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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #1  
Old 08-05-2011, 11:53 PM
Jatta Raso Jatta Raso is offline
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where have you been? everyone knows it doesn't work right now. although someone said that if you take circles over the airfield at the end of the mission, your wingmen will start to land in turns after a few minutes. might be a somewhat boring workaround, never tried it though.
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Old 08-06-2011, 12:14 AM
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Redroach Redroach is offline
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ah dont even ask... I've been stressing that since release. Very politely and as constructively as possible at first, somewhat harsher when I finally realized that those commands were only bogus and most programming logic behind it didn't even exist (making a fix appear even further in the future), and finally, after the patch that supposedly fixed them, reduced the menues to two(!), inherently non-productive commands, while still being totally confused/ing, I got totally disillusioned and angry about the future of this (very)raw gem.
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Old 08-06-2011, 12:45 AM
NedLynch NedLynch is offline
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It seems to me right now once your flight approaches the airfield the operator will tell you to "join the circus", so to start circleing and then call each airplane to land.
Uhmm.....do we need a patch?
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Old 08-06-2011, 01:13 AM
Jatta Raso Jatta Raso is offline
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yes we do, to prevent the flight to crash land if one lands first. and if there's engine failure, there's no time to join the circus. at least make the wingmen more able in their decisions, it's definitely an issue.
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  #5  
Old 08-06-2011, 02:43 AM
Blackdog_kt Blackdog_kt is offline
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It's a known issue. In summary

1) Commands didn't work initially so they are being reworked from scratch by a programmer who's also working on another aspect of the sim (can't remember which one to be honest), so it takes some time.

2) In order to avoid confusion between working and non-working commands, all the non-working commands have been temporarily removed from the radio menu and only the working commands remain.

3) Any airfield with an airfield AI object placed in the FMB has ground control functions. These functions are used to place a "T" shaped marker on the start of the active runway (it changes depending on wind, as planes should land and take-off into the wind) and issue landing clearance to aircraft. The way it works is you overfly the field and the ground controller will tell the flight to join the landing circuit. Once the command is issued (individually to each aircraft) the AI wingmen will break away from the formation and set up their approach.

In short, until the rest of the radio commands are redone, just overfly the airfield once to have your wingmen break away and set up their own landings. You don't have to wait for them to land after that and there's no penalty if you don't follow the exact sequence the ground controller gives.

Overfly->Listen for tower commands->Land

Hope it helps as a temporary workaround.
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