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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #11  
Old 07-04-2011, 07:17 AM
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ZaltysZ ZaltysZ is offline
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Who cares what the video is. Tthe footage is real yes? Fact is , ingame you fire 303's and they are going at light speed. It's complete crap.
We care. You are comparing in game .303 with that video, in which projectiles are 5-6 tmes slower than real .303 and weight way less,so loose speed very quickly.
  #12  
Old 07-04-2011, 10:16 AM
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Originally Posted by machoo View Post
Who cares what the video is. Tthe footage is real yes? Fact is , ingame you fire 303's and they are going at light speed. It's complete crap.
now that's a valid explanation, supported by adequate evidence, isn't it?
  #13  
Old 07-04-2011, 10:23 AM
Ze-Jamz Ze-Jamz is offline
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That video doest and can't carry any weight in this thread...

However on a side note I'd like to see the tracers re worked slightly and not so straight looking
  #14  
Old 07-04-2011, 10:31 AM
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Originally Posted by machoo View Post
Who cares what the video is. Tthe footage is real yes? Fact is , ingame you fire 303's and they are going at light speed. It's complete crap.
Oh the footage is real, but it is of a bunch of virgins out playing soldiers with expensive 'toys', I have only just managed to supress the tears from laughing....every time I heard the mouth breather say 'viper 6 going into position' on RT I just creased up, but I digress, 6mm glow in the dark plastic balls have no similarity to .303 or 7.9mm MG ammunition, given that tracer rounds are loaded intermittently in a belt...say every 5th round is tracer, the 6mm bb's were all glowing......maybe they might look more akin to a stream of rounds from a high RoF weapon like a gatling, but of course those bb's were flying across distances that were litterally within stone throwing range, check the shilouetted figures on the horizon.
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  #15  
Old 07-04-2011, 10:32 AM
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JG52Krupi JG52Krupi is offline
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Originally Posted by Ze-Jamz View Post
That video doest and can't carry any weight in this thread...

However on a side note I'd like to see the tracers re worked slightly and not so straight looking
Yes they know that they are too thick and can't seem to be able to change that but perhaps if they were made a bit more tear drop shaped then that would look better (and before someone jumps on me I do know that water droplets are spherical ).
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  #16  
Old 07-04-2011, 10:32 AM
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Originally Posted by machoo View Post
The tracers and puffs of smoke when you hit a plane look like it's in fast forward. Is there a way to slow this down in a setting someplace? When you slow motion it down one click using the keyboard button it looks much better. This has bugged me from the start.

Here is a tracer firefight in real life , they move alot slower.



tried posting a video. Along with everything in the game , the forums seem broken too. What a surprise.....
Getting fed up with these kids who slate the game but haven't got a clue what they're on about. Would love to see him pinned down by a real 30 cal. Think he'd soon change his mind then.

Original gun cams ran at least at half speed and airsoft comparisons are meaningless.
  #17  
Old 07-04-2011, 10:42 AM
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Originally Posted by machoo View Post
Who cares what the video is. Tthe footage is real yes? Fact is , ingame you fire 303's and they are going at light speed. It's complete crap.
A .303 AP round does over 2400 feet per second. An airsoft pellet even the fastest ones, dont get over 600 feet per second.

The reason they look so fast in CoD is because of the fps.

If you're running at 50 fps the tracer will have gone about 50 ft for every frame.

The tracer can't be 50 ft long so the devs draw normal size tracer and have big gaps between frames.

So there's a big difference between frames which makes it hard to follow individual rounds.

The higher the fps the more realistic the tracers will look. It's hard to animate something that fast when your frame rate is so (relativley) small.

To sum up. If you are 200 yards (600 feet) away from your target the round will take about .25 of a second to get there. If you are getting 30 fps then thats around 7-8 frames.
The result is that the animation is jerky and you can't follow individual tracers. It looks more like a series of flashing lights than tracer (like you say) and you lose any sense of speed. There's nothing that can be done about it though.
  #18  
Old 07-04-2011, 10:46 AM
Danny M NL Danny M NL is offline
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Originally Posted by bongodriver View Post
Oh the footage is real, but it is of a bunch of virgins out playing soldiers with expensive 'toys', I have only just managed to supress the tears from laughing....every time I heard the mouth breather say 'viper 6 going into position' on RT I just creased up...
Way to be a douche. It's actually pretty funny that a guy who hangs around on a gaming forum all day actually talks XXXX about people who DO get outside every once in a while.

Last edited by KG26_Alpha; 07-06-2011 at 08:36 PM.
  #19  
Old 07-04-2011, 10:48 AM
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Outside? whats that?
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  #20  
Old 07-04-2011, 10:53 AM
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Outside? whats that?
Land far far away
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