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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

View Poll Results: Acccuracy and preference for moded vs current tracers
I think we should immediately use the "new" tracers. 19 14.18%
I think with some more work the "new" tracers should be used. 50 37.31%
Indifferent to the tracer effects/possible effects. 35 26.12%
I like the current tracers. 30 22.39%
Voters: 134. You may not vote on this poll

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  #161  
Old 07-22-2011, 10:58 AM
KG26_Alpha KG26_Alpha is offline
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Camera v eyball

Here's a small test for the human eyes capability.

If you are not old enough to drive or don't own a car, ask your parents or friend to let you try this.

Find a not so smooth road.

Look forwards when moving then use the screen mounted rear view mirror to look behind you.

The mirror vibrates the image slightly but when you look forwards there's no vibrated image, this is how a WW2 camera behaves when filming guncam it cannot replicate the human eyeballs capability to stabilize the image.

You can keep one eye on the mirror and one eye forwards for the effect.

Now add tracer rounds to this and you will realize the eye ball sees smooth lines and the mirror camera would show wiggles due to vibration.



.
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  #162  
Old 07-22-2011, 11:32 AM
Sternjaeger II Sternjaeger II is offline
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Quote:
Originally Posted by KG26_Alpha View Post
Camera v eyball

Here's a small test for the human eyes capability.

If you are not old enough to drive or don't own a car, ask your parents or friend to let you try this.

Find a not so smooth road.

Look forwards when moving then use the screen mounted rear view mirror to look behind you.

The mirror vibrates the image slightly but when you look forwards there's no vibrated image, this is how a WW2 camera behaves when filming guncam it cannot replicate the human eyeballs capability to stabilize the image.

You can keep one eye on the mirror and one eye forwards for the effect.

Now add tracer rounds to this and you will realize the eye ball sees smooth lines and the mirror camera would show wiggles due to vibration.



.
That's a perfect example, well said man! I suppose it won't change some people's mind, but what we have with the sim now is a phisically accurate representation of what it looks like to the human eye, if you want a guncamera effect I have nothing against it, help yourself to learn the modding possibilities and good luck!
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  #163  
Old 07-22-2011, 11:35 AM
Ze-Jamz Ze-Jamz is offline
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Has this actually took 15 pages to prove this point?
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  #164  
Old 07-22-2011, 11:38 AM
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robtek robtek is offline
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Great the resistance to learn is, in some people
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  #165  
Old 07-22-2011, 11:46 AM
JimmyBlonde JimmyBlonde is offline
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That depends on the severity and frequency of the vibration. The human eye processes visual stimulation at a far higher rate than an 1940's camera but it is not immune to disruption through vibration either, only less prone to the level of vibration experienced during a car ride over a rough road.

There certainly should be some kind of blur effect added at least.
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  #166  
Old 07-22-2011, 11:48 AM
SQB SQB is offline
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Quote:
Originally Posted by Ze-Jamz View Post
Has this actually took 15 pages to prove this point?
Yes, yes it has.
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  #167  
Old 07-22-2011, 12:11 PM
Wolf_Rider Wolf_Rider is offline
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Frightening, isn't it...
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  #168  
Old 07-22-2011, 12:52 PM
kalimba
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Quote:
Originally Posted by Skoshi Tiger View Post
Oh Dutch! you shouldn't have!

My God ! This is the first best exemple of how a tracer should look like !

Its shorter, a bit yellow, pointy at both ends and slightly bent....Just add a faint smoke trail and a rotating movement , so it looks like its wiggling and this will be it ! All those " I dont care what the experts say" and those "well, I am an expert cause I saw tracers in RL" will be absolutely mesmerized by this simple and efficient tracer mod...
Thanks !

Salute !
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  #169  
Old 07-22-2011, 01:22 PM
Wolf_Rider Wolf_Rider is offline
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and they'd go splat really well
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  #170  
Old 07-22-2011, 02:09 PM
Upthair Upthair is offline
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Quote:
Originally Posted by Upthair View Post
No, it does not.

Why do you assume that the pilot's head has to shake exactly the same way as the gun camera?

The vibration starts with the firing guns, which are attached to the wings, which are attached to the fuselage. The wing roots shake less than the middle of the wings, where the guns and camera are; and the fuselage shakes much less than the wings; and the pilot's head has to shake less than the seat he sits on.

...
Just found a picture roughly to illustrate that the vibration varies at different parts of the fighter:



The wing is in a sense like the long ruler, and the table the fuselage, since the mass of the fuselage is much, much larger than that of the wing. (There is a bit of physics omitted here.) Please pay attention to the magnitude of vibrations at different parts of the ruler. In fact the woman's right hand and the table also vibrate - negligibly to the human eye.

And the human body is soft to a certain extent; in particular, the soft tissues between consecutive bones of the spine are just for absorbing vibrations coming from the bottom or legs to the head or brain. That's why the head shakes even less than the seat if the seat (fastened into the fuselage) ever shakes slightly.

~~
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