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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #281  
Old 06-29-2011, 04:37 AM
GOZR GOZR is offline
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Last edited by GOZR; 06-29-2011 at 05:35 AM. Reason: Trying to be positive..
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  #282  
Old 06-30-2011, 07:47 AM
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Untamo Untamo is offline
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S!

Thanks for the patch! MP plane and loadout selection is now much more clearer and logical. Got the bombing going with the Bf110 Sound problem seems to be still there but great progress nonetheless!
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  #283  
Old 06-30-2011, 09:38 PM
Boogz Boogz is offline
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S!

Cheers for the patch. Great to be rid of the blue lines. If only the flickering shadows could be fixed...

/Boogz
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  #284  
Old 07-07-2011, 12:05 AM
1xxDIMAxx1 1xxDIMAxx1 is offline
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Quote:
Originally Posted by luthier View Post
It should be available for auto-update from steam in a few hours.

Unfortunately two major things we cut out of the beta version of the patch did not make it into this release. Distant 2D clouds continue to conflict with NVidia SLI. The old Il-2 co-op style plane/position selection GUI also needs more work.

These changes will be released shortly.

As a bit of consolation, the patch now contains the Bf.109 E-1

Here's the readme. The current patch contains the following changes:

GENERAL
* Added Bf. 109 E-1;
* Added a Minensuchboot 1935 German warship;
* Added crewmen models to various ships;
* Improved damage system for radars and other large objects;
* Improved in-mission map, added some simple navigator tools.

AIRCRAFT VISUALS
* Reworked Spitfire visuals;
* Minor changes to Spitfire hatch damage;
* Fixed graphical issues in BR. 20 radioman's cabin;
* Added machine gun belt animation to BR. 20's ventral gun. Shells now slide off 2nd tray opening when there are around 60 left;
* Minor changes to Blenheim Mk. I;
* Minor changes to D.H. 82 pilot's cockpit.

AIRCRAFT INTERNALS
* Ammo clip counters will not reset when a gun runs out of ammunition;
* Planes will no longer accept inappropriately named damages from user-made strategy modules and scripts (i.e. damage to 2nd engine on single-engine aircraft);
* Weapon slot definitions now accept overriding a gun's rate of fire, allowing special configurations and synching guns;
* Finalized routines for fixed loop radio compass.

AIRCRAFT PHYSICS & A.I.
* D.B. 600x - equipped craft (Bf. 109 & 110) now start parked with propellor pitch set to fine;
* Flak fragments now have more destructive effect;
* Removed rate of fire variation off Bf. 109's and G.50's synchronized nose guns;
* Will not attempt to reload a gun that has run out of ammunition. This will show correct animations and ammo counter readings on aircraft affected;
* Force feedback will no longer produce gun shake when guns run out of ammunition;
* Adjusted deceleration of detached aircraft chunks;
* Pilot's radio compass in BR. 20 M is now operational, and works in fixed loop mode;
* AI pilots can now leave combat when their morale is low, such as when suffering losses or losing leader;
* AI pilots can now give chase to enemy cowards trying to escape;
* Improved and expanded orders menu

MULTIPLAYER
* Redesigned the multiplayer and plane / player selection GUI;
* Added new graphical emoticons (smileys) to pre-game chat. Smileys do not show up when playing the actual game;
* Fixed "not found UC0" issue when connecting to a server;
* Engine RPM will no longer drop when you change position to gunner/bombardier while flying as a pilot on multi-seat aircraft;
* Game now properly displays Friends-only servers in server search;
* Enabled joining multiplayer servers from steam and not just from the in-game server search;
* Spawn areas now properly switch sides when airfields are captured;
* Improved script spawning for ground objects.
HI,I cnat see link..please ulpoad this patch. plaese!!!
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  #285  
Old 07-07-2011, 01:14 AM
Skoshi Tiger Skoshi Tiger is offline
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Quote:
Originally Posted by 1xxDIMAxx1 View Post
HI,I cnat see link..please ulpoad this patch. plaese!!!
Retail patches are installed via steam. I doubt there is any point downloading the beta at this stage.

Cheers!
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  #286  
Old 07-13-2011, 11:26 AM
echo9 echo9 is offline
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Hi there!
I would also like to req. that someone plz upload the patches..
Think of those who dont have huge daily bandwidth available!
Also as I will be setting my CoD on my new rig soon and I would be needing the new patches ??

The latest one which I have installed(also have its separate copy..just in case ) is : 1.0.13954 (released: 8thApril, 2011)

Please refer to my thread here: http://forum.1cpublishing.eu/showthread.php?t=24479
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  #287  
Old 07-13-2011, 11:59 AM
Blackdog_kt Blackdog_kt is offline
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There's no way to separately upload the final patches.

The way it works is like this:

Beta patch: A .rar file is uploaded, you extract it into the main game folder.

Official patch: You open steam, right click on cliffs of dover icon and select properties, then set it to enable automatic updates. If there is a patch available, in a few seconds you will see a progress bar as steam is downloading it.

If you mean that you want to download them separately over a few days due to a daily bandwidth restriction, i'm sorry but steam can't do this. It only keeps the latest version and updates to that in one go, so if you want to break up the last three patches in separate downloads of a few hundred MB each, sadly it won't work, it will update everything in one go.
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  #288  
Old 07-26-2011, 06:42 AM
hiro hiro is offline
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thanks for the patch . . .


this game is going to be great . . .


I like how Luthier posted and told us how it was going to be with sound.

He knows talking to us here is a like sticking your package into a hornet's nest or seeing how well brass balls can last against a mob with brass knuckles . . .

Hat's off to you


c'mon people, use your imaginations, its like silent film!

But the other side of the coin is 2011 and maybe no sound could happen with in a gaming era where dos 5 was king . . .

Still though we got what we wanted. Lots were whining about realistic sounds and now they are going to change it, but it comes at a price w/ multiplayer for several months.





Oh and now the game runs on the uber server we're testing . . . (ok its a beast with sets of 16 core's high 3 ghz . . . and 512 gig of ram, and 15000 rpm hdd's . But before the patch it wouldn't even run. It runs a little frame by frame, attesting to the power of dedicated video card vs the junk mobo built in one.

and flying by keyboard and mouse is next to impossible, but the game is beautiful.

I brought my logitech in but the room the test server was in was flooded and several thou server was lost. 1) never put your colo next to a pump station at the beach.

2) politics 4 the win: the person responsible was able to blame it on someone below him and get them canned instead.

Yeah my job is less than desirable but its a job, in the jobless America . . .

Last edited by hiro; 07-26-2011 at 06:44 AM.
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  #289  
Old 07-26-2011, 07:00 AM
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JG52Krupi JG52Krupi is offline
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Hiro while I agree about the moaning the reason that it prevails is that they were told things like realistic sound and campaigns would all be available from release so they can moan a bit, just wish they would give the forums a break!!!
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  #290  
Old 07-31-2011, 10:31 AM
RoyFocker RoyFocker is offline
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ty for the patch
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