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CoD Multiplayer Everything about multiplayer in IL-2 CoD

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  #1  
Old 07-03-2011, 08:57 AM
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ZaltysZ ZaltysZ is offline
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Sound issues might be related to DirectX sound (voices) count. Basically, only number of sounds can be played at the same time, and if more is tried to be played, some isn't played at all. It could be that this happens in MP when lots of objects are spawned/despawned and all voices are used up easily. Game should be smart enough to not play sound of too distant object completely, but unfortunately there are some issues with this as most of us have observed (i.e. sometimes we can hear bullet hits 500-800m away).
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Old 07-03-2011, 12:34 PM
Ali Fish
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Quote:
Originally Posted by ZaltysZ View Post
Sound issues might be related to DirectX sound (voices) count. Basically, only number of sounds can be played at the same time, and if more is tried to be played, some isn't played at all. It could be that this happens in MP when lots of objects are spawned/despawned and all voices are used up easily. Game should be smart enough to not play sound of too distant object completely, but unfortunately there are some issues with this as most of us have observed (i.e. sometimes we can hear bullet hits 500-800m away).
this is what i believe, probally the amount of voices exceeding the limit but the system to update or generate the "x" amount of closest sounds is borked. Always when a server has over 16 entrants i see the sound bug happening.

It would be helpful if server admins could attempt to limit the client connects and see if theres a corelation.

Last edited by Ali Fish; 07-03-2011 at 12:38 PM.
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Old 07-03-2011, 04:22 PM
Thee_oddball Thee_oddball is offline
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Quote:
Originally Posted by ZaltysZ View Post
Sound issues might be related to DirectX sound (voices) count. Basically, only number of sounds can be played at the same time, and if more is tried to be played, some isn't played at all. It could be that this happens in MP when lots of objects are spawned/despawned and all voices are used up easily. Game should be smart enough to not play sound of too distant object completely, but unfortunately there are some issues with this as most of us have observed (i.e. sometimes we can hear bullet hits 500-800m away).

i thought the same thing but a different cause..i thought the sound engine was overloading and would max out one of the cores causing the sound stuttering and dropoff
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Old 07-20-2011, 01:10 PM
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Richie Richie is offline
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All I see in Steam is that one game Team Fortress and maybe about 5 others.
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Old 07-20-2011, 05:37 PM
BH_woodstock BH_woodstock is offline
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1 word


HYPERLOBBY!
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Old 07-20-2011, 06:01 PM
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Agree 100% with woodstock. I wonder when the big servers are going to take a wack at hosting some COD Dogfights.
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Old 07-20-2011, 09:02 PM
Ze-Jamz Ze-Jamz is offline
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+1 on that
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Old 07-20-2011, 10:16 PM
Troll2k Troll2k is offline
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According to the back of the North American DVD box you can "play it at Ubi.com".
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