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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

 
 
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Old 07-05-2011, 10:19 AM
Blackdog_kt Blackdog_kt is offline
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Join Date: Jan 2008
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I got RoF's free, unlimited demo installed and started up the beta dynamic campaign. It's nice but to be honest, i haven't fired it up more than twice, flying a total of 5-6 sorties in two days.

It looks cool but i have a feeling i'm flying in an artist's drawing and for some reason i get the idea it's a bit shallow, like something's missing, and its engine severely limited.

CoD has more content right out of the box and a lot of tools and features to experiment with, so i spend more time on that despite the bugs because there's more to explore.

For me the biggest thing for the future is that you can't currently get a realistic amount of ground objects in RoF without bogging the sim down, but it's possible in CoD. A guy on SimHQ forums was building a map template to be used for mission building, what he did was just add objects in the FMB to populate the map but he added a whole lot of them.

Covering both sides of the channel with road blocks in villages, static objects, functional flak batteries and so on, then saving the mission without adding any aircraft to keep it as a template. He did a few test runs and said that despite having hundreds upon hundreds of objects, when he took a Tiger Moth for a short flight over his map the mission not only loaded, but it was also performing the same as when flying a QMB mission on an unpopulated map.

I think a reviewer in SimHQ said it best when he said that RoF is not for flying in WWI, but it's perfect for flying the WWI aircraft: the difference is in the amount of environment and AI/static objects and units it can comfortably load, RoF uses most of its resources for aircraft vs aircraft combat and then has invisible guns firing flak over the trenches.
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