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#481
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Regards, Insuber |
#482
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I would be curious... how is netlag being addressed?
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#483
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A good call Wolfrider, and I'll raise you an anti-cheating measures question to Oleg...will we still have to rely a 3rd party program to ensure things are as they should be?
And to add, will support be added so ladders between clans are easier to arrange? |
#484
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Come on ... more pics , more news , more pics , more news.....
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#485
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the warrior creed: crap happens to the other guy! |
#486
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A couple questions related to the night fighting thread:
1. Will there be more accurate modeling of night vision (eg. flashes from firing a gun etc.) It can take up to ten minutes for eyesight to recover after being exposed to a very bright light (like a searchlight). In Il-2 the blindness lasts less than 10 seconds! 2. Will we be able to set the phase of the moon (time of month, full moon, half moon, moonless etc.) 3. Will any of the British nightfighters being planned carry their own, airborne searchlights? 4. Will there be flocks of geese to hit at night ![]() S! Last edited by Avimimus; 12-20-2007 at 02:46 AM. |
#487
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Wait til after Christmas guys.
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#488
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2: we can set st uff like time of day (or maybe even night) in Il2 already 3: we're talking 1941 at least here. I don't see it happening, yet. |
#489
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Hello Oleg
I've been flying the IL-2 series almost exclusively since the Beta test days. I've also flown Rowans and Shockwaves BOB WOV off and on since that series began. Recently I have been flying alot of BOB WOV since the stability of the 2.07 patch and because of the engine start procedures, and the ability to simulate refueling and rearming. These few things add alot of immersion for me. I know you have some sort of rearming and refuelling simulation planned for SOW but I think I remember reading that you weren't too interested in simulating clickable cockpits. I'm not interested in clickable cockpits either, but enjoy having the option to map the fuel cocks, magneto's, fuel pump, and start switch to my Hotas. Do you have any plans to implement optional switches in the Controls section of SOW? |
#490
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Question for Oleg
Had a thought of a feature that would be very welcome in BoB:SoW: the way the consumer has to tweak things to get the sim running optimally. What if there was a simple preference to set the graphics and gameplay to high, medium or low... but not only that- for the program to sense the local resources and tune the program accordingly, taking the trial and error out of optimization. I understand that this feature may be considered outside the realm of game programming, but it'd be a great feature. Not sure if this had been posted before but it'd be cool anyway. Thanks Triad
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