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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #21  
Old 06-29-2011, 11:27 AM
Ali Fish
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Originally Posted by xnomad View Post
Maybe MG were forced by contract to make a sequel to IL2 for Ubisoft so they released this beta under the name COD. Now they can focus on SOW and start the series with a new game based on this engine? They they can rake in the customer dollars directly without the Ubi middle man.

This way they also don't lose the name SOW like BIS did with Operation Flashpoint as Codemasters owned the name.
i dont believe 1C:MG are making this game now. they were making SOW. 2+2=4 ?
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  #22  
Old 06-29-2011, 12:08 PM
Ze-Jamz Ze-Jamz is offline
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Originally Posted by TonyD View Post
What problems do you currently have? I assume that you may be referring to MP issues, since your system is similar to mine and it's running better-than-ever for me (particularly with those blue lines gone!). I can't even suggest that it may be your flight stick, as I have one of those too (and I'm a biker too and ..... OK, this is getting a little weird )
Constant micro freezes which are 2-3 seconds long which are followed by sound cut off and general lower FPS, I had none of these before last patch apart from sound cut which was pretty much non existant.

As I'm a online player for the most part this situation isn't good for me.

My major concern is they keep reintroducing bugs after already fixing them so where does it end?
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  #23  
Old 06-29-2011, 12:29 PM
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This engine can handle really GREAT things... Now I can see why it take so long to be released
Because it wasn't ready? Because it carries more bugs than a sport's cars wind shield? Because it is still Beta? Because it wasn't ready (did I mention that already? Because the terrain is the same as IL2 and pops up like Pop-corn, because the sounds cuts out in Multiplayer, because the Steam servers are horrible, because the Launcher.exe crashes, (add Wizard of Oz music) because, because, because, because, because.....because of the wonderful thing it was.......la-da-da-da-di-da-da-da-da, Oleg's off to get another job because it's not the Sim it was?

MP
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  #24  
Old 06-29-2011, 12:31 PM
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Oleg's off to get another job because it's not the Sim it was?

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The Truth will out ! the extended honeymoon period is officially over....... And now a few are catching on it appears.

SOW v IL2 in my mind seems more like an explicit case of intellectual property rights dont you think, more than just a game name. funny how were back to the IL2 branding. the equation is as follows (1C+Ubisoft)-1C:maddox = IL2 Cliffs of dover.

Last edited by Ali Fish; 06-29-2011 at 12:44 PM.
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  #25  
Old 06-29-2011, 12:52 PM
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BTW whats happening on the russian side of things. can anyone find out ? is their community like it is here ? do the devs talk to them at all ?
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  #26  
Old 06-29-2011, 01:00 PM
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Constant micro freezes which are 2-3 seconds long ...
Does this only occur in MP? I can unfortunately not test this, as the fastest server I can find from the southern tip of darkest Africa has a ping of over 300, which I’m sure will introduce a whole lot of issues. I did notice in another of your posts that you run very different graphic settings to mine – if you like, I will PM you mine tonight when I get home and you can give them a try.
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  #27  
Old 06-29-2011, 01:00 PM
Ze-Jamz Ze-Jamz is offline
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Well I have to say I'm very sceptical they can make this the sim that was promised...ever

Reason is pretty simple...resource and funding.

The things they have fixed are simple minor changes and as much as we all tug each other off in regards to 'oh my I have half decent FPS now' it's on a platform that is pretty much empty of the goodies we should and we are supposed to have.

It looks nice...great and the lighting on the AC looks fab, again great...it's 2011 for Pete sake, how do you think it should look?

It's pretty obvious they don't have the team or resources to sort this out anytime soon due to the fact there introducing old problems, I don't think you need many more clues than that...but the fanbois will keep a calling instead of looking at the facts.

They cannot afford to release this to the U.S in it's current situ so how long can they hold out? That is the question

Last edited by Ze-Jamz; 06-29-2011 at 01:02 PM.
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  #28  
Old 06-29-2011, 01:12 PM
Ze-Jamz Ze-Jamz is offline
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Originally Posted by TonyD View Post
Does this only occur in MP? I can unfortunately not test this, as the fastest server I can find from the southern tip of darkest Africa has a ping of over 300, which I’m sure will introduce a whole lot of issues. I did notice in another of your posts that you run very different graphic settings to mine – if you like, I will PM you mine tonight when I get home and you can give them a try.
Thanks mate but the issues I have and alot of people are having is not due to gfx settings, it makes no difference to how my game looks, lowering that would just give me better FPS, I mean look at my Sig I 'should' be getting way more than 40-50fps anyway even if all my settings were maxed out.

My point in this thread is basically me getting worried that the plug will be pulled in one way or the other...yes ok you have a great modding community that could turn this into a great looking, great content filled game for SP & MP but it's the basics that are broke and it's those Core things that you need to work with...

Who knows the 'next' patch will prob be called a Beta and it may fix my issues but I guarantee it will break someone else's.
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  #29  
Old 06-29-2011, 01:47 PM
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Never thought I'd say it, release the game to the modders already!
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  #30  
Old 06-29-2011, 01:53 PM
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At least the game is running for most.

Built a $2000 PC and I get to experience the splash screen for 10 seconds before 'launcher stopped responding'. Every other game I play works.
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