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IL-2 Sturmovik The famous combat flight simulator.

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  #481  
Old 12-07-2007, 06:29 PM
Insuber Insuber is offline
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Quote:
Originally Posted by 41Sqn_Banks View Post
Sure they will be modeled, the question is only to which degree they are authentic

In Il-2:1946 there is no overboosting damage, no damage from flying to long at to high rpm and boost presure, no undercooling of the engine at high alt and so on.
It depends from your settings. In complex engine settings you have overboost damage, overheating with motor death, freezing at high alts etc.

Regards,
Insuber
  #482  
Old 12-13-2007, 11:25 AM
Wolf_Rider Wolf_Rider is offline
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I would be curious... how is netlag being addressed?
  #483  
Old 12-13-2007, 01:38 PM
Vigilant Vigilant is offline
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Originally Posted by Wolf_Rider View Post
I would be curious... how is netlag being addressed?
A good call Wolfrider, and I'll raise you an anti-cheating measures question to Oleg...will we still have to rely a 3rd party program to ensure things are as they should be?

And to add, will support be added so ladders between clans are easier to arrange?
  #484  
Old 12-17-2007, 06:05 PM
fireflyerz fireflyerz is offline
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Come on ... more pics , more news , more pics , more news.....
  #485  
Old 12-17-2007, 07:32 PM
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Flyby Flyby is offline
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Talking tut-tut-tut...

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Come on ... more pics , more news , more pics , more news.....
Just for asking, no soup for you!
Flyby
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  #486  
Old 12-18-2007, 04:42 PM
Avimimus Avimimus is offline
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A couple questions related to the night fighting thread:
1. Will there be more accurate modeling of night vision (eg. flashes from firing a gun etc.) It can take up to ten minutes for eyesight to recover after being exposed to a very bright light (like a searchlight). In Il-2 the blindness lasts less than 10 seconds!
2. Will we be able to set the phase of the moon (time of month, full moon, half moon, moonless etc.)
3. Will any of the British nightfighters being planned carry their own, airborne searchlights?
4. Will there be flocks of geese to hit at night

S!

Last edited by Avimimus; 12-20-2007 at 02:46 AM.
  #487  
Old 12-18-2007, 06:36 PM
Thunderbolt56 Thunderbolt56 is offline
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Wait til after Christmas guys.
  #488  
Old 12-18-2007, 08:14 PM
1.JaVA_Sharp 1.JaVA_Sharp is offline
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Quote:
Originally Posted by Avimimus View Post
A couple questions related to the night fighting thread:
1. Will there be more accurate modeling of night vision (eg. flashes from firing a gun etc.) It can take up to ten minutes for eyesight to recover after being exposed to a very bright light (like a searchlight).
2. Will we be able to set the phase of the moon (time of month, full moon, half moon, moonless etc.)
3. Will any of the British nightfighters being planned carry their own, airborne searchlights

S!
1: for Oleg

2: we can set st uff like time of day (or maybe even night) in Il2 already

3: we're talking 1941 at least here. I don't see it happening, yet.
  #489  
Old 12-18-2007, 10:36 PM
Chivas Chivas is offline
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Hello Oleg

I've been flying the IL-2 series almost exclusively since the Beta test days. I've also flown Rowans and Shockwaves BOB WOV off and on since that series began. Recently I have been flying alot of BOB WOV since the stability of the 2.07 patch and because of the engine start procedures, and the ability to simulate refueling and rearming. These few things add alot of immersion for me.

I know you have some sort of rearming and refuelling simulation planned for SOW but I think I remember reading that you weren't too interested in simulating clickable cockpits. I'm not interested in clickable cockpits either, but enjoy having the option to map the fuel cocks, magneto's, fuel pump, and start switch to my Hotas. Do you have any plans to implement optional switches in the Controls section of SOW?
  #490  
Old 12-19-2007, 12:21 AM
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Triad773 Triad773 is offline
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Question for Oleg

Had a thought of a feature that would be very welcome in BoB:SoW: the way the consumer has to tweak things to get the sim running optimally. What if there was a simple preference to set the graphics and gameplay to high, medium or low... but not only that- for the program to sense the local resources and tune the program accordingly, taking the trial and error out of optimization.

I understand that this feature may be considered outside the realm of game programming, but it'd be a great feature.

Not sure if this had been posted before but it'd be cool anyway.

Thanks

Triad
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