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#241
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The game isn't even really using DirectX10 features as it is now.
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#242
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I'm new from the US release and am glad to see the support!
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#243
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Good to hear Slapstik hope to see you online tonight
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__________________
![]() Gigabyte X58A-UD5 | Intel i7 930 | Corsair H70 | ATI 5970 | 6GB Kingston DDR3 | Intel 160GB G2 | Win 7 Ultimate 64 Bit |
MONITOR: Acer S243HL. CASE: Thermaltake LEVEL 10. INPUTS: KG13 Warthog, Saitek Pedals, Track IR 4. |
#244
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Lol, I'll bet you anyone in need of a few (hundred) kills would be! I've been out of WWII error sims for too long and need some serious practice,,,,,, and I don't mean being on the wrong end of target practice!
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#245
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i like how some people critism the sim
guys come on.... the sim isn't finish yet and Luthier already state's that the photos isn't tuned yet...so lets wait at least for the next beta to test it and post our comments after that.. ![]() -S- |
#246
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#247
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Yeah, but that happens anyway.
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__________________
Win 7/64 Ult.; Phenom II X6 1100T; ASUS Crosshair IV; 16 GB DDR3/1600 Corsair; ASUS EAH6950/2GB; Logitech G940 & the usual suspects ![]() |
#248
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Freudian slip? |
#249
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Honestly I prefer the "before" pictures. Cockpit lighting & shading are way better in the "before", and fog is horribly overdone in the "after". That's the wrong way to go, if we stick to the pictures.
Cheers, Insuber |
#250
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![]() Moreover, do you know that in a simulator not everything in relation to 3D is calculated in an exact 3D manner? The reflections on the glass of the gauges in the cockpit, for example, if I remember correctly, are 2D or something, but are well acceptable, and better than if you don't have them at all. Those darker shadows I mentioned will always be the darker ones in the cockpit - then, like the gauge glass ... Last edited by zxwings; 08-11-2011 at 01:02 AM. |
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