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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

 
 
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Old 07-06-2011, 05:24 PM
Blackdog_kt Blackdog_kt is offline
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Quote:
Originally Posted by cre8tive Delay View Post
starting an Rof thread here is like starting a ManU Thread on a ManCity Forum.

I can only say: I bought ROF 2 Month after release and it was a bit of a mess. But in no way it was in a condition like CLOD is. I don't know why people here keep saying this. oh wait ... yes: this is a City forum.

Get over it people. Someone else did a better Job with another sim. IL2 is not untouchable and has to compete other sims nowadays. That said: competition is good for us simmers and the market.

Edit: oh one more thing. Q6600 @2,4 GHz Oced to 3,2. GF: 460 Gt 4 GB of Ram. ROF nearly maxed out at 1920 x 1200 4x Anti Aliasing. View Range (of forests and objects) set to medium (tht's like max before 1.019). Saying that CLOD could come anywhere near this eyecandy with a system like mine or ROF wouldn't be able to look TOP on a system like mine, is either ignoring the truth or pure and simple frustrated rof bashing. TRUTH & FACT
Sure, competition is good and i do agree there should be no "untouchables". The rest of your post i disagree for a very simple reason, RoF just doesn't do it for me for a combination of factors that go beyond the superficial graphics comparisons.

I installed the demo, completed 5-6 sorties in the dynamic campaign during the span of two afternoons and haven't touched it since because it gives me the same feeling CoD gives to others: "A,B and C are so good that it's a real shame they implemented X,Y and Z the way they did, it spoils the overall feeling".

In other words, it's personal opinion and there's nothing to get over.

If i wanted to make an objective comparison instead of a subjective one i would rate RoF better for the short term due to having overcome its first two years of troubles and being a stable piece of software, while rating CoD the better choice for the long run due to the amount of extra objects it includes and how many of them it can support in a mission. Even today in its current, bugged state, if CoD runs on your PC you can create missions with hundreds of objects and no noticeable drop of performance, but you can't do the same in RoF no matter if it runs maxed out on a medium spec PC. CoD's problem is inconsistency of performance first and foremost (for example, i run it fine on two year old hardware, others struggle with current high-end PCs), not the lack of it across all platforms.

Last edited by Blackdog_kt; 07-06-2011 at 05:27 PM.
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