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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #81  
Old 07-16-2011, 11:36 AM
kendo65 kendo65 is offline
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...

The danger for this game is not so much the negative feedback, it's all the people like me that are so disappointed that we don't even feel the need to throw effort after bad money and are gradually ceasing to care about the distant possibility that the game will become as functional as Il-2 was in even 2003, let alone the desire to buy any further products.

...
I too agree with everything in your post, but the bit quoted above really sums up my own feelings. It's sad, but after the intense excitement and anticipation in the long build-up to the launch followed by equally intense disappointment at the initial state...disbelief...hoping for improvement...more disappointment...more disbelief...I eventually reached the point of detaching from the investment (and I don't mean financial either..) I had in this game. In the months since release I have gradually confronted the possibility that I could let this thing go and not feel too bad about it anymore.

Currently I'm still interested, and hoping that it will come good, but I'm prepared for the possibility that the issues that currently turn me off the game may not be fixed.
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Last edited by kendo65; 07-18-2011 at 11:08 AM.
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  #82  
Old 07-16-2011, 12:14 PM
timholt timholt is offline
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I haven't played for months simply because there are too many and too frequent niggles, large and small, that make this game unfit for purpose to me. I've put down my money for a collectors' edition and a standard copy, and I'll be waiting for the occasion when it's more functional, stable and playable, but until Cliffs of Dover is up to scratch and they have proved they can release a game in a worthy state, it's safe to say I won't be buying any further releases from the company.

IL-2 is still a thousand times more fun to play than this game at the moment. The AI is less retarded (which disappointingly REALLY isn't saying anything at all if you look at one of my posts in the bug thread), the graphics are less glitchy if also marginally (and I mean marginally) less pretty, the aircraft seem to have been reasonably well researched in performance for the theatres that they are intended to depict, the radio works and the multiplayer is not only usable *at all* but also extremely functional. The flight model is more challenging, particularly where landings are concerned. In fact, even the ballistics seem more challenging. .303s in CloD are pretty much lasers. It's hard to miss. There is also an excellent third-party dynamic campaign engine that can be used not only offline but online, making the whole concept of "online offline" that Oleg was pitching for CloD fairly old and unsurprising to be honest. The MDS also offers far better options for dogfight servers. Most of all, Daidalos Team are continuing to support the game with a great deal of success and while introducing some FAR reaching changes and gigantic revisions to the game managed to introduce NO severe bugs at all, and the remaining minor solvable problems on both occasions were fixed in bugfix patches that not only actually fixed the initial problem, as CloD's bugfix patches often failed to do, but ALSO introduced no additional problems.

At the moment there is simply no reason for me to play CloD over IL-2 other than a tiny bit of eye-candy - higher poly models, a scant few shaders and better view distances - and even that has often been tainted by weird glitches. To be honest I have never played through the campaign because the last time I played it you couldn't save your progress, you had to play the whole campaign in a single sitting. There simply hasn't been anything that has kept me playing through a whole mission without any sense of purpose or control or interaction with my wingmen or ground controllers and the impossibility of playing large raids on medium-level specs (at least the last time I played), which is why I purchased this game in the first place, because the Battle of Britain is the very epitome of such an exercise of large-scale teamwork from the perspective of both sides.
The things that attracted me to this game were not the graphical overhaul but the promise of increased depth and functionality which has simply not emerged, except in the case of the extremely flaky complex engine management, which seems extremely temperamental, alternating between bouts of being far too forgiving and bouts of the opposite, and the DM, which is honestly very impressive and clever as you might expect from Il-2's successor. That and being able to click on some switches now and then, which I honestly never really cared about anyway.

Likewise, I don't think my dad (who got me into flightsims when I was a kid) has bothered either for a month or so, silently preferring to stick with BoBII:WoV and its various updates as a Battle of Britain simulation.

The danger for this game is not so much the negative feedback, it's all the people like me that are so disappointed that we don't even feel the need to throw effort after bad money and are gradually ceasing to care about the distant possibility that the game will become as functional as Il-2 was in even 2003, let alone the desire to buy any further products.

In fact the only reason I bothered to visit the forum tonight was to see whether there has been an update released in the past few weeks since my last check that even fixes something so basic as radio commands.

Not to mention the fact that my visits to the forum are now so rare that I probably won't see all of the over-protective indignation that will continue to fill this thread after and perhaps even in response to my post.

Bottom line is, it's just so disappointing. You fire the game up and play and you see this shining promise of brilliance showing through EVERYWHERE, and I mean EVERYWHERE! Look at the detail of the cockpits, the minutely adjustable gunsights, the fantastically detailed engine systems management, the glass reflections, the flapping scraps of canvas, the beautiful models that capture the aircraft so well, from the 109's promise of calculating, patient menace and the steady, solid charm and grit of the Hurricane, even just the way the sky actually looks and the fact that the LOD transitions are less abrupt, and the increasingly promising and stable terrain and ground objects. But then you actually try to play the game for any length of time and it just becomes a chore dealing with all of the bugs and omissions and the fact that when it comes to actually simulating aerial combat the game has only the basic mechanics of controlling the aircraft modelled to any degree and beyond that there really isn't anything else.

That's my take on it anyway, more wistful and disappointed than rage and vitriol, I'm afraid.
It's like you read my mind and plagerised my thoughts. Spot on mate
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  #83  
Old 07-16-2011, 12:34 PM
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furbs furbs is offline
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Anyone know Luthiers address? i want to post him this as a letter to make sure he reads it.
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  #84  
Old 07-16-2011, 12:34 PM
Rattlehead Rattlehead is offline
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I'm usually in MG's corner when it comes to this sim, have been from the start and still am.
But this non-communication from the devs just before an important launch is just totally unacceptable.
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  #85  
Old 07-16-2011, 12:35 PM
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Anyone know Luthiers address? i want to post him this as a letter to make sure he reads it.
ask tree......I bet he has it.
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  #86  
Old 07-16-2011, 12:38 PM
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Yes of course it just a piece of software, yep just 30 quids worth. We prob all have spent more on a few beers and a curry with the lads or a movie with the wife.

But i would guess the reason i get worked up about COD is that its my hobby...no wait...i wanted it to be my hobby but its not cos its not what we all want it to be yet.(positive)

Alot of us here have been flying IL2 for years now, we have spent thousands of pounds over the years on upgrades or HOTAS systems and many hundreds of hours with our hobby flying IL2. Then we hear about the NEW sim from Oleg that's coming! The Battle of Britain!! Wow we all wondered and talked about just how good its going to be with our sqd mates while still flying IL2.
Its by Oleg and its a new engine with all new stuff!! it must be fantastic, i mean look at IL2 and how good that is.

So we waited, and waited, and waited...all the time still flying IL2 ...lots of SP campaigns, or missions, but best of all for me, flying online with my mates...first for me was with 602sqd (puff, crater, loopy and the rest)...training nights with CO-OPs, then vs other sqds or public players. Best of all though was VEF online wars! that's where the blood got pumping, flying 16 vs 16 in a online war where stats and kills were recorded and you tried to complete your mission.

Then after with my own sqd "Blackhearts" = BKHZ

The best fun ive had online in my life! doing my fave hobby, flying WW2 fighter planes with my mates vs real people.

Ive got hundreds of books on WW2 mostly about the airwar, and again most of them are about the Battle of Britain,

So i would say "The Battle of Britain" by Oleg maddox was something i was REALLY looking forward too.

It has nothing to do with my REAL life, but as a hobby its important.

So when COD(what a crap name) finally was released in the total shambles it was, it was a huge let down, a massive disappointment for me, not just because its a 30 quid piece of sofware but because it SHOULD of been so much better, and because there is nothing out there to take its place.

Sure i can fly ROF and i do and i think its great, i can play any number of games or sims on my PC but none of them are "The Battle of Britain by Oleg maddox".
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  #87  
Old 07-16-2011, 12:53 PM
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So effectively you put it on to high a pedestal......you expected too much, and now the rest of us have to watch you writhe in the pain of your dissapointment.
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  #88  
Old 07-16-2011, 01:11 PM
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Expected too much? i don't think so, i would of been happy enough if COD just did what il2 did.
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  #89  
Old 07-16-2011, 02:03 PM
Al Schlageter Al Schlageter is offline
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Originally Posted by bongodriver View Post
So effectively you put it on to high a pedestal......you expected too much, and now the rest of us have to watch you writhe in the pain of your disappointment.
With lots of help along the way from the game developers.
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  #90  
Old 07-16-2011, 02:09 PM
Sammi79 Sammi79 is offline
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Expected too much? i don't think so, i would of been happy enough if COD just did what il2 did.
That I find hard to believe. Maybe you would at that. But not many of the 'aggrieved' posters here would I'm sure.
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