Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik > Daidalos Team discussions

Closed Thread
 
Thread Tools Display Modes
  #711  
Old 07-03-2011, 09:16 PM
Ace1staller Ace1staller is offline
Approved Member
 
Join Date: Apr 2011
Location: somewhere in the united states
Posts: 125
Default

Quote:
Originally Posted by jermin View Post
Hi, TD.

First, I would like to thank you for your continuous hard work on the development of IL2. As follows is my request for the incoming patches.

Would you please fix the high altitude performance of late-war 109s in the incoming patch? Both historically and according to IL2 Compare, late-war 109s should outrun and outclimb P-51 and P-47 at high altitude. But in the game, what 109 pilots can do is merely struggling for a level flight above 8000m. Let alone maneuvering and climbing.

This problem has been existing ever since the birth of IL2. Oleg once mentioned that the inaccurate high altitude performance was due to the limitation of IL2 engine, which was originally designed for low altitude air combat scenario. But while P-51 and P-47 can perform normally high up. I believe there should be a way to fix this problem.

Also, is it possible to modify the cockpit of late-war 109 variants? The cockpit struts are just too big compared with real 109s, which make 109 pilots suffer from a great SA disadvantage in combat.

Thank you!
Jermin, I think it mite go to the 4.12, because that 4.11 patch is almost done from my view. But Very good request.
  #712  
Old 07-03-2011, 09:18 PM
Ace1staller Ace1staller is offline
Approved Member
 
Join Date: Apr 2011
Location: somewhere in the united states
Posts: 125
Default

Quote:
Originally Posted by Daniël View Post
If you imagine a bit Those wings and canopy...
Well yes, but it looks like a mix of parts from the Hurricane,Spitfire, and Typhoon. Well yes the wings and canopy may look like a spitfire but the front of the aircraft looks more like a Typhoon.
  #713  
Old 07-04-2011, 09:21 AM
Zorro Zorro is offline
Registered Member
 
Join Date: Jul 2011
Posts: 1
Default German Sqadron markings and color coding

Hi Team Daidalos,

first I want to thank you for your dedication to make IL-2 better and listen to the community. Excellent job.

Now coming to my main point. It seems that most of the German Squadron markings and color codings are incorrect somehow. As an example sqadron 4 is green and have the character of a Gruppenstab, but it should be blue and have the letter of a Staffel (squadron). As a reference please look at http://www.luftarchiv.de/index.htm?/.../kenungen2.htm. I cross checked this source with other I have like Flugzeug Classic Special 7 or Ju 87 from Planes and Pilots. Also the Geschwaderstab is always mapped to I. Gruppe when set to 4. Staffel. So instead of showing XX + A(in green)A it shows XX + A (in green)B. My recommendation to fix this would be a 0 for Geschwader or Gruppenstab in the squadron selection, than 1 -4 for the Staffel of each Gruppe.

Regarding the markings it seems to be wrong as well. As an example take IV. Gruppe/KG 27. The IV. Gruppes Shield is blue regarding the link to http://www.lexikon-der-wehrmacht.de/...wader/KG27.htm. I have seen similar issues for other Geschwaders as well e.g. Lehrgeschwader 1 or KG 26.
I would appreciate if you can fix this, because I fly missions that are based on historical data. And I want to use the proper Squadron for this, which is not possible at all. I know, this might seem to be a little bit picky, but there are a lot of Geschwader, Gruppe and Staffeln out there in the community that want to have right markings for there online squadrons as well.

Thanks!

Zorro

Last edited by Zorro; 07-04-2011 at 09:24 AM.
  #714  
Old 07-04-2011, 12:19 PM
csThor csThor is offline
Approved Member
 
Join Date: Oct 2007
Location: somewhere in Germany
Posts: 1,213
Default

Quite frankly the marking system is inflexible and often downright wrong. I have tried to correct it as much as I could but my influence was limited. As for the unit emblem found on the internet - I have learned not to trust any of them without checking myself. There is a lot of conflicting information around.

Bottom line: Il-2 would need a completely new marking system to fix all the issues and that isn't going to happen.
  #715  
Old 07-05-2011, 04:17 AM
Pursuivant Pursuivant is offline
Approved Member
 
Join Date: May 2010
Posts: 1,439
Default

Quote:
Originally Posted by jermin View Post
Would you please fix the high altitude performance of late-war 109s in the incoming patch? Both historically and according to IL2 Compare, late-war 109s should outrun and outclimb P-51 and P-47 at high altitude.
This comes dangerously close to the typical "chart war" complaint, which is extremely difficult to prove and lends itself to endless online arguments. By 1944, there were so many factors which muddied pure plane vs. plane performance of German vs. Allied fighters - fuel quality, pilot skill, operational factors, manufacturing quality - that it's very hard to tell which was the better plane - Bf-109G, P-47D, P-51D, Yak-9 or La-7.

A better strategy would be to fix IL2's high altitude performance. Personally, I don't understand why modeling high altitude performance should be a problem, since atmospheric pressure, oxygen content, temperature and similar factors all vary as a constant with altitude, which in turn affect engine and aeronautical performance in a predictable fashion.
  #716  
Old 07-05-2011, 04:25 AM
Pursuivant Pursuivant is offline
Approved Member
 
Join Date: May 2010
Posts: 1,439
Default

Quote:
Originally Posted by csThor View Post
Bottom line: Il-2 would need a completely new marking system to fix all the issues and that isn't going to happen.
Is this due to limitations of the game engine, restrictions on DT's license with 1C, or lack of time/interest on the part of DT?

Personally, I don't think it's that big a deal, since the marking system can easily be altered by add-ons or custom skins.
  #717  
Old 07-05-2011, 03:34 PM
WWFlybert WWFlybert is offline
Approved Member
 
Join Date: Aug 2009
Posts: 41
Default

Quote:
Originally Posted by Pursuivant View Post
Is this due to limitations of the game engine, restrictions on DT's license with 1C, or lack of time/interest on the part of DT?

Personally, I don't think it's that big a deal, since the marking system can easily be altered by add-ons or custom skins.
If it can "easily" fixed by mods, then why don't you talk to the author(s) of said mods and ask them to contact TD with the solution ?

or perhaps, the decal-markings system, may indeed have limitations you are not aware of (proper positioning for different dates comes to mind, as well as some skins having slightly 'off' positions that the decal-markings overlay incorrectly)
  #718  
Old 07-05-2011, 04:20 PM
csThor csThor is offline
Approved Member
 
Join Date: Oct 2007
Location: somewhere in Germany
Posts: 1,213
Default

Well, we'd have to rewrite pretty much all the units in the game and the way markings are applied. We'd need to go over all the models and create new overlays and and and ... Quite frankly this is simply far too much work at this stage quite honestly 99% of the players would not even notice it.
  #719  
Old 07-05-2011, 11:27 PM
llama_thumper's Avatar
llama_thumper llama_thumper is offline
Approved Member
 
Join Date: Mar 2009
Posts: 50
Default

guys, not sure this has come to your attention, and whether there is any easy way to fix this. this is from online play in stock IL-2, i.e. 4.10.1, on spits v 109s.

often, when ONE of your engine dies, the other player sees that BOTH of your engines have died. is there any way to fix this? so you have an example, please see the link to this youtube video (sorry for the stuttering, but, hopefully you can see that BOTH engines are not moving):



BUT, in reality, it was only the left engine that wasn't working - here is the proof, the record from the mission (the right engine was working all the time):

http://redo.net/temp/public/quick0013.ntrk

are you able to fix this? would be great for immersion...

Last edited by llama_thumper; 07-10-2011 at 07:11 PM.
  #720  
Old 07-06-2011, 02:01 AM
SPITACE SPITACE is offline
Approved Member
 
Join Date: Oct 2009
Location: england
Posts: 95
Default

hi can we see more british bombers in the sim for some night" rear gunner "missions we have got the me 110 allready in the sim to do it.
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 07:04 PM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.