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#61
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#62
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A good roundup jimbob. Its a shame this thread couldn't have remained uncluttered/diverted and run alongside Insuber's excellent effort on bug reporting although in a sense his 'improvements' listing could serve as a basis for a roadmap. A nice try at a positive approach, foundered on the rocks of the usual OT opinionating. It might still work if we ignore 'those' posts and you keep your original post updated with the useful contributions if you can weed them out.
Here's my contribution to add to their existing unfinished work (SLi etc) and yours: 1. Improve FPS and playability by replacing Trees. I suggest Forest 'blocks' with damage-effect instead of indivdual trees with none. And I don't care if the branches don't wave around. 2. Ref FMB Manual, if that's too large a project for now give us a guide including some scripting code block samples to work with. 3. Work even now with Nvidia, AMD and Naturalpoint for them all to optimise the game. However, as the thread has become what it is and as it relates to a Roadmap in the sense of knowing what's happening, I'd say that Blackdog hits the nail on the head again but I would disagree on one point. The level of disappointment/frustration does call for a locked thread from Luthier to give us his latest roadmap followed by a weekly progress update. No-one can deny that we are on the poor end of this and, having paid for it, a brief weekly update would keep all the paid up customers at least informed if not happy. I say a locked thread because I want to know from the horses mouth and not have it drowned in pages and pages of other people's opinions. I just want to know what's happening not what everyone else thinks, there are pages and pages of other threads for that.
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klem 56 Squadron RAF "Firebirds" http://firebirds.2ndtaf.org.uk/ ASUS Sabertooth X58 /i7 950 @ 4GHz / 6Gb DDR3 1600 CAS8 / EVGA GTX570 GPU 1.28Gb superclocked / Crucial 128Gb SSD SATA III 6Gb/s, 355Mb-215Mb Read-Write / 850W PSU Windows 7 64 bit Home Premium / Samsung 22" 226BW @ 1680 x 1050 / TrackIR4 with TrackIR5 software / Saitek X52 Pro & Rudders |
#63
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Surely having to do a reinstall everytime a patch comes out is ludicrous? We shouldnt be wiping anything. Is it a steam fault as files are not being replaced properly or is it the game not redirecting updates correctly to the right places?
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#64
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What actually happened is that they got rid of a bunch of legacy settings in the .ini files that were leftovers from the pre-release testing times.
This happened 2-3 patches ago but steam doesn't include the documents folders in its patching routine, so it's perfectly possible to be running a current patch with outdated configuration files. The way it seems to work is that the .ini files in the main game folder (steam\steamapps\common\il-2 sturmovik cliffs of dover) are used as an initial "blank" and when you run the sim they are copied over to the documents\1c softclub\il-2 sturmovik cliffs of dover folder. From that point on, whatever change you make in your controls, on-screen overlay windows and so on are stored in those .ini files within the documents folders. The way to correct it is delete both sets of files and have steam do a file integrity check. This will pull the up to date .ini files and place them in the main game folder, then when you run the sim it will copy them to the documents sub-folder. From that point on you have updated files. You will need to reapply your realism settings, controls and graphics options. To save you some time, it's possible to go to the controls options screen and save your keymaps to a separate file before you go about deleting and validating files. Then, after you get the new .ini files you can load that custom file back in the sim, its structure is compatible with the new .ini files, to save you the time of having to redo all your controls. |
#65
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*timesink on* yep, because you should have to do all that with every patch on every sim.
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Furbs, Tree and Falstaff...The COD killers... ![]() |
#66
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Performance was poor last time I tried MP too. Game worked great before 2 patches ago. I have a high end computer. I'm just worried because the 4 items mentioned above are not found anywhere on the devs "to do" list. They did mention "comparatively minor" performance items to be fixed in 2 months time but these don't seem minor to me. I don't mind waiting for them to be fixed if they take a while but it seems as if they aren't working on them. -Gollum Last edited by Gollum; 07-13-2011 at 03:56 PM. |
#67
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#68
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My most humble and sincere apologies. *bows out gracefully and retires*
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Furbs, Tree and Falstaff...The COD killers... ![]() |
#69
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MG and 1C get only a part of your money which is supposed to cover only development expenditure. 1C also gets the publisher's part but only from sales in Russia as they are publishers for Russia only. UBI is the publisher for the rest of the world. You paid UBI for forums, community manager, support, internet site, etc. If you are not happy with communication feel free to demand improvements from UBI at UBI forums. All communication you get from the devs at this 1C forums is a bonus compliment and 1C and luthier's goodwill only including the forums themselves. We are just lucky that 1C has international forum for other games it publishes abroad and that luthier speaks English by chance. I would not be surprised if luthier would visit these forums more and more seldom as his goodwill is not perceived correctly. Last edited by Ataros; 07-13-2011 at 08:54 PM. |
#70
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But lurking around the forums repeating the same mantra over and over again, or as in this case: just hanging around to be able to post that you don't play the game anymore is just sad. What the hell can one achieve with that except to look for revenge of some sort to dry the tears. But there is no denying that the biggest fail has been communication. Maybe it's a known decision as the percentage in these forums are just a drop in the ocean compared to the masses not worth the effort, maybe it's just inability to do a decent customer service which is not unheard of with dev teams. Whatever it is, it's a fail. |
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