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CoD Multiplayer Everything about multiplayer in IL-2 CoD |
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#1
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Hey Ataros
I have a request. I asked in the SYN server thread as well but maybe you could also help me out? Now that I think of it this could've been worth a thread (or maybe an old one exists). Could you give some information regarding traffic for hosting? E.g. average traffic per month / user connected that is required? How many gigs or terabytes of traffic do you see over a month e.g.? Also some estimations regarding CPU and RAM consumption would be nice. As mentioned in the other thread I'm thinking of hosting for CloD so the numbers would interest me. Thanks ![]() |
#2
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I am not the server owner just help with missions a bit and being a communications guy
![]() As far as I know R1 runs Quad @2.5 and 4 or 8 GB RAM. 4 should be enough as server do not use much RAM. I would recommend a processor with higher clocks, the more you can afford the better because the game sometimes has problems when the 1st core is 100% utilized. Do not know about traffic. BigRepa told once it is not as bad as reported back in March by some server owners. R2 and R3 run on virtual PCs. |
#3
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Edit: Sorry for wrong initial information. The processor was changed to AMD recently. See the 2nd picture please. BigRepa's plan is to try running all 3 Repka servers on this one physical server. We'll see how it works. Last edited by Ataros; 08-07-2011 at 07:43 PM. |
#4
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I always seem to be getting booted off of this server after about 20 minutes or so.
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#5
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Welcome to try a new mission on Repka #1.
Objectives are to stop enemy ships trying to cross the channel with a landing party to take your airfields. Spits2 and Stukas are available at remote airfields only to reduce its quantities. The mission is under constant development and improvement by andersbravers from Sukhoi.ru forum. |
#6
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HC_WOLF's campaign runs on Repka #2 now.
Discussion is here http://forum.1cpublishing.eu/showthread.php?t=25707 ![]() |
#7
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cool
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#8
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Update from R2
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