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  #91  
Old 08-09-2011, 10:45 PM
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Rjel Rjel is offline
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I think where this works most noticeably is when viewing A/C from the 6 o'clock position and off angles. The wings have a much smoother appearance at all distances. Just looking at close up side views really doesn't look all that different than what I was seeing before. However, if you pause the game and cycle the FXAA off and on, I can see a definite improvement.
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  #92  
Old 08-09-2011, 10:59 PM
LoBiSoMeM LoBiSoMeM is offline
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Quote:
Originally Posted by Attila View Post
Calm down boys! It works thats true, but the difference is not that much between FXAA and 8xAA! But it´s a big difference between FXAA and no AA, what shows that Antialiasing is working on COD! Believe it or not!
Not in far away objects. That's why some don't see FXAA working: because they don't look at objects in horizon and trees leafs.

I use AA off in CloD and FXAA: really decent AA and almost no FPS hit. The only real problem is some blurry text onscreen, because FXAA is PP fullscreen.
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  #93  
Old 08-09-2011, 11:05 PM
Les Les is offline
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I had to switch my keyboard's 'F Lock' button 'off' in order to be able to use the 'Pause' button to switch the FXAA off and on. That might be tripping some others up too.

Noticed a 2fps difference between no AA and the FXAA.

Took some screenshots to show the difference. They're a bit big, but they have to be in order to show the effect.
Attached Images
File Type: jpg canopy.jpg (125.2 KB, 184 views)
File Type: jpg canopytext.jpg (155.3 KB, 166 views)
File Type: jpg tail.jpg (151.4 KB, 166 views)
File Type: jpg nose.jpg (190.3 KB, 157 views)
File Type: jpg textwingroot.jpg (281.4 KB, 163 views)

Last edited by Les; 08-09-2011 at 11:10 PM.
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  #94  
Old 08-09-2011, 11:08 PM
Les Les is offline
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Trees.
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File Type: jpg trees2.jpg (476.7 KB, 135 views)
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  #95  
Old 08-09-2011, 11:31 PM
Buchon Buchon is offline
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It works in ATI cards without problems at all , nVidia really pushed this tech far :

They fined the algorithm to do more specific work instead blurring everything like MLAA does now, FXAA is less aggressive with numbers and texts and result in better performance due to better tasking.

You can obtain a close result setting MLAA to x2 and Narrow-tent, but FXAA is still doing more clean work.

Recommended without doubt for single players (aka happy campers) sessions
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  #96  
Old 08-10-2011, 06:16 AM
KelB KelB is offline
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Tried FXAA files last night. put the DX10 flles in the steam directory where the COD launcher is. After running COD I find the log.log file in the directory with entries in it but I can see no difference in the game when I press the pause key.
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  #97  
Old 08-10-2011, 06:27 AM
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furbs furbs is offline
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Just in case, you did take out the 3 files from the dx10 folder and put them in the main COD directory and not in your documents folder.

Dont just put the whole dx10 folder in there, make sure you take them out first.

you can tell its working by looking at the TXT on the screen.
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  #98  
Old 08-10-2011, 06:38 AM
KelB KelB is offline
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Yes I only added the 3 files from the dx10 folder not the folder itself. As I say the log.log file is created so this suggests the files have been detected. What do you mean by 'you can tell its working by looking at the TXT on the screen' I was expecting some significant improvement to the graphics regarding jaggies on diagonal lines and sparkling points etc.
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  #99  
Old 08-10-2011, 06:56 AM
fireflyerz fireflyerz is offline
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Yup , tiss good at my end too with no noticeable performance hit although you do loose a bit of crispness , thanks shea for posting this.
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  #100  
Old 08-10-2011, 09:38 AM
Vengeanze Vengeanze is offline
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If you open upp the console the text will be noticable more blurred when on.

I tried MLAA with my ATI card but the performance hit was too great, more than -10. This is apparently a problem with high res.
When turned on I could see the difference on the blades in Black Death track of the parked planes (on the runway) in the beginning when the bombs are dropped.
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