Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik: Cliffs of Dover

IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

Reply
 
Thread Tools Display Modes
  #61  
Old 08-06-2011, 08:28 PM
Thee_oddball Thee_oddball is offline
Approved Member
 
Join Date: Mar 2011
Posts: 812
Default

the before/after shots look like the alpha was turned up...the ground does look better though

rewriting the sound and graphics engine which are 2 major components of the game in just a few months is very impressive indeed.

thnx for the heads up Lu

S!
__________________
Gigabyte Z68
Intel 2500K (@4.3 ghz)212 CM Cooler
8GB Ram
EVGA 660SC (super clocked) 2GB Vram
CORSAIR CMPSU-750TX 750W
64 GB SSD SATA II HD
WIN7 UL 64BIT
Reply With Quote
  #62  
Old 08-06-2011, 08:32 PM
jimbop jimbop is offline
Approved Member
 
Join Date: Jan 2011
Location: Australia
Posts: 1,064
Default

Thanks for the update, much appreciated and looking forward to testing the patch.

Rebuilding the graphics and sound engines... Very welcome news especially with potential performance gains but I'd love to know what happened before release!

Very positive update, thanks again.
Reply With Quote
  #63  
Old 08-06-2011, 08:43 PM
Katana1000S Katana1000S is offline
Approved Member
 
Join Date: Jan 2011
Posts: 247
Default

Yep I know this still needs further tuning so don't jump on me please, but as feedback it does just look look like brightness and contrast turned up, inside the cockpit does make the instruments look more readable, the roundel on the wing looks a lot worse ... also there seems to be a big drop in FPS in the first comparison shot, but no real difference in the other ones.

Screen shots are one thing but seeing things in motion on your own screen are another too I guess.

But I'll leave final judgement until its tweaked.

Good to hear about the sound overhaul, one of the things I was looking forward to was hearing the sound of the Merlin engines in particular, there are lots of examples of the merlin sound in the public domain from various airshows ETC.

After this they really need to address some very outstanding issues though like the radio communication commands.

But good to see more progress
Reply With Quote
  #64  
Old 08-06-2011, 08:52 PM
jimbop jimbop is offline
Approved Member
 
Join Date: Jan 2011
Location: Australia
Posts: 1,064
Default

As far as I'm concerned the quality of graphics in the current release is adequate (apart from landscape colours). If the new engine improves framerate/performance but does little else I will be very satisfied.
Reply With Quote
  #65  
Old 08-06-2011, 08:57 PM
flyingblind flyingblind is offline
Approved Member
 
Join Date: Oct 2009
Posts: 255
Default

Thanks for the update Luthier. Great to hear good progress is being made and looking forward to release. Personally I actually prefer the level of brightness and contrast in the after shots of the cockpits. Considering you are high up on a sunny day it is more as I would expect it to look. The shadow deep in the footwell is just as dark as the dark shadows in the before shots. I always thought colours as we have now seem a little dull as though it is always overcast even when sunny. Landscape much better. Doubtful about roundel colours but you say you still have tweaking to do.
Reply With Quote
  #66  
Old 08-06-2011, 09:00 PM
Rattlehead Rattlehead is offline
Approved Member
 
Join Date: Sep 2010
Posts: 727
Default

The terrain looks much better, I must say. I can't wait to try it out in-game.

Thanks for the update Luthier. Hopefully it will quell a lot of the panicking that has been going on here lately.
Looking forward to the next patch.
Reply With Quote
  #67  
Old 08-06-2011, 09:15 PM
Gourmand Gourmand is offline
Approved Member
 
Join Date: Jun 2010
Posts: 208
Default

before 40fps, after 24fps

Quote:
1. Graphics.
2. Sound.
3. Physics.
4. Models.
you should include
5. Gameplay like rearm refuel feature
Reply With Quote
  #68  
Old 08-06-2011, 09:16 PM
Stealth_Eagle Stealth_Eagle is offline
Approved Member
 
Join Date: Feb 2011
Location: In a world alone.
Posts: 147
Default

Thank you so much for the update. It has made my day. Check my thread of the next patch info and compare it to this which may surprise you and also has a sad note at the bottom or my latest post in it.

Also thanks for the German trains, that is going to be a worthy part of a new mission I am slowly working on once my PC is back to normal.

Last edited by Stealth_Eagle; 08-06-2011 at 09:21 PM.
Reply With Quote
  #69  
Old 08-06-2011, 09:16 PM
JG53Frankyboy JG53Frankyboy is offline
Approved Member
 
Join Date: Oct 2007
Posts: 1,162
Default

Quote:
Originally Posted by Gourmand View Post
before 40fps, after 24fps
same PC ?!
Reply With Quote
  #70  
Old 08-06-2011, 09:17 PM
jimbop jimbop is offline
Approved Member
 
Join Date: Jan 2011
Location: Australia
Posts: 1,064
Default

Quote:
Originally Posted by Gourmand View Post
before 40fps, after 24fps
Averages (edit, and minimums!) are what count and two screen shot comparisons are not adequate for an answer. I look forward to testing!
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 03:52 AM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.