![]() |
#231
|
|||
|
|||
![]() Quote:
![]() |
#232
|
||||
|
||||
![]()
Thank you a great improvment
|
#233
|
|||
|
|||
![]()
- In the BEFORE screenshots, the sun that shines on the landscape is not the same sun that lights up the cockpit. In the BEFORE cockpits the light-and-shadow contrast is so strong that the sun creating this effect must be very bright. Yet the landscape is not bright enough to have a very bright sun above it: in fact it looks like the landscape of a wet and cloudy day.
If your eyes jump between the gloomy landscape and the strong light-dark contrast cockpit, you tend to think that the cockpit is lighted by a 200 watt bulb. - On a sunny day, it is always both the sun and the sky that light the cockpit - the sun's light creates the shadows, whereas the sky's light, very bright too but from no specific direction, illuminates the shadows. - The AFTER screenshots are absolutely much better, but are not without its drawbacks: the woods and the shadows in the cockpit should be minutely darker - but still, of course, considerably brighter than those in the BEFORE screenshots. Last edited by zxwings; 08-10-2011 at 02:50 AM. |
#234
|
|||
|
|||
![]() Quote:
|
#235
|
|||
|
|||
![]()
Well the lightsource is not only the sun. One does not have a bright sun around which there is pitch black sky everywhere. The BEFORE shadows are somewhat too dark (see my explanations above).
Last edited by zxwings; 08-10-2011 at 03:15 AM. |
#236
|
|||
|
|||
![]()
If it's possible to simulate the sky's illumination effect on the cockpit shadows, their darkness will vary inside the cockpit. This is absent from the current creenshots.
In the AFTER screenshot attached below, the long narrow shadow enclosed by red lines ought to be darker than the shadows enclosed by yellow lines, because much less light from the sky (not the sun) will reach the red-line shadow's surface. Last edited by zxwings; 08-10-2011 at 02:53 AM. |
#237
|
|||
|
|||
![]() Quote:
|
#238
|
|||
|
|||
![]() Quote:
Imo to me it just looks very washed out, its less of a lighting problem and more of a contrast one. However it pays to remember that we are looking at a digital image with little differance interms of actual light output between dark and light areas (if the screen is on and dark it is still emiting light, thats why you cant get a "real black" on a LED screen, got to switch to OLED) where as in real life where its all light from the sun bouncing around, there is a bigger ratio although it is ofcourse differerd. |
#239
|
||||
|
||||
![]()
Landscape is still horrible for my opinion, my personal opinion but this is a dead horse i think. It will never be reworked from scratch as it should be for a DX10 game.
It seems that textures has been recolored with a new layers instead of a new palette. Lights and shadows are gone (?), and this was on of the best feature of this game. |
#240
|
|||
|
|||
![]() Quote:
|
![]() |
|
|