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Mods King's Bounty: Crossworlds Mods

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  #1  
Old 08-10-2011, 04:29 PM
infernal1800 infernal1800 is offline
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Originally Posted by DeepSoul View Post
I'm playing adventure or I wouldn't post here . It seems I had copied over my eng_items.lua with another mod so I needed to add the lines from his file. Now it works.
Have you tried Redsands, you can combine 2 mod together, they work just fine
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  #2  
Old 08-13-2011, 03:46 PM
zini4_tha_grunt zini4_tha_grunt is offline
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Originally Posted by infernal1800 View Post
Have you tried Redsands, you can combine 2 mod together, they work just fine
Tou telling horrible things!
These campaigns can have files with the same names and it may lead to different random bugs.
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  #3  
Old 08-14-2011, 05:45 AM
infernal1800 infernal1800 is offline
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Originally Posted by zini4_tha_grunt View Post
Tou telling horrible things!
These campaigns can have files with the same names and it may lead to different random bugs.
I know, but if you understand how the mod is running, you can combine it easily. Do you know which file contain information about the spawning rage ball skill of demon race, I cant find it anywhere
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  #4  
Old 08-14-2011, 09:45 AM
zini4_tha_grunt zini4_tha_grunt is offline
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Originally Posted by infernal1800 View Post
I know, but if you understand how the mod is running, you can combine it easily. Do you know which file contain information about the spawning rage ball skill of demon race, I cant find it anywhere
It's in arena.lua
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  #5  
Old 08-14-2011, 03:12 PM
infernal1800 infernal1800 is offline
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Originally Posted by zini4_tha_grunt View Post
It's in arena.lua
Thanks
there is a bug when your demon kill a stack of ghost, griffin spirit or anytroop that doesnt leave corpse => the game crash. Do you know how to fix this
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  #6  
Old 08-14-2011, 04:02 PM
zini4_tha_grunt zini4_tha_grunt is offline
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Originally Posted by infernal1800 View Post
Thanks
there is a bug when your demon kill a stack of ghost, griffin spirit or anytroop that doesnt leave corpse => the game crash. Do you know how to fix this
Yes, I do. I have fixed it for beta tests of Red Sands 1.4.
There will be a few new arenas, which fans created for our contest. So, stay tuned.
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  #7  
Old 08-15-2011, 06:02 AM
infernal1800 infernal1800 is offline
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Originally Posted by zini4_tha_grunt View Post
Yes, I do. I have fixed it for beta tests of Red Sands 1.4.
There will be a few new arenas, which fans created for our contest. So, stay tuned.
I've tried to tweak some lua files such as unit_features.lua, special_attack... I dont understand some scripts like:

"Attack.act_belligerent(receiver, 16)"
"Game.GVNumInc("magic_shield_used", 1)"

I've tested the first one and figure out 16 is the code for rabid status. When our troop is rabid, it's just like "auto-fight" function not rabid, but when enemy troop is rabid, it started attack it's ally. I think it's not fair Do you know how to fix it

Btw, can you list us the differences between Redsands v1.1 and other version. Are there any changes?

Last edited by infernal1800; 08-15-2011 at 06:06 AM.
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