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#1
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If you want the default skin then you select Default. If you want the custom skin then you select from any number of customize skins so long as they are on your computer. In single player the player has control over their skin but the mission builder has control over all other skins. This is to be expected and a reasonable way to deal with the situation. In multiplayer each player has the ability to change theirs to whatever they want... or stick with the default. TD's adaptation for default skins is to provide a time or theater specific default which is huge because: 1) Static aircraft are not skinnable and therefore rely on the default markings. 1) Some multiplayer servers don't allow skin downloads meaning that the default skin is valuable for overall immersion.
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#2
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He means that currently a skin selected by the mission creator is being overwritten by the player's choice. If he wants the player to use a specific texture the player has to choose it in the loadout screen. What he asks for is that the mission creators choice is being used and the player has to consciously change skin selection if he does not wish to use the skin chosen by the mission creator.
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#3
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