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  #81  
Old 08-09-2011, 08:45 PM
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Cheers cheese, il give that a try.
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  #82  
Old 08-09-2011, 08:51 PM
LoBiSoMeM LoBiSoMeM is offline
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Quote:
Originally Posted by cheesehawk View Post
Furbs, have you tried turning AA off in the game menu? Reading through the topics posted elsewhere indicated you needed to do this. Not sure if it will make any difference, but worth a quick try.
No need. FXAA is post processing: it'll get the aliased image and put even more smoothing. You'll only save resources and have better FPS.

The whinners will never be happy. That's the "bug", cheesehawk...

Last edited by LoBiSoMeM; 08-09-2011 at 08:54 PM.
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  #83  
Old 08-09-2011, 08:53 PM
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explain to me where im whining?
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  #84  
Old 08-09-2011, 08:57 PM
LoBiSoMeM LoBiSoMeM is offline
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Quote:
Originally Posted by furbs View Post
Though i cant work out what ive done to you?
You whinne in EVERY topic here. Just that.

And you do the impossible: jump in a topic with a tweak to make FINNALY WORK AS IT SHOULD the AA and start to talk crap.

Do yourself a favour: pause the game over a big forest and enable/disable the FXAA and come back here with your "impressions"...
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  #85  
Old 08-09-2011, 09:06 PM
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ive not talked "crap" anywhere. if it improves things for people its great! im happy for them and you. It just hasn't worked great for me, and im not the only one and i just asked for help in case i had done something wrong.

Ive not talked crap or moaned,its a great mod.

If you dont want to help me, fine.
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  #86  
Old 08-09-2011, 09:14 PM
LoBiSoMeM LoBiSoMeM is offline
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Originally Posted by furbs View Post
ive not talked "crap" anywhere. if it improves things for people its great! im happy for them and you. It just hasn't worked great for me, and im not the only one and i just asked for help in case i had done something wrong.

Ive not talked crap or moaned,its a great mod.

If you dont want to help me, fine.
Works the same way for EVERYONE!!!

You still don't answered: what in hell do you want from AA?

FXAA - when enabled OVER native AA - will make little work in NEAR objects, like the two 109s that you post, because native AA works OK in near objects. But will make WONDERS in distant objects, because native CLOD AA don't do anything in distant objects, and in threes the improvement in amazing, without pixelated high contrast holes. And all that with little impact over FPS.

The best in all of it is that some don't even notice the full scene AA that FXAA provides, but blame a lot native AA in CloD... REALLY funny!

This can tell a lot about some "negative" impressions we have in this forum regards MG work in CloD...

Last edited by LoBiSoMeM; 08-09-2011 at 09:16 PM.
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  #87  
Old 08-09-2011, 09:22 PM
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Attila Attila is offline
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Calm down boys! It works thats true, but the difference is not that much between FXAA and 8xAA! But it´s a big difference between FXAA and no AA, what shows that Antialiasing is working on COD! Believe it or not!
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  #88  
Old 08-09-2011, 09:36 PM
RCAF_FB_Orville RCAF_FB_Orville is offline
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Quote:
Originally Posted by LoBiSoMeM View Post
As I said: half empty bottle crew will always be the same...

We normal people can enjoy AA now. What the whinners want? I don't have those boring tiny shinny square holes in three leafs anymore, neither jagged wings in far away aircraft...
Lobi, why are you kicking off with everyone? LOL....Calm down man. I'm not 'whining' about anything....If it works then great, I was just trying to get some help to get it working too. I'd like it to improve planes at distance too, but for whatever reason it does not work my end after as far as I can see doing everything right. *shrugs*
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  #89  
Old 08-09-2011, 09:46 PM
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Quote:
Originally Posted by LoBiSoMeM View Post
Works the same way for EVERYONE!!!

You still don't answered: what in hell do you want from AA?

FXAA - when enabled OVER native AA - will make little work in NEAR objects, like the two 109s that you post, because native AA works OK in near objects. But will make WONDERS in distant objects, because native CLOD AA don't do anything in distant objects, and in threes the improvement in amazing, without pixelated high contrast holes. And all that with little impact over FPS.

The best in all of it is that some don't even notice the full scene AA that FXAA provides, but blame a lot native AA in CloD... REALLY funny!

This can tell a lot about some "negative" impressions we have in this forum regards MG work in CloD...
*shrugs*

not a clue mate.
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  #90  
Old 08-09-2011, 10:15 PM
ATAG_Dutch ATAG_Dutch is offline
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Quote:
Originally Posted by Buchon View Post
FXAA is the nVidia version of ATI MLAA, is made to compete it.

This is just a morphological antialiasing (post processed antialiasing) that does every aliasing, not just polygon edges.

That have performance advantages but does have problems like softening edges that should not, like text ... square edges ... etc

You can enable MLAA in your ATI control panel and dont worry about anti-cheats problems, it works with IL2COD.

Install the last driver, it comes with a up to 30% in performance when AMD’s Morphological Anti-Aliasing (MLAA) is enabled :

http://forums.guru3d.com/showthread.php?t=348465

When is ready go to your Catalyst panel, 3D settings, then disable Application Settings and enable Morphological Filtering, set it up to x8 at least.
I'd just like to thank Buchon for this tip. It improved the image clarity hugely, without the loss of frame rate I get with the in-game AA.

If your card is ATI, give it a whirl. Works for me!
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