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#11
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#12
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because, their trees are made using the speedtree library. a poor implementation might have left some tree sound triggers into the models / code, therefore overhelming the sound system with (empty) tree object sound calls.. Last edited by adonys; 07-20-2011 at 03:45 PM. |
#13
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But this soundproblem comes into play with last patch, there is hope we get better performance with new sounds because there is something really weird in sounds now.
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#14
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It was there prior to the last patch for me and many others.
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#15
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Ive also found that sometimes sound will still cut off in 3rd person view.. But by zooming in the camra closer to the plane the sounds will come back.
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#16
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This makes sense. I've always flown with trees off and have never had any problems. I suspected it might be DX9 (since I had that instead of DX10), but there you go.
Another vote for stickying this! |
#17
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This may be a feature to make it much harder for people to hear aircraft approaching their six. Removed........................................... .................................................. .......... text You did post it before and I deleted all the off topic and flame posts
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Intel core I7 950 @ 3.8 Asus PT6 Motherboard 6 gigs OCZ DDR3 1600 Asus GTX580 Direct CU II 60gigSSD with only Windows7 64bit, Hotas Peripherals, and COD running on it 500gig HD Dual Boot Samsung 32"LG 120hz MSFF2 Joystick Cougar Throttle Saitek Pro Rudder pedals Voice Activation Controls Track IR 5 ProClip Last edited by KG26_Alpha; 07-20-2011 at 08:28 PM. |
#18
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I've been running without trees for ages* and I still get the sound cutting out.
* And not for any nefarious reasons; they're just a flickering ugly mess at the moment. |
#19
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What is your config? How much RAM? OS?
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![]() ![]() i7 7700K 4.8GHz, 32GB Ram 3GHz, MSI GTX 1070 8GB, 27' 1920x1080, W10/64, TrackIR 4Pro, G940 Cliffs of Dover Bugtracker site: share and vote issues here |
#20
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Hmm...Lixma, sound still cuts out completely? after how long? Trees 100 %off?
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Furbs, Tree and Falstaff...The COD killers... ![]() |
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