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CoD Multiplayer Everything about multiplayer in IL-2 CoD |
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#1
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Sound issues might be related to DirectX sound (voices) count. Basically, only number of sounds can be played at the same time, and if more is tried to be played, some isn't played at all. It could be that this happens in MP when lots of objects are spawned/despawned and all voices are used up easily. Game should be smart enough to not play sound of too distant object completely, but unfortunately there are some issues with this as most of us have observed (i.e. sometimes we can hear bullet hits 500-800m away).
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#2
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It would be helpful if server admins could attempt to limit the client connects and see if theres a corelation. Last edited by Ali Fish; 07-03-2011 at 12:38 PM. |
#3
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i thought the same thing but a different cause..i thought the sound engine was overloading and would max out one of the cores causing the sound stuttering and dropoff
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#4
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All I see in Steam is that one game Team Fortress and maybe about 5 others.
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#5
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1 word
HYPERLOBBY! ![]() |
#6
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Agree 100% with woodstock. I wonder when the big servers are going to take a wack at hosting some COD Dogfights.
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#7
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+1 on that
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#8
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According to the back of the North American DVD box you can "play it at Ubi.com".
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