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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

View Poll Results: Would you like to be informed in a regular and effective way on the patch progress?
Yes, please. 213 85.89%
No, thank you. 27 10.89%
I'm not sure. 8 3.23%
Voters: 248. You may not vote on this poll

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  #1  
Old 07-26-2011, 08:30 PM
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Robert Robert is offline
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I'll quote Luthier's June 3rd, 2011 update again (sorry):

"Other things that are in the pipeline:

* Sound. This is probably the biggest issue we're facing. We're taking a very drastic approach to the issue and pretty much redoing our sound from scratch. This means you won't see the new sound for a few more months.
* FPS. The final remaining performance issues, which fortunately are comparatively minor, lie very deep in the engine, and require us to do a significant amount of work. Probably at least 2 months of it.
* Online stability, more anti-cheating controls, and server and aircraft SDK - also a few months out. Dedicated Server SDK and documentation is probably going to be done the quickest."



It's been almost two months since this was posted when Luthier mentioned the sound and online stability won't be ready for a couple/few months. The same for final FPS issues. (I'm still hedging a bet that this new sound is going to help a good deal in the FPS category.) Since that time we are almost two months closer to that goal. Does that mean another month? Two? Three? IDK. But does the development team even know?

I'd like to assume Luthier's banjo routine was a positive sign that things are going good. After all that's what he said.... which I hope means we are close. That doesn't mean they know how close to patch release they are, but it is an indication things are going well

While some don't recognize yesterday's post as an update, I do. The other things people are waiting for do not compare in necessity as these fixes now. When it's time to address them I'm confident 1C will advise.

Again. While others feel there is no communication, I see a road map. We're not going to get any closer or any faster to our destination by knowing what less important bugs/issues are being worked on further on down that road map.


On a long trip it's great to wonder about the Grand Canyon, but what good does it do if you're stuck 2000 miles away on the Tappen Zee Bridge?

Last edited by Robert; 07-26-2011 at 08:33 PM.
  #2  
Old 07-26-2011, 10:40 PM
Tree_UK
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Quote:
Originally Posted by Robert View Post
I'll quote Luthier's June 3rd, 2011 update again (sorry):

"Other things that are in the pipeline:

* Sound. This is probably the biggest issue we're facing. We're taking a very drastic approach to the issue and pretty much redoing our sound from scratch. This means you won't see the new sound for a few more months.
* FPS. The final remaining performance issues, which fortunately are comparatively minor, lie very deep in the engine, and require us to do a significant amount of work. Probably at least 2 months of it.
* Online stability, more anti-cheating controls, and server and aircraft SDK - also a few months out. Dedicated Server SDK and documentation is probably going to be done the quickest."



It's been almost two months since this was posted when Luthier mentioned the sound and online stability won't be ready for a couple/few months. The same for final FPS issues. (I'm still hedging a bet that this new sound is going to help a good deal in the FPS category.) Since that time we are almost two months closer to that goal. Does that mean another month? Two? Three? IDK. But does the development team even know?

I'd like to assume Luthier's banjo routine was a positive sign that things are going good. After all that's what he said.... which I hope means we are close. That doesn't mean they know how close to patch release they are, but it is an indication things are going well

While some don't recognize yesterday's post as an update, I do. The other things people are waiting for do not compare in necessity as these fixes now. When it's time to address them I'm confident 1C will advise.

Again. While others feel there is no communication, I see a road map. We're not going to get any closer or any faster to our destination by knowing what less important bugs/issues are being worked on further on down that road map.


On a long trip it's great to wonder about the Grand Canyon, but what good does it do if you're stuck 2000 miles away on the Tappen Zee Bridge?
These are all big issues that require fixing, but there are hundreds of smaller bugs that could be dealt with whilst wotk goes on, Luthier should be doing everything it takes to fix the faulty product he sold us, if it means hiring more people then so be it, weve put our hands in our pockets and paid the asking price, now its time to get what we paid for.
  #3  
Old 07-27-2011, 12:04 AM
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Robert Robert is offline
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Originally Posted by Tree_UK View Post
Luthier should be doing everything it takes to fix the faulty product he sold us, if it means hiring more people then so be it, weve put our hands in our pockets and paid the asking price, now its time to get what we paid for.

How do any of us know that he's not doing everything it takes, Tree?

You don't think the team is playing 'tiddly winks' do you?
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