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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #1  
Old 06-30-2011, 08:01 AM
naz naz is offline
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Not sure if this is the right thread or not but I have noticed something with Launcher crashes. I am lucky in that I have rarely gotten them since original release and I have only gotten them in two situations since the latest official patch.

I am currently flying the Eagle Day LW campaign (downloadable from the missions section on this site). In mission 4 and 11, I got constant crashes each time I tried to fly them or I got the plane stuck in an invisible spider web thing where my plane just hangs in midair. In both missions I had to eventually just forget about trying to play them and move on to the next mission in the campaign.

I don't get any other crash issues in any of the other downloaded single/campaign missions (so far) or QMB missions.

Perhaps someone who understands what is in the mission files (I have no idea about that sort of thing unfortunately) might be able to see something common to those two missions which are not in the rest (eg a ground object/use of weather ... or something like that)? ... perhaps it might give some indication of at least one cause of crashes?

Perhaps the Devs could have a look at some stage.

Just an idea.
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  #2  
Old 07-01-2011, 08:26 AM
335th_GRAthos 335th_GRAthos is offline
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Post Make the DropBombs command working from any position on the plane!

Luthier, this is a serious "bug" and it should be "LowEffort/HighImpact" (very easy to fix) so please added to your immediate "ToDos" for the next patch:

Quote:
JG53Frankyboy
...one of the very 'smart' decissions of 1C was that the shortcutcommand "release bombs" is not working from the bombarider position , only from pilot position.
In the Blenheim and Br.20 you have to use the mouse to activate the 3D cockpit lever/button, in the Heinkel and Junkers you are depending on the automatik bombrelease function of their bombsight.
Make the DropBombs command working from any position on the plane!


~S~
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  #3  
Old 07-02-2011, 11:05 PM
Orpheus Orpheus is offline
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Spitfire 1 & 1a FM's still way out of sync with Spitfire II. Both the 1 & 1a have far too low cruising speeds at coarse propeller pitch.

Shadows from clouds/explosions and similar effects have awful flickering.

Plus the usual 'increase performance' stuff. Stutter is far worse with the latest retail patch.
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  #4  
Old 07-03-2011, 02:35 AM
ATAG_Dutch ATAG_Dutch is offline
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Some of the smoke effects in FMB seem to have nuclear furnaces at their heart, although I'm not sure if this is a bug or a card thing. See screenshot.
Attached Images
File Type: jpg Launcher 2011-07-02 16-20-44-28.jpg (248.6 KB, 13 views)
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  #5  
Old 07-03-2011, 07:20 AM
Rickusty Rickusty is offline
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Found something weird...

In the BR.20M bombsight, the altitude settings can only go as far as 2800 meters.
You can't bomb at higher alt than that...
Also, it seems almost impossible to open the bomb bay.

Cheers
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  #6  
Old 07-03-2011, 08:17 AM
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klem klem is offline
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Quote:
Originally Posted by cheesehawk View Post
We need working slats on the 109s...
No you don't. Not until we get the Rotol Spit

That's a VOTE btw.
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  #7  
Old 07-03-2011, 10:49 AM
Flanker35M Flanker35M is offline
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S!

Well, testing the latest patch inside out regarding performance..and this applies to all previous ones as well..is that the devs need to take a serious look into the shadows and SSAO implementation + the mirrors issue in planes. Those 3 kill most of FPS on my system. In this order from most to least effect: Shadows, SSAO, Mirrors. SSAO and mirrors are very close to eachother, around 10-25fps. But shadows give 20-40fps more if OFF! IL-2 had shadows and they NEVER caused such impact than these flickering things we have.

So it seems the code needs a lot of work..
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  #8  
Old 07-03-2011, 11:32 AM
fireflyerz fireflyerz is offline
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sound system breaks down with more than 10 aircraft or is it more than freeman.
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