep 2010
Location: Oslo, Norway
Posts: 350
Default

Version 2.0 is out. A lot of new additions like Jabo missions. This dynamic campaign works very good. Great work
I play a German fighter campaign with minimum planes 30 and maximum 100. Works like a charm for me.
__________________

I7-3930K CPU w/ Corsair H60 liquid cooling.
16Gb Corsair Vengeance 1866mhz.
Asus P9X79 Deluxe Motherboard.
Asus GTX680 2Gb SLI
Auzentech Home theater 3D Soundcard.
Corsair HX850 Modular PSU.
Win 7 x64 Ultimate
TM Warthog HOTAS.
TM Cougar MFD's.
Saitek Flight Pro pedals.
TrackIr 5.
Samsung Syncmaster 2770FH LCD.

Last edited by Raggz; 10-20-2011 at 07:23 AM.
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 11:43 PM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.